Пример #1
0
        public void AddIngrendient_Actual(int ingredientNum, bool local, BoltConnection from = null)
        {
            Craft_Structure.BuildIngredients buildIngredients = this._requiredIngredients[ingredientNum];
            ReceipeIngredient receipeIngredient = this._presentIngredients[ingredientNum];
            int num = 0;

            for (int i = 0; i < this._requiredIngredients.Count; i++)
            {
                num += this._requiredIngredients[i]._amount - this._presentIngredients[i]._amount;
            }
            if (receipeIngredient._amount >= buildIngredients._amount || (num == 1 && (this._lockBuild || (this.CustomLockCheck != null && this.CustomLockCheck()))))
            {
                if (BoltNetwork.isRunning && from && !Cheats.Creative)
                {
                    PlayerAddItem playerAddItem = PlayerAddItem.Create(from);
                    playerAddItem.ItemId = buildIngredients._itemID;
                    playerAddItem.Amount = 1;
                    playerAddItem.Send();
                }
                this.UpdateNetworkIngredients();
                return;
            }
            receipeIngredient._amount++;
            this.UpdateNeededRenderers();
            BuildMission.AddNeededToBuildMission(receipeIngredient._itemID, -1, false);
            if (BoltNetwork.isRunning)
            {
                this.UpdateNetworkIngredients();
            }
            this.CheckNeeded();
        }
Пример #2
0
 public void Initialize()
 {
     if (!this._initialized)
     {
         if (this._presentIngredients == null)
         {
             this._presentIngredients = new ReceipeIngredient[this._requiredIngredients.Count];
         }
         this.SetUpIcons();
         if (this._presentIngredients.Length != this._requiredIngredients.Count)
         {
             this._presentIngredients = new ReceipeIngredient[this._requiredIngredients.Count];
         }
         for (int i = 0; i < this._requiredIngredients.Count; i++)
         {
             Craft_Structure.BuildIngredients buildIngredients = this._requiredIngredients[i];
             if (this._presentIngredients[i] == null)
             {
                 this._presentIngredients[i] = new ReceipeIngredient
                 {
                     _itemID = buildIngredients._itemID
                 };
             }
             ReceipeIngredient receipeIngredient = this._presentIngredients[i];
             int amount = buildIngredients._amount - receipeIngredient._amount;
             BuildMission.AddNeededToBuildMission(buildIngredients._itemID, amount);
             for (int j = 0; j < receipeIngredient._amount; j++)
             {
                 if (j >= buildIngredients._renderers.Length)
                 {
                     break;
                 }
                 buildIngredients._renderers[j].SetActive(true);
             }
         }
         this._initialized = true;
         if (BoltNetwork.isRunning)
         {
             base.gameObject.AddComponent <CoopConstruction>();
             if (BoltNetwork.isServer && this.entity.isAttached)
             {
                 this.UpdateNetworkIngredients();
             }
         }
         if (!BoltNetwork.isClient)
         {
             this.CheckNeeded();
         }
     }
 }
Пример #3
0
        public void AddIngrendient_Actual(int ingredientNum, bool local)
        {
            Craft_Structure.BuildIngredients buildIngredients = this._requiredIngredients[ingredientNum];
            ReceipeIngredient receipeIngredient = this._presentIngredients[ingredientNum];

            if (receipeIngredient._amount >= buildIngredients._amount)
            {
                this.UpdateNetworkIngredients();
                return;
            }
            receipeIngredient._amount++;
            this.UpdateNeededRenderers();
            BuildMission.AddNeededToBuildMission(receipeIngredient._itemID, -1);
            if (BoltNetwork.isRunning)
            {
                this.UpdateNetworkIngredients();
            }
            this.CheckNeeded();
        }
Пример #4
0
        public void SpawnBackIngredients(int ingredientId)
        {
            Craft_Structure.BuildIngredients buildIngredients = this._requiredIngredients[ingredientId];
            ReceipeIngredient receipeIngredient = this._presentIngredients[ingredientId];

            if (buildIngredients != null && receipeIngredient != null)
            {
                int num = buildIngredients._amount - receipeIngredient._amount;
                BuildMission.AddNeededToBuildMission(receipeIngredient._itemID, -num, true);
                int amount = this._presentIngredients[ingredientId]._amount;
                if (amount > 0)
                {
                    Transform transform = BoltNetwork.isRunning ? ItemDatabase.ItemById(this._presentIngredients[ingredientId]._itemID)._pickupPrefabMP : ItemDatabase.ItemById(this._presentIngredients[ingredientId]._itemID)._pickupPrefab;
                    if (transform)
                    {
                        Craft_Structure.PickupAxis pickupAxis = this._requiredIngredients[ingredientId]._pickupAxis;
                        float f    = (float)amount * 0.428571433f + 1f;
                        int   num2 = Mathf.Min(Mathf.RoundToInt(f), 10);
                        int   i    = 0;
                        while (i < num2)
                        {
                            int num3 = Mathf.RoundToInt((float)i / (float)num2 * (float)amount);
                            int j;
                            for (j = 0; j < this._requiredIngredients[ingredientId]._subIngredients.Count; j++)
                            {
                                if (this._requiredIngredients[ingredientId]._subIngredients[j]._renderers.Length > num3)
                                {
                                    Transform transform2 = this._requiredIngredients[ingredientId]._subIngredients[j]._renderers[num3].transform;
                                    Transform transform3 = BoltNetwork.isRunning ? BoltNetwork.Instantiate(transform.gameObject).transform : UnityEngine.Object.Instantiate <Transform>(transform);
                                    transform3.position = transform2.position;
                                    if (pickupAxis != Craft_Structure.PickupAxis.X)
                                    {
                                        if (pickupAxis != Craft_Structure.PickupAxis.Y)
                                        {
                                            if (pickupAxis == Craft_Structure.PickupAxis.Z)
                                            {
                                                transform3.rotation = transform2.rotation;
                                            }
                                        }
                                        else
                                        {
                                            transform3.rotation = Quaternion.LookRotation(transform2.up);
                                        }
                                    }
                                    else
                                    {
                                        transform3.rotation = Quaternion.LookRotation(transform2.right);
                                    }
                                    i++;
                                    if (i >= num2)
                                    {
                                        break;
                                    }
                                }
                                else
                                {
                                    num3 -= this._requiredIngredients[ingredientId]._subIngredients[j]._renderers.Length;
                                }
                            }
                            if (j >= this._requiredIngredients[ingredientId]._subIngredients.Count)
                            {
                                break;
                            }
                        }
                    }
                }
            }
        }
Пример #5
0
 public void SwapToNextGhost()
 {
     if (LocalPlayer.Sfx)
     {
         LocalPlayer.Sfx.PlayWhoosh();
     }
     if (BoltNetwork.isRunning && !base.entity.isOwner)
     {
         SwapGhost swapGhost = SwapGhost.Create(base.entity.source);
         swapGhost.GhostEntity = base.entity;
         swapGhost.Send();
     }
     else
     {
         GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this._swapTo, this._ghost.transform.position, this._ghost.transform.rotation);
         if (this._ghost.transform.parent)
         {
             gameObject.transform.parent = this._ghost.transform.parent;
         }
         Craft_Structure componentInChildren = gameObject.GetComponentInChildren <Craft_Structure>();
         if (componentInChildren)
         {
             componentInChildren._presentIngredients = new ReceipeIngredient[componentInChildren._requiredIngredients.Count];
             for (int i = 0; i < this._presentIngredients.Length; i++)
             {
                 bool flag = false;
                 for (int j = 0; j < componentInChildren._presentIngredients.Length; j++)
                 {
                     if (componentInChildren._presentIngredients[j] == null)
                     {
                         componentInChildren._presentIngredients[j] = new ReceipeIngredient
                         {
                             _itemID = this._presentIngredients[i]._itemID,
                             _amount = 0
                         };
                     }
                     if (this._presentIngredients[i]._itemID == componentInChildren._presentIngredients[j]._itemID)
                     {
                         int num = this._requiredIngredients[i]._amount - this._presentIngredients[i]._amount;
                         BuildMission.AddNeededToBuildMission(this._presentIngredients[i]._itemID, -num, true);
                         componentInChildren._presentIngredients[j]._amount = this._presentIngredients[i]._amount;
                         flag = true;
                         break;
                     }
                 }
                 if (!flag)
                 {
                     this.SpawnBackIngredients(i);
                 }
             }
             componentInChildren.manualLoading = false;
             TreeStructure component = this._ghost.GetComponent <TreeStructure>();
             if (component)
             {
                 TreeStructure treeStructure = gameObject.GetComponent <TreeStructure>();
                 if (!treeStructure)
                 {
                     treeStructure = gameObject.AddComponent <TreeStructure>();
                 }
                 treeStructure.TreeId = component.TreeId;
             }
             if (BoltNetwork.isRunning && !gameObject.GetComponent <BoltEntity>().isAttached)
             {
                 BoltNetwork.Attach(gameObject);
             }
             this.AllOff(false);
             if (BoltNetwork.isRunning)
             {
                 BoltNetwork.Destroy(this._ghost);
             }
             else
             {
                 UnityEngine.Object.Destroy(this._ghost);
             }
         }
         else
         {
             Debug.Log("Swap target isn't a ghost, aborting");
             UnityEngine.Object.Destroy(gameObject);
         }
     }
 }
Пример #6
0
        public void CancelBlueprintSafe()
        {
            GameStats.CancelledStructure.Invoke();
            for (int i = 0; i < this._requiredIngredients.Count; i++)
            {
                Craft_Structure.BuildIngredients buildIngredients = this._requiredIngredients[i];
                ReceipeIngredient receipeIngredient = this._presentIngredients[i];
                if (buildIngredients != null && receipeIngredient != null)
                {
                    int num = buildIngredients._amount - receipeIngredient._amount;
                    BuildMission.AddNeededToBuildMission(receipeIngredient._itemID, -num);
                    int amount = this._presentIngredients[i]._amount;
                    if (amount > 0)
                    {
                        Transform transform = BoltNetwork.isRunning ? ItemDatabase.ItemById(this._presentIngredients[i]._itemID)._pickupPrefabMP : ItemDatabase.ItemById(this._presentIngredients[i]._itemID)._pickupPrefab;
                        if (transform)
                        {
                            Craft_Structure.PickupAxis pickupAxis = this._requiredIngredients[i]._pickupAxis;
                            float f    = (float)amount * 0.428571433f + 1f;
                            int   num2 = Mathf.Min(Mathf.RoundToInt(f), 10);
                            for (int j = 0; j < num2; j++)
                            {
                                int num3 = Mathf.RoundToInt((float)j / (float)num2 * (float)amount);
                                if (this._requiredIngredients[i]._renderers.Length <= num3)
                                {
                                    break;
                                }
                                Transform transform2 = this._requiredIngredients[i]._renderers[num3].transform;
                                Transform transform3 = BoltNetwork.isRunning ? BoltNetwork.Instantiate(transform.gameObject).transform : UnityEngine.Object.Instantiate <Transform>(transform);
                                transform3.position = transform2.position;
                                switch (pickupAxis)
                                {
                                case Craft_Structure.PickupAxis.Z:
                                    transform3.rotation = transform2.rotation;
                                    break;

                                case Craft_Structure.PickupAxis.X:
                                    transform3.rotation = Quaternion.LookRotation(transform2.right);
                                    break;

                                case Craft_Structure.PickupAxis.Y:
                                    transform3.rotation = Quaternion.LookRotation(transform2.up);
                                    break;
                                }
                            }
                        }
                    }
                }
            }
            this.CheckText();
            this.AllOff();
            if (BoltNetwork.isRunning && this.entity.isAttached)
            {
                BoltNetwork.Destroy(this.entity);
            }
            else
            {
                UnityEngine.Object.Destroy(this._ghost);
            }
            base.enabled = false;
        }