private string LoadCompiledFile(string filename) { PackageReader packageReader = new PackageReader(); var result = packageReader.LoadPackage(filename); WorldModel.ResourcesFolder = result.Folder; IsCompiledFile = true; return result.GameFile; }
private string LoadCompiledFile(string filename) { PackageReader packageReader = new PackageReader(); var result = packageReader.LoadPackage(filename); WorldModel.ResourcesFolder = result.Folder; IsCompiledFile = true; return result.GameFile; }