Пример #1
0
 private void AddSupportCollider(ShowSupportingStructureAnchor.SupportInfo info, Collider c)
 {
     if (!info._colliders.Contains(c))
     {
         info._colliders.Add(c);
     }
 }
Пример #2
0
 private void ShowSupportAnchor(IStructureSupport support, Collider c)
 {
     ShowSupportingStructureAnchor.SupportInfo supportInfo = (this._pool.Count <= 0) ? new ShowSupportingStructureAnchor.SupportInfo() : this._pool.Dequeue();
     supportInfo._support = support;
     supportInfo._icon    = PoolManager.Pools["misc"].Spawn(this._anchorPrefab, support.SupportCenter + (support as MonoBehaviour).transform.TransformDirection(this._iconOffset), Quaternion.identity);
     if (supportInfo._colliders == null)
     {
         supportInfo._colliders = new List <Collider>();
     }
     supportInfo._colliders.Add(c);
     this._currentSupportsInfo.Add(supportInfo);
 }
Пример #3
0
 private void RemoveSupportCollider(ShowSupportingStructureAnchor.SupportInfo info, Collider c)
 {
     if (info._colliders.Contains(c))
     {
         info._colliders.Remove(c);
         if (info._colliders.Count == 0)
         {
             PoolManager.Pools["misc"].Despawn(info._icon);
             this._currentSupportsInfo.Remove(info);
             info._support = null;
             info._icon    = null;
             this._pool.Enqueue(info);
         }
     }
 }