Пример #1
0
        public override void Load()
        {
            ModTranslation.Load();
            Logger                       = Log;
            DebugMode                    = Config.Bind("Custom", "Enable Debug Mode", false);
            StreamerMode                 = Config.Bind("Custom", "Enable Streamer Mode", false);
            GhostsSeeTasks               = Config.Bind("Custom", "Ghosts See Remaining Tasks", true);
            GhostsSeeRoles               = Config.Bind("Custom", "Ghosts See Roles", true);
            GhostsSeeVotes               = Config.Bind("Custom", "Ghosts See Votes", true);
            ShowRoleSummary              = Config.Bind("Custom", "Show Role Summary", true);
            HideNameplates               = Config.Bind("Custom", "Hide Nameplates", false);
            ShowLighterDarker            = Config.Bind("Custom", "Show Lighter / Darker", false);
            HideTaskArrows               = Config.Bind("Custom", "Hide Task Arrows", false);
            ShowPopUpVersion             = Config.Bind("Custom", "Show PopUp", "0");
            StreamerModeReplacementText  = Config.Bind("Custom", "Streamer Mode Replacement Text", "\n\nThe Other Roles GM");
            StreamerModeReplacementColor = Config.Bind("Custom", "Streamer Mode Replacement Text Hex Color", "#87AAF5FF");
            DebugRepo                    = Config.Bind("Custom", "Debug Hat Repo", "");

            Ip             = Config.Bind("Custom", "Custom Server IP", "127.0.0.1");
            Port           = Config.Bind("Custom", "Custom Server Port", (ushort)22023);
            defaultRegions = ServerManager.DefaultRegions;

            UpdateRegions();

            GameOptionsData.RecommendedImpostors = Enumerable.Repeat(3, 16).ToArray();
            GameOptionsData.MaxImpostors         = Enumerable.Repeat(15, 16).ToArray(); // Max Imp = Recommended Imp = 3
            GameOptionsData.MinPlayers           = Enumerable.Repeat(4, 15).ToArray();  // Min Players = 4

            DebugMode = Config.Bind("Custom", "Enable Debug Mode", false);
            Instance  = this;
            CustomOptionHolder.Load();
            RoleInfo.Load();
            CustomColors.Load();
            RandomGenerator.Initialize();

            Harmony.PatchAll();
            Patches.SubmergedPatch.Patch();
            SubmergedCompatibility.Initialize();
        }
Пример #2
0
            public static void Postfix(KeyboardJoystick __instance)
            {
                if (!PlayerControl.LocalPlayer.isRole(RoleType.Puppeteer))
                {
                    return;
                }

                if (stealthed)
                {
                    // 梯子を使う/ドアを開ける
                    if (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.Space))
                    {
                        PlainDoor[] doors;
                        if (PlayerControl.GameOptions.MapId == 4)
                        {
                            doors = DestroyableSingleton <AirshipStatus> .Instance.GetComponentsInChildren <PlainDoor>();
                        }
                        else if (PlayerControl.GameOptions.MapId == 2)
                        {
                            doors = DestroyableSingleton <PolusShipStatus> .Instance.GetComponentsInChildren <PlainDoor>();
                        }
                        else if (PlayerControl.GameOptions.MapId == 1)
                        {
                            doors = DestroyableSingleton <MiraShipStatus> .Instance.GetComponentsInChildren <PlainDoor>();
                        }
                        else if (SubmergedCompatibility.isSubmerged())
                        {
                            // 遅いかも
                            doors = UnityEngine.GameObject.FindObjectsOfType <PlainDoor>();
                        }
                        else
                        {
                            doors = DestroyableSingleton <SkeldShipStatus> .Instance.GetComponentsInChildren <PlainDoor>();
                        }
                        PlainDoor t           = null;
                        float     minDistance = 9999;
                        foreach (var door in doors)
                        {
                            float distance = Vector2.Distance(door.transform.position, dummy.transform.position);
                            if (distance < 1.5f && distance < minDistance)
                            {
                                t           = door;
                                minDistance = distance;
                            }
                        }
                        if (t != null)
                        {
                            var deconSystem = t.transform.parent.gameObject.GetComponent <DeconSystem>();
                            if (deconSystem != null)
                            {
                                bool flag = true;
                                if (PlayerControl.GameOptions.MapId == 2)
                                {
                                    flag = t.name.Contains("Inner");
                                }
                                else if (SubmergedCompatibility.isSubmerged())
                                {
                                    flag = t.name.Contains("Upper");
                                }
                                var          consoles = t.GetComponentsInChildren <DeconControl>();
                                DeconControl inner    = null;
                                DeconControl outer    = null;
                                foreach (var console in consoles)
                                {
                                    if (console.name == "InnerConsole")
                                    {
                                        inner = console;
                                    }
                                    if (console.name == "OuterConsole")
                                    {
                                        outer = console;
                                    }
                                }
                                float distOuter = Vector2.Distance(outer.transform.position, dummy.transform.position);
                                float distInner = Vector2.Distance(inner.transform.position, dummy.transform.position);
                                if (distInner < distOuter)
                                {
                                    deconSystem.OpenFromInside(flag);
                                }
                                else
                                {
                                    deconSystem.OpenDoor(flag);
                                }
                            }
                            else
                            {
                                DestroyableSingleton <ShipStatus> .Instance.RpcRepairSystem(SystemTypes.Doors, t.Id | 64);

                                t.SetDoorway(true);
                            }
                        }


                        if (PlayerControl.GameOptions.MapId == 4)
                        {
                            Ladder[] ladders = DestroyableSingleton <AirshipStatus> .Instance.GetComponentsInChildren <Ladder>();

                            Ladder target = null;
                            foreach (var ladder in ladders)
                            {
                                float distance = Vector2.Distance(ladder.transform.position, dummy.transform.position);
                                if (distance < 0.5f)
                                {
                                    target = ladder;
                                    break;
                                }
                            }
                            if (target != null)
                            {
                                MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.PuppeteerClimbRadder, Hazel.SendOption.Reliable, -1);
                                messageWriter.Write(dummy.PlayerId);
                                messageWriter.Write(target.Id);
                                AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
                                RPCProcedure.puppeteerClimbRadder(dummy.PlayerId, target.Id);
                            }
                        }

                        // エレベーター(サブマージド)
                        if (SubmergedCompatibility.isSubmerged())
                        {
                            var    elevators = Helpers.FindObjectsOfType(SubmarineElevatorType);
                            object elevator  = null;
                            minDistance = 9999;
                            foreach (var e in elevators)
                            {
                                var       pos = (e as UnityEngine.MonoBehaviour).transform.position;
                                FieldInfo lowerInnerDoorInfo = SubmarineElevatorType.GetField("LowerInnerDoor");
                                FieldInfo upperInnerDoorInfo = SubmarineElevatorType.GetField("UpperInnerDoor");
                                var       lowerInnerDoor     = lowerInnerDoorInfo.GetValue(e) as PlainDoor;
                                var       upperInnerDoor     = upperInnerDoorInfo.GetValue(e) as PlainDoor;
                                float     lowerDistance      = Vector2.Distance(dummy.transform.position, lowerInnerDoor.transform.position);
                                float     upperDistance      = Vector2.Distance(dummy.transform.position, upperInnerDoor.transform.position);
                                float     distance           = lowerDistance < upperDistance ? lowerDistance : upperDistance;
                                if (distance < 1.5 && distance < minDistance)
                                {
                                    minDistance = distance;
                                    elevator    = e;
                                }
                            }
                            if (elevator != null)
                            {
                                var use = SubmarineElevatorType.GetMethod("Use");
                                use.Invoke(elevator, new object[0]);
                            }
                        }
                    }

                    if (Input.GetKeyDown(KeyCode.D))
                    {
                        right = true;
                    }
                    if (Input.GetKeyUp(KeyCode.D))
                    {
                        right = false;
                    }
                    if (Input.GetKeyDown(KeyCode.A))
                    {
                        left = true;
                    }
                    if (Input.GetKeyUp(KeyCode.A))
                    {
                        left = false;
                    }
                    if (Input.GetKeyDown(KeyCode.W))
                    {
                        up = true;
                    }
                    if (Input.GetKeyUp(KeyCode.W))
                    {
                        up = false;
                    }
                    if (Input.GetKeyDown(KeyCode.S))
                    {
                        down = true;
                    }
                    if (Input.GetKeyUp(KeyCode.S))
                    {
                        down = false;
                    }

                    if (Puppeteer.dummy != null)
                    {
                        Vector2 pos    = Puppeteer.dummy.transform.position;
                        Vector2 offset = Vector2.zero;
                        if (up)
                        {
                            offset += new Vector2(0f, 0.5f);
                        }
                        if (down)
                        {
                            offset += new Vector2(0f, -0.5f);
                        }
                        if (left)
                        {
                            offset += new Vector2(-0.5f, 0.0f);
                        }
                        if (right)
                        {
                            offset += new Vector2(0.5f, 0.0f);
                        }
                        MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.WalkDummy, Hazel.SendOption.Reliable, -1);
                        writer.Write(offset.x);
                        writer.Write(offset.y);
                        AmongUsClient.Instance.FinishRpcImmediately(writer);
                        RPCProcedure.walkDummy(offset);
                        if (!(up || down || right || left))
                        {
                            writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.MoveDummy, Hazel.SendOption.Reliable, -1);
                            writer.Write(Puppeteer.dummy.transform.position.x);
                            writer.Write(Puppeteer.dummy.transform.position.y);
                            writer.Write(Puppeteer.dummy.transform.position.z);
                            writer.Write(false);
                            AmongUsClient.Instance.FinishRpcImmediately(writer);
                            // RPCProcedure.moveDummy(Puppeteer.dummy.transform.position);
                        }
                    }
                }
            }