/// <summary> /// コンストラクタ /// </summary> /// <param name="seed">0~FFFF</param> /// <param name="setting">1~6</param> public TheOceanMachine(int seed, int setting) { this.seed = seed; this.setting = setting; mainLogic = new MainLogic(seed); kakuhenMachine = new KakuhenMachine(); routeDeterminer = new RouteDeterminer(seed, setting); reelMachine = new ReelMachine(); roundMachine = new RoundMachine(); }
public void Progress(KakuhenMachine kakuhenMachine) { if( State == RoundState.EndRound) { State = RoundState.EnsyutuSyuryo; Logger.Info($"[INFO]EnsyutuSyuryo"); } else if( State == RoundState.EnsyutuSyuryo) { State = RoundState.Kaitentai; Logger.Info($"[INFO]Kaitentai"); } else if ( State == RoundState.Kaitentai) { State = RoundState.Turip; Logger.Info($"[INFO]Turip Open"); } else if( State == RoundState.Turip) { if( Round>= 15) { // 最終ラウンド終了 State = RoundState.EndRound; Logger.Info($"[INFO]End round"); Round = 0; kakuhenMachine.Syoka(); return; } State = RoundState.Kaitentai; Round++; Logger.Info($"[INFO]Round Start:{Round}"); } }