public Animal() { _life = 3200; _mana = 30; _atackdamage = 80; _spelldamage = 20; _armorresist = 90; _magicresist = 20; _agility = 50; _allSpell = new Attack_Spell[1]; _allSpell[0] = new Bio(); weapons = new IWeapons[1]; }
public Troll() { _life = 2800; _mana = 20; _atackdamage = 100; _spelldamage = 20; _armorresist = 100; _magicresist = 20; _agility = 20; _allSpell = new Attack_Spell[1]; _allSpell[0] = new Intoxication(); weapons = new IWeapons[2]; _handsweapon = weapons[0]; }
public Dragon() { _life = 3000; _mana = 40; _atackdamage = 100; _spelldamage = 20; _armorresist = 100; _magicresist = 50; _agility = 80; _allSpell = new Attack_Spell[1]; _allSpell[0] = new Fire_Breath(); weapons = new IWeapons[2]; _handsweapon = weapons[0]; }
public Warrior() { _life = 4000; _mana = 30; _atackdamage = 100; _spelldamage = 20; _armorresist = 80; _magicresist = 20; _agility = 50; _allSpell = new Attack_Spell[1]; _allSpell[0] = new Storm(); weapons = new IWeapons[2]; _handsweapon = weapons[0]; }
public Zumbi() { _life = 2500; _mana = 20; _atackdamage = 40; _spelldamage = 20; _armorresist = 80; _magicresist = 90; _agility = 20; _allSpell = new Attack_Spell[1]; _allSpell[0] = new Intoxication(); weapons = new IWeapons[3]; _handsweapon = weapons[0]; }
public Thief() { _life = 2800; _mana = 50; _atackdamage = 50; _spelldamage = 30; _armorresist = 40; _magicresist = 50; _agility = 100; _allSpell = new Attack_Spell[2]; _allSpell[0] = new Intoxication(); _allSpell[1] = new Storm(); weapons = new IWeapons[4]; _handsweapon = weapons[0]; }
public Mage() { _life = 2500; _mana = 100; _atackdamage = 40; _spelldamage = 100; _armorresist = 30; _magicresist = 100; _agility = 40; _healSpell = new Healing_Spell[2]; _healSpell[0] = new Potion_of_Life(); _healSpell[1] = new Heal(); _allSpell = new Attack_Spell[4]; weapons = new IWeapons[2]; _handsweapon = weapons[0]; }
public Paladin() { _life = 3200; _mana = 80; _atackdamage = 60; _spelldamage = 60; _armorresist = 60; _magicresist = 60; _agility = 60; weapons = new IWeapons[2]; _healSpell = new Healing_Spell[1]; _healSpell = new Potion_of_Life[0]; _handsweapon = weapons[0]; _allSpell = new Attack_Spell[3]; _allSpell[0] = new Bio(); _allSpell[1] = new Cold_Flame(); _allSpell[2] = new Storm(); }