Пример #1
0
        public static void Postfix(EndGameManager __instance)
        {
            GameObject bonusText = UnityEngine.Object.Instantiate(__instance.WinText.gameObject);

            bonusText.transform.position   = new Vector3(__instance.WinText.transform.position.x, __instance.WinText.transform.position.y - 0.8f, __instance.WinText.transform.position.z);
            bonusText.transform.localScale = new Vector3(0.7f, 0.7f, 1f);
            TextRenderer textRenderer = bonusText.GetComponent <TextRenderer>();

            textRenderer.Text = "";

            if (AdditionalTempData.winCondition == WinCondition.JesterWin)
            {
                textRenderer.Text  = "Jester Wins";
                textRenderer.Color = Jester.color;
            }
            else if (AdditionalTempData.winCondition == WinCondition.BountyHunterWin)
            {
                textRenderer.Text  = "Bounty Hunter Wins";
                textRenderer.Color = BountyHunter.color;
            }
            else if (AdditionalTempData.winCondition == WinCondition.JesterAndBountyHunterWin)
            {
                textRenderer.Text  = "[AD653BFF]Bounty Hunter[FFFFFFFF] and [FF54A7FF]Jester[FFFFFFFF] Win";
                textRenderer.Color = Color.white;
            }
            else if (AdditionalTempData.winCondition == WinCondition.LoversTeamWin)
            {
                if (AdditionalTempData.localIsLover)
                {
                    __instance.WinText.Text = "Double Victory";
                }
                textRenderer.Text  = "Lovers And Crewmates Win";
                textRenderer.Color = Lovers.color;
                __instance.BackgroundBar.material.SetColor("_Color", Lovers.color);
            }
            else if (AdditionalTempData.winCondition == WinCondition.LoversSoloWin)
            {
                textRenderer.Text  = "Lovers Win";
                textRenderer.Color = Lovers.color;
                __instance.BackgroundBar.material.SetColor("_Color", Lovers.color);
            }
            else if (AdditionalTempData.winCondition == WinCondition.JackalWin)
            {
                textRenderer.Text  = "Team Jackal Wins";
                textRenderer.Color = Jackal.color;
            }

            AdditionalTempData.clear();
        }
Пример #2
0
        public static void Postfix(EndGameManager __instance)
        {
            GameObject bonusText = UnityEngine.Object.Instantiate(__instance.WinText.gameObject);

            bonusText.transform.position   = new Vector3(__instance.WinText.transform.position.x, __instance.WinText.transform.position.y - 0.8f, __instance.WinText.transform.position.z);
            bonusText.transform.localScale = new Vector3(0.7f, 0.7f, 1f);
            TMPro.TMP_Text textRenderer = bonusText.GetComponent <TMPro.TMP_Text>();
            textRenderer.text = "";

            if (AdditionalTempData.winCondition == WinCondition.JesterWin)
            {
                textRenderer.text  = "Jester Wins";
                textRenderer.color = Jester.color;
            }
            else if (AdditionalTempData.winCondition == WinCondition.ArsonistWin)
            {
                textRenderer.text  = "Arsonist Wins";
                textRenderer.color = Arsonist.color;
            }
            else if (AdditionalTempData.winCondition == WinCondition.LoversTeamWin)
            {
                if (AdditionalTempData.localIsLover)
                {
                    __instance.WinText.text = "Double Victory";
                }
                textRenderer.text  = "Lovers And Crewmates Win";
                textRenderer.color = Lovers.color;
                __instance.BackgroundBar.material.SetColor("_Color", Lovers.color);
            }
            else if (AdditionalTempData.winCondition == WinCondition.LoversSoloWin)
            {
                textRenderer.text  = "Lovers Win";
                textRenderer.color = Lovers.color;
                __instance.BackgroundBar.material.SetColor("_Color", Lovers.color);
            }
            else if (AdditionalTempData.winCondition == WinCondition.JackalWin)
            {
                textRenderer.text  = "Team Jackal Wins";
                textRenderer.color = Jackal.color;
            }
            else if (AdditionalTempData.winCondition == WinCondition.ChildLose)
            {
                textRenderer.text  = "Child died";
                textRenderer.color = Child.color;
            }

            AdditionalTempData.clear();
        }
Пример #3
0
        public static void Postfix(AmongUsClient __instance, [HarmonyArgument(0)] ref GameOverReason reason, [HarmonyArgument(1)] bool showAd)
        {
            AdditionalTempData.clear();

            // Remove Jester from winners (on Jester win he will be added again, see below)
            if (Jester.jester != null)
            {
                WinningPlayerData jesterWinner = null;
                foreach (WinningPlayerData winner in  TempData.winners)
                {
                    if (winner.Name == Jester.jester.Data.PlayerName)
                    {
                        jesterWinner = winner;
                    }
                }

                if (jesterWinner != null)
                {
                    TempData.winners.Remove(jesterWinner);
                }
            }
            // Remove Jackal and Sidekick from winners (on Jackal win he will be added again, see below)
            if (Jackal.jackal != null || Sidekick.sidekick != null)
            {
                List <WinningPlayerData> winnersToRemove = new List <WinningPlayerData>();
                foreach (WinningPlayerData winner in TempData.winners)
                {
                    if (winner.Name == Jackal.jackal?.Data?.PlayerName)
                    {
                        winnersToRemove.Add(winner);
                    }
                    if (winner.Name == Sidekick.sidekick?.Data?.PlayerName)
                    {
                        winnersToRemove.Add(winner);
                    }
                    foreach (var player in Jackal.formerJackals)
                    {
                        if (winner.Name == player.Data.PlayerName)
                        {
                            winnersToRemove.Add(winner);
                        }
                    }
                }

                foreach (var winner in winnersToRemove)
                {
                    TempData.winners.Remove(winner);
                }
            }

            bool jesterWin     = Jester.jester != null && gameOverReason == (GameOverReason)CustomGameOverReason.JesterWin;
            bool childLose     = Child.child != null && gameOverReason == (GameOverReason)CustomGameOverReason.ChildLose;
            bool loversWin     = Lovers.existingAndAlive() && (gameOverReason == (GameOverReason)CustomGameOverReason.LoversWin || (TempData.DidHumansWin(gameOverReason) && Lovers.existingAndCrewLovers())); // Either they win if they are among the last 3 players, or they win if they are both Crewmates and both alive and the Crew wins (Team Imp/Jackal Lovers can only win solo wins)
            bool teamJackalWin = gameOverReason == (GameOverReason)CustomGameOverReason.TeamJackalWin && ((Jackal.jackal != null && !Jackal.jackal.Data.IsDead) || (Sidekick.sidekick != null && !Sidekick.sidekick.Data.IsDead));

            // Child lose
            if (childLose)
            {
                TempData.winners = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                WinningPlayerData wpd = new WinningPlayerData(Child.child.Data);
                wpd.IsYou = false; // If "no one is the Child", it will display the Child, but also show defeat to everyone
                TempData.winners.Add(wpd);
                AdditionalTempData.winCondition = WinCondition.ChildLose;
            }

            // Jester win
            else if (jesterWin)
            {
                TempData.winners = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                WinningPlayerData wpd = new WinningPlayerData(Jester.jester.Data);
                TempData.winners.Add(wpd);
                AdditionalTempData.winCondition = WinCondition.JesterWin;
            }

            // Lovers win conditions
            else if (loversWin)
            {
                AdditionalTempData.localIsLover = (PlayerControl.LocalPlayer == Lovers.lover1 || PlayerControl.LocalPlayer == Lovers.lover2);
                // Double win for lovers, crewmates also win
                if (Lovers.existingAndCrewLovers())
                {
                    AdditionalTempData.winCondition = WinCondition.LoversTeamWin;
                    TempData.winners = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                    foreach (PlayerControl p in PlayerControl.AllPlayerControls)
                    {
                        if (p == null)
                        {
                            continue;
                        }
                        if (p == Lovers.lover1 || p == Lovers.lover2)
                        {
                            TempData.winners.Add(new WinningPlayerData(p.Data));
                        }
                        else if (p != Jester.jester && p != Jackal.jackal && p != Sidekick.sidekick && !p.Data.IsImpostor)
                        {
                            TempData.winners.Add(new WinningPlayerData(p.Data));
                        }
                    }
                }
                // Lovers solo win
                else
                {
                    AdditionalTempData.winCondition = WinCondition.LoversSoloWin;
                    TempData.winners = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                    TempData.winners.Add(new WinningPlayerData(Lovers.lover1.Data));
                    TempData.winners.Add(new WinningPlayerData(Lovers.lover2.Data));
                }
            }

            // Jackal win condition (should be implemented using a proper GameOverReason in the future)
            else if (teamJackalWin)
            {
                // Jackal wins if nobody except jackal is alive
                AdditionalTempData.winCondition = WinCondition.JackalWin;
                TempData.winners = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                WinningPlayerData wpd = new WinningPlayerData(Jackal.jackal.Data);
                wpd.IsImpostor = false;
                TempData.winners.Add(wpd);
                // If there is a sidekick. The sidekick also wins
                if (Sidekick.sidekick != null)
                {
                    WinningPlayerData wpdSidekick = new WinningPlayerData(Sidekick.sidekick.Data);
                    wpdSidekick.IsImpostor = false;
                    TempData.winners.Add(wpdSidekick);
                }
                foreach (var player in Jackal.formerJackals)
                {
                    WinningPlayerData wpdFormerJackal = new WinningPlayerData(player.Data);
                    wpdFormerJackal.IsImpostor = false;
                    TempData.winners.Add(wpdFormerJackal);
                }
            }

            // Reset Settings
            RPCProcedure.resetVariables();
        }
Пример #4
0
        public static void Postfix(AmongUsClient __instance, GameOverReason FCBGPMEMOJB, bool GKFHPFPIHGA)
        {
            AdditionalTempData.clear();

            // Remove Jester from winners (on Jester win he will be added again, see below)
            if (Jester.jester != null)
            {
                WinningPlayerData jesterWinner = null;
                foreach (WinningPlayerData winner in  TempData.BDGOKPKHCNB)
                {
                    if (winner.GEDNCGBDPKC == Jester.jester.IDOFAMCIJKE.HGGCLJHCDBM)
                    {
                        jesterWinner = winner;
                    }
                }

                if (jesterWinner != null)
                {
                    TempData.BDGOKPKHCNB.Remove(jesterWinner);
                }
            }
            // Remove Jackal and Sidekick from winners (on Jackal win he will be added again, see below)
            if (Jackal.jackal != null || Sidekick.sidekick != null)
            {
                List <WinningPlayerData> winnersToRemove = new List <WinningPlayerData>();
                foreach (WinningPlayerData winner in TempData.BDGOKPKHCNB)
                {
                    if (winner.GEDNCGBDPKC == Jackal.jackal?.IDOFAMCIJKE?.HGGCLJHCDBM)
                    {
                        winnersToRemove.Add(winner);
                    }
                    if (winner.GEDNCGBDPKC == Sidekick.sidekick?.IDOFAMCIJKE?.HGGCLJHCDBM)
                    {
                        winnersToRemove.Add(winner);
                    }
                    foreach (var player in Jackal.formerJackals)
                    {
                        if (winner.GEDNCGBDPKC == player.IDOFAMCIJKE.HGGCLJHCDBM)
                        {
                            winnersToRemove.Add(winner);
                        }
                    }
                }

                foreach (var winner in winnersToRemove)
                {
                    TempData.BDGOKPKHCNB.Remove(winner);
                }
            }

            bool childLose = Child.child != null && gameOverReason == (GameOverReason)CustomGameOverReason.ChildLose;
            bool jesterWin = Jester.jester != null && gameOverReason == (GameOverReason)CustomGameOverReason.JesterWin;

            // Child lose
            if (childLose)
            {
                TempData.BDGOKPKHCNB = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                WinningPlayerData wpd = new WinningPlayerData(Child.child.IDOFAMCIJKE);
                wpd.KCEFGIGGLHM = false; // If "no one is the Child", it will display the Child, but also show defeat to everyone
                TempData.BDGOKPKHCNB.Add(wpd);
                AdditionalTempData.winCondition = WinCondition.ChildLose;
            }

            // Jester win
            else if (jesterWin)
            {
                TempData.BDGOKPKHCNB = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                WinningPlayerData wpd = new WinningPlayerData(Jester.jester.IDOFAMCIJKE);
                TempData.BDGOKPKHCNB.Add(wpd);
                AdditionalTempData.winCondition = WinCondition.JesterWin;
            }

            // Lovers win conditions
            else if (Lovers.existingAndAlive() && gameOverReason == (GameOverReason)CustomGameOverReason.LoversWin)
            {
                AdditionalTempData.localIsLover = (PlayerControl.LocalPlayer == Lovers.lover1 || PlayerControl.LocalPlayer == Lovers.lover2);
                // Double win for lovers, crewmates also win
                if (!Lovers.existingWithImpLover())
                {
                    AdditionalTempData.winCondition = WinCondition.LoversTeamWin;
                    TempData.BDGOKPKHCNB            = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                    foreach (PlayerControl p in PlayerControl.AllPlayerControls)
                    {
                        if (p == null)
                        {
                            continue;
                        }
                        if (p == Lovers.lover1 || p == Lovers.lover2)
                        {
                            TempData.BDGOKPKHCNB.Add(new WinningPlayerData(p.IDOFAMCIJKE));
                        }
                        else if (p != Jester.jester && p != Jackal.jackal && p != Sidekick.sidekick && !p.IDOFAMCIJKE.CIDDOFDJHJH)
                        {
                            TempData.BDGOKPKHCNB.Add(new WinningPlayerData(p.IDOFAMCIJKE));
                        }
                    }
                }
                // Lovers solo win
                else
                {
                    AdditionalTempData.winCondition = WinCondition.LoversSoloWin;
                    TempData.BDGOKPKHCNB            = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                    TempData.BDGOKPKHCNB.Add(new WinningPlayerData(Lovers.lover1.IDOFAMCIJKE));
                    TempData.BDGOKPKHCNB.Add(new WinningPlayerData(Lovers.lover2.IDOFAMCIJKE));
                }
            }

            // Jackal win condition (should be implemented using a proper GameOverReason in the future)
            else if (gameOverReason == (GameOverReason)CustomGameOverReason.TeamJackalWin && (Jackal.jackal != null && !Jackal.jackal.IDOFAMCIJKE.FGNJJFABIHJ || Sidekick.sidekick != null && !Sidekick.sidekick.IDOFAMCIJKE.FGNJJFABIHJ))
            {
                // Jackal wins if nobody except jackal is alive
                AdditionalTempData.winCondition = WinCondition.JackalWin;
                TempData.BDGOKPKHCNB            = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                WinningPlayerData wpd = new WinningPlayerData(Jackal.jackal.IDOFAMCIJKE);
                wpd.CIDDOFDJHJH = false;
                TempData.BDGOKPKHCNB.Add(wpd);
                // If there is a sidekick. The sidekick also wins
                if (Sidekick.sidekick != null)
                {
                    WinningPlayerData wpdSidekick = new WinningPlayerData(Sidekick.sidekick.IDOFAMCIJKE);
                    wpdSidekick.CIDDOFDJHJH = false;
                    TempData.BDGOKPKHCNB.Add(wpdSidekick);
                }
                foreach (var player in Jackal.formerJackals)
                {
                    WinningPlayerData wpdFormerJackal = new WinningPlayerData(player.IDOFAMCIJKE);
                    wpdFormerJackal.CIDDOFDJHJH = false;
                    TempData.BDGOKPKHCNB.Add(wpdFormerJackal);
                }
            }

            // Reset Settings
            RPCProcedure.resetVariables();
        }
Пример #5
0
        public static void Postfix(AmongUsClient __instance, GameOverReason OFLKLGMHBEL, bool JFFPAKGPNJA)
        {
            AdditionalTempData.clear();

            // Remove shifter from winners
            if (Shifter.shifter != null)
            {
                WinningPlayerData shifterWinner = null;
                foreach (WinningPlayerData winner in  TempData.winners)
                {
                    if (winner.Name == Shifter.shifter.Data.PlayerName)
                    {
                        shifterWinner = winner;
                    }
                }

                if (shifterWinner != null)
                {
                    TempData.winners.Remove(shifterWinner);
                }
            }
            // Remove Jester from winners (on Jester win he will be added again, see below)
            if (Jester.jester != null)
            {
                WinningPlayerData jesterWinner = null;
                foreach (WinningPlayerData winner in  TempData.winners)
                {
                    if (winner.Name == Jester.jester.Data.PlayerName)
                    {
                        jesterWinner = winner;
                    }
                }

                if (jesterWinner != null)
                {
                    TempData.winners.Remove(jesterWinner);
                }
            }
            // Remove Jackal and Sidekick from winners (on Jackal win he will be added again, see below)
            if (Jackal.jackal != null || Sidekick.sidekick != null)
            {
                List <WinningPlayerData> winnersToRemove = new List <WinningPlayerData>();
                foreach (WinningPlayerData winner in TempData.winners)
                {
                    if (winner.Name == Jackal.jackal?.Data?.PlayerName)
                    {
                        winnersToRemove.Add(winner);
                    }
                    if (winner.Name == Sidekick.sidekick?.Data?.PlayerName)
                    {
                        winnersToRemove.Add(winner);
                    }
                    foreach (var player in Jackal.formerJackals)
                    {
                        if (winner.Name == player.Data.PlayerName)
                        {
                            winnersToRemove.Add(winner);
                        }
                    }
                }

                foreach (var winner in winnersToRemove)
                {
                    TempData.winners.Remove(winner);
                }
            }

            // Jester and Bounty Hunter win condition (should be implemented using a proper GameOverReason in the future)
            bool jesterWin       = Jester.jester != null && Jester.jester.Data.IsImpostor;
            bool bountyHunterWin = BountyHunter.bountyHunter != null && BountyHunter.bountyHunter.Data.IsImpostor;

            if (jesterWin || bountyHunterWin)
            {
                TempData.winners = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                if (jesterWin)
                {
                    WinningPlayerData wpd = new WinningPlayerData(Jester.jester.Data);
                    wpd.IsImpostor = false;
                    TempData.winners.Add(wpd);
                    AdditionalTempData.winCondition = WinCondition.JesterWin;
                }
                if (bountyHunterWin)
                {
                    WinningPlayerData wpd = new WinningPlayerData(BountyHunter.bountyHunter.Data);
                    wpd.IsImpostor = false;
                    TempData.winners.Add(wpd);
                    if (AdditionalTempData.winCondition == WinCondition.JesterWin)
                    {
                        AdditionalTempData.winCondition = WinCondition.JesterAndBountyHunterWin;
                    }
                    else
                    {
                        AdditionalTempData.winCondition = WinCondition.BountyHunterWin;
                    }
                }
            }

            // Lovers win conditions (should be implemented using a proper GameOverReason in the future)
            else if (Lovers.existingAndAlive() && gameOverReason == (GameOverReason)CustomGameOverReason.LoversWin)
            {
                AdditionalTempData.localIsLover = (PlayerControl.LocalPlayer == Lovers.lover1 || PlayerControl.LocalPlayer == Lovers.lover2);
                // Double win for lovers, crewmates also win
                if (!Lovers.existingWithImpLover())
                {
                    AdditionalTempData.winCondition = WinCondition.LoversTeamWin;
                    TempData.winners = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                    foreach (PlayerControl p in PlayerControl.AllPlayerControls)
                    {
                        if (p == null)
                        {
                            continue;
                        }
                        if (p == Lovers.lover1 || p == Lovers.lover2)
                        {
                            TempData.winners.Add(new WinningPlayerData(p.Data));
                        }
                        else if (p != Shifter.shifter && p != Jester.jester && p != Jackal.jackal && p != Sidekick.sidekick && !p.Data.IsImpostor)
                        {
                            TempData.winners.Add(new WinningPlayerData(p.Data));
                        }
                    }
                }
                // Lovers solo win
                else
                {
                    AdditionalTempData.winCondition = WinCondition.LoversSoloWin;
                    TempData.winners = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                    TempData.winners.Add(new WinningPlayerData(Lovers.lover1.Data));
                    TempData.winners.Add(new WinningPlayerData(Lovers.lover2.Data));
                }
            }

            // Jackal win condition (should be implemented using a proper GameOverReason in the future)
            else if (gameOverReason == (GameOverReason)CustomGameOverReason.TeamJackalWin && (Jackal.jackal != null && !Jackal.jackal.Data.IsDead || Sidekick.sidekick != null && !Sidekick.sidekick.Data.IsDead))
            {
                // Jackal wins if nobody except jackal is alive
                AdditionalTempData.winCondition = WinCondition.JackalWin;
                TempData.winners = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                WinningPlayerData wpd = new WinningPlayerData(Jackal.jackal.Data);
                wpd.IsImpostor = false;
                TempData.winners.Add(wpd);
                // If there is a sidekick. The sidekick also wins
                if (Sidekick.sidekick != null)
                {
                    WinningPlayerData wpdSidekick = new WinningPlayerData(Sidekick.sidekick.Data);
                    wpdSidekick.IsImpostor = false;
                    TempData.winners.Add(wpdSidekick);
                }
                foreach (var player in Jackal.formerJackals)
                {
                    WinningPlayerData wpdFormerJackal = new WinningPlayerData(player.Data);
                    wpdFormerJackal.IsImpostor = false;
                    TempData.winners.Add(wpdFormerJackal);
                }
            }

            // Reset Role Settings
            clearAndReloadRoles();
            clearGameHistory();
        }
Пример #6
0
        public static void Postfix(AmongUsClient __instance, GameOverReason NEPMFBMGGLF, bool FBEKDLNKNLL)
        {
            AdditionalTempData.clear();

            // Remove Jester from winners (on Jester win he will be added again, see below)
            if (Jester.jester != null)
            {
                WinningPlayerData jesterWinner = null;
                foreach (WinningPlayerData winner in  TempData.BPDANAHEJDD)
                {
                    if (winner.NNMPJKHJLMB == Jester.jester.PPMOEEPBHJO.PCLLABJCIPC)
                    {
                        jesterWinner = winner;
                    }
                }

                if (jesterWinner != null)
                {
                    TempData.BPDANAHEJDD.Remove(jesterWinner);
                }
            }
            // Remove Jackal and Sidekick from winners (on Jackal win he will be added again, see below)
            if (Jackal.jackal != null || Sidekick.sidekick != null)
            {
                List <WinningPlayerData> winnersToRemove = new List <WinningPlayerData>();
                foreach (WinningPlayerData winner in TempData.BPDANAHEJDD)
                {
                    if (winner.NNMPJKHJLMB == Jackal.jackal?.PPMOEEPBHJO?.PCLLABJCIPC)
                    {
                        winnersToRemove.Add(winner);
                    }
                    if (winner.NNMPJKHJLMB == Sidekick.sidekick?.PPMOEEPBHJO?.PCLLABJCIPC)
                    {
                        winnersToRemove.Add(winner);
                    }
                    foreach (var player in Jackal.formerJackals)
                    {
                        if (winner.NNMPJKHJLMB == player.PPMOEEPBHJO.PCLLABJCIPC)
                        {
                            winnersToRemove.Add(winner);
                        }
                    }
                }

                foreach (var winner in winnersToRemove)
                {
                    TempData.BPDANAHEJDD.Remove(winner);
                }
            }

            bool jesterWin     = Jester.jester != null && gameOverReason == (GameOverReason)CustomGameOverReason.JesterWin;
            bool childLose     = Child.child != null && gameOverReason == (GameOverReason)CustomGameOverReason.ChildLose;
            bool loversWin     = Lovers.existingAndAlive() && (gameOverReason == (GameOverReason)CustomGameOverReason.LoversWin || (TempData.OMHNAMNPJCP(gameOverReason) && Lovers.existingAndCrewLovers())); // Either they win if they are among the last 3 players, or they win if they are both Crewmates and both alive and the Crew wins (Team Imp/Jackal Lovers can only win solo wins)
            bool teamJackalWin = gameOverReason == (GameOverReason)CustomGameOverReason.TeamJackalWin && ((Jackal.jackal != null && !Jackal.jackal.PPMOEEPBHJO.IAGJEKLJCCI) || (Sidekick.sidekick != null && !Sidekick.sidekick.PPMOEEPBHJO.IAGJEKLJCCI));

            // Child lose
            if (childLose)
            {
                TempData.BPDANAHEJDD = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                WinningPlayerData wpd = new WinningPlayerData(Child.child.PPMOEEPBHJO);
                wpd.APIPIPIKLCE = false; // If "no one is the Child", it will display the Child, but also show defeat to everyone
                TempData.BPDANAHEJDD.Add(wpd);
                AdditionalTempData.winCondition = WinCondition.ChildLose;
            }

            // Jester win
            else if (jesterWin)
            {
                TempData.BPDANAHEJDD = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                WinningPlayerData wpd = new WinningPlayerData(Jester.jester.PPMOEEPBHJO);
                TempData.BPDANAHEJDD.Add(wpd);
                AdditionalTempData.winCondition = WinCondition.JesterWin;
            }

            // Lovers win conditions
            else if (loversWin)
            {
                AdditionalTempData.localIsLover = (PlayerControl.LocalPlayer == Lovers.lover1 || PlayerControl.LocalPlayer == Lovers.lover2);
                // Double win for lovers, crewmates also win
                if (Lovers.existingAndCrewLovers())
                {
                    AdditionalTempData.winCondition = WinCondition.LoversTeamWin;
                    TempData.BPDANAHEJDD            = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                    foreach (PlayerControl p in PlayerControl.AllPlayerControls)
                    {
                        if (p == null)
                        {
                            continue;
                        }
                        if (p == Lovers.lover1 || p == Lovers.lover2)
                        {
                            TempData.BPDANAHEJDD.Add(new WinningPlayerData(p.PPMOEEPBHJO));
                        }
                        else if (p != Jester.jester && p != Jackal.jackal && p != Sidekick.sidekick && !p.PPMOEEPBHJO.FDNMBJOAPFL)
                        {
                            TempData.BPDANAHEJDD.Add(new WinningPlayerData(p.PPMOEEPBHJO));
                        }
                    }
                }
                // Lovers solo win
                else
                {
                    AdditionalTempData.winCondition = WinCondition.LoversSoloWin;
                    TempData.BPDANAHEJDD            = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                    TempData.BPDANAHEJDD.Add(new WinningPlayerData(Lovers.lover1.PPMOEEPBHJO));
                    TempData.BPDANAHEJDD.Add(new WinningPlayerData(Lovers.lover2.PPMOEEPBHJO));
                }
            }

            // Jackal win condition (should be implemented using a proper GameOverReason in the future)
            else if (teamJackalWin)
            {
                // Jackal wins if nobody except jackal is alive
                AdditionalTempData.winCondition = WinCondition.JackalWin;
                TempData.BPDANAHEJDD            = new Il2CppSystem.Collections.Generic.List <WinningPlayerData>();
                WinningPlayerData wpd = new WinningPlayerData(Jackal.jackal.PPMOEEPBHJO);
                wpd.FDNMBJOAPFL = false;
                TempData.BPDANAHEJDD.Add(wpd);
                // If there is a sidekick. The sidekick also wins
                if (Sidekick.sidekick != null)
                {
                    WinningPlayerData wpdSidekick = new WinningPlayerData(Sidekick.sidekick.PPMOEEPBHJO);
                    wpdSidekick.FDNMBJOAPFL = false;
                    TempData.BPDANAHEJDD.Add(wpdSidekick);
                }
                foreach (var player in Jackal.formerJackals)
                {
                    WinningPlayerData wpdFormerJackal = new WinningPlayerData(player.PPMOEEPBHJO);
                    wpdFormerJackal.FDNMBJOAPFL = false;
                    TempData.BPDANAHEJDD.Add(wpdFormerJackal);
                }
            }

            // Reset Settings
            RPCProcedure.resetVariables();
        }