public void Update() { if (!active || disable) { return; } trans.LookAt(target.position); timer += Time.deltaTime; if (timer >= GameConstants.TURRET_SHOOT_INTERVAL) { timer = 0; audioSource.Play(); for (int i = 0; i < muzzles.Length; i++) { BulletControl b1 = pooling.GetBullet(); if (b1 != null) { b1.ApplyForce(muzzles[i].position, muzzles[i].forward); } } } }
public BulletControl GetBullet() { if (!bullets[currentBulletIndex].available) { return(null); } bullets[currentBulletIndex].available = false; BulletControl bc = bullets[currentBulletIndex]; bc.Show(); currentBulletIndex = (currentBulletIndex + 1) % bullets.Length; if (!bullets[currentBulletIndex].available) { Debug.LogError("ALIEN QUEEN BUG - Minimum Bullets depleted while trying to shoot"); } return(bc); }