public static void erasePlayerRole(byte playerId) { PlayerControl player = Helpers.playerById(playerId); if (player == null) { return; } // Crewmate roles if (player == Mayor.mayor) { Mayor.clearAndReload(); } if (player == Engineer.engineer) { Engineer.clearAndReload(); } if (player == Sheriff.sheriff) { Sheriff.clearAndReload(); } if (player == Lighter.lighter) { Lighter.clearAndReload(); } if (player == Detective.detective) { Detective.clearAndReload(); } if (player == TimeMaster.timeMaster) { TimeMaster.clearAndReload(); } if (player == Medic.medic) { Medic.clearAndReload(); } if (player == Shifter.shifter) { Shifter.clearAndReload(); } if (player == Seer.seer) { Seer.clearAndReload(); } if (player == Hacker.hacker) { Hacker.clearAndReload(); } if (player == Child.child) { Child.clearAndReload(); } if (player == Tracker.tracker) { Tracker.clearAndReload(); } if (player == Snitch.snitch) { Snitch.clearAndReload(); } if (player == Swapper.swapper) { Swapper.clearAndReload(); } if (player == Spy.spy) { Spy.clearAndReload(); } if (player == SecurityGuard.securityGuard) { SecurityGuard.clearAndReload(); } // Impostor roles if (player == Morphling.morphling) { Morphling.clearAndReload(); } if (player == Camouflager.camouflager) { Camouflager.clearAndReload(); } if (player == Godfather.godfather) { Godfather.clearAndReload(); } if (player == Mafioso.mafioso) { Mafioso.clearAndReload(); } if (player == Janitor.janitor) { Janitor.clearAndReload(); } if (player == Vampire.vampire) { Vampire.clearAndReload(); } if (player == Eraser.eraser) { Eraser.clearAndReload(); } if (player == Trickster.trickster) { Trickster.clearAndReload(); } if (player == Cleaner.cleaner) { Cleaner.clearAndReload(); } if (player == Warlock.warlock) { Warlock.clearAndReload(); } // Other roles if (player == Jester.jester) { Jester.clearAndReload(); } if (player == Lovers.lover1 || player == Lovers.lover2) // The whole Lover couple is being erased { Lovers.clearAndReload(); } if (player == Jackal.jackal) // Promote Sidekick and hence override the the Jackal or erase Jackal { if (Sidekick.promotesToJackal && Sidekick.sidekick != null && !Sidekick.sidekick.Data.IsDead) { RPCProcedure.sidekickPromotes(); } else { Jackal.clearAndReload(); } } if (player == Sidekick.sidekick) { Sidekick.clearAndReload(); } }