Пример #1
0
        public FieldSaver(GameSaver saver)
        {
            m_saver = saver;

            // Use Reflection to create instances of all IFieldSavers
            foreach (Type t in TextAdventures.Utility.Classes.GetImplementations(System.Reflection.Assembly.GetExecutingAssembly(),
                                                                                 typeof(IFieldSaver)))
            {
                AddSaver((IFieldSaver)Activator.CreateInstance(t));
            }
        }
Пример #2
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            public void Save(GameXmlWriter writer, WorldModel worldModel)
            {
                ObjectSaver elementSaver = new ObjectSaver();

                elementSaver.GameSaver = GameSaver;

                IEnumerable <Element> allObjects = worldModel.Elements.GetElements(ElementType.Object).OrderBy(o => o.MetaFields[MetaFieldDefinitions.SortIndex]);

                foreach (Element e in allObjects.Where(e => e.Parent == null && GameSaver.CanSave(e)))
                {
                    SaveObjectAndChildren(writer, allObjects, e, elementSaver);
                }
            }
Пример #3
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            public override void Save(GameXmlWriter writer, Element element, string attribute, object value)
            {
                writer.WriteStartElement(attribute);
                if (element == null || !GameSaver.IsImpliedType(element, attribute, "list"))
                {
                    writer.WriteAttributeString("type", "list");
                }

                QuestList <object> list = (QuestList <object>)value;

                foreach (var item in list)
                {
                    FieldSaver.SaveValue(writer, "value", item);
                }
                writer.WriteEndElement();
            }
Пример #4
0
 public override void Save(GameXmlWriter writer, Element e)
 {
     writer.WriteStartElement("function");
     writer.WriteAttributeString("name", e.Name);
     if (e.Fields[FieldDefinitions.ParamNames] != null && e.Fields[FieldDefinitions.ParamNames].Count > 0)
     {
         writer.WriteAttributeString("parameters", string.Join(", ", e.Fields[FieldDefinitions.ParamNames].ToArray()));
     }
     if (!string.IsNullOrEmpty(e.Fields[FieldDefinitions.ReturnType]))
     {
         writer.WriteAttributeString("type", e.Fields[FieldDefinitions.ReturnType]);
     }
     if (e.Fields[FieldDefinitions.Script] != null)
     {
         writer.WriteString(GameSaver.SaveScript(writer, e.Fields[FieldDefinitions.Script], 0));
     }
     writer.WriteEndElement();
 }
Пример #5
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            public void Save(GameXmlWriter writer, Element element, string attribute, object value)
            {
                writer.WriteStartElement(attribute);
                if (element == null || !GameSaver.IsImpliedType(element, attribute, "scriptdictionary"))
                {
                    writer.WriteAttributeString("type", "scriptdictionary");
                }

                QuestDictionary <IScript> dictionary = (QuestDictionary <IScript>)value;

                foreach (var item in dictionary)
                {
                    writer.WriteStartElement("item");
                    writer.WriteAttributeString("key", item.Key);
                    writer.WriteString(GameSaver.SaveScript(writer, item.Value, 0));
                    writer.WriteEndElement();
                }
                writer.WriteEndElement();
            }
Пример #6
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            public override void Save(GameXmlWriter writer, Element element, string attribute, object value)
            {
                writer.WriteStartElement(attribute);
                if (element == null || !GameSaver.IsImpliedType(element, attribute, TypeName))
                {
                    writer.WriteAttributeString("type", TypeName);
                }

                var dictionary = (QuestDictionary <T>)value;

                foreach (var item in dictionary)
                {
                    writer.WriteStartElement("item");
                    writer.WriteStartElement("key");
                    writer.WriteString(item.Key);
                    writer.WriteEndElement();
                    WriteXml(writer, item.Value);
                    writer.WriteEndElement();
                }
                writer.WriteEndElement();
            }
Пример #7
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 protected void WriteAttribute(GameXmlWriter writer, Element element, string attribute, string type, string value)
 {
     if (!s_regex.IsMatch(attribute))
     {
         // For attribute names with spaces or accented characters, we output
         //      <attr name="my attribute" ... />
         writer.WriteStartElement("attr");
         writer.WriteAttributeString("name", attribute);
     }
     else
     {
         // For attribute names without spaces, we output
         //      <myattribute ... />
         writer.WriteStartElement(attribute);
     }
     if (element == null || !GameSaver.IsImpliedType(element, attribute, type) || value.Length == 0)
     {
         writer.WriteAttributeString("type", type);
     }
     writer.WriteString(value);
     writer.WriteEndElement();
 }
Пример #8
0
        private bool InitialiseInternal(GameLoader loader)
        {
            if (m_state != GameState.NotStarted)
            {
                throw new Exception("Game already initialised");
            }
            loader.FilenameUpdated += loader_FilenameUpdated;
            loader.LoadStatus += loader_LoadStatus;
            m_state = GameState.Loading;

            bool success;
            if (m_data != null)
            {
                success = loader.Load(data: m_data);
            }
            else
            {
                success = m_filename == null || loader.Load(m_filename);
            }

            DebugEnabled = !loader.IsCompiledFile;
            m_state = success ? GameState.Running : GameState.Finished;
            m_errors = loader.Errors;
            m_saver = new GameSaver(this);
            if (Version <= WorldModelVersion.v530)
            {
                m_legacyOutputLogger = new LegacyOutputLogger(this);
                m_outputLogger = m_legacyOutputLogger;
            }
            else
            {
                m_outputLogger = new OutputLogger(this);
            }
            return success;
        }
Пример #9
0
            public override void Save(GameXmlWriter writer, Element element, string attribute, object value)
            {
                DelegateImplementation impl = (DelegateImplementation)value;

                base.WriteAttribute(writer, element, attribute, impl.Definition.Name, GameSaver.SaveScript(writer, impl.Implementation.Fields[FieldDefinitions.Script], 1));
            }
Пример #10
0
 void saver_Progress(object sender, GameSaver.ProgressEventArgs e)
 {
     if (Progress != null)
     {
         Progress(this, new ProgressEventArgs { Progress = e.PercentComplete });
     }
 }
Пример #11
0
        public CompilerResults Compile(CompileOptions compileOptions)
        {
            CompilerResults result = new CompilerResults();
            GameLoader loader = new GameLoader();
            UpdateStatus(string.Format("Compiling {0} to {1}", compileOptions.Filename, compileOptions.OutputFolder));
            if (!loader.Load(compileOptions.Filename))
            {
                result.Errors = loader.Errors;
            }
            else
            {
                UpdateStatus("Loaded successfully");
                result.Warnings = loader.Warnings;
                result.Success = true;
                var substitutionText = GetSubstitutionText(loader, compileOptions.Profile);
                UpdateStatus("Copying dependencies");
                result.IndexHtml = CopyDependenciesToOutputFolder(compileOptions.OutputFolder, substitutionText, compileOptions.DebugMode, compileOptions.Profile, compileOptions.Minify, loader, compileOptions);

                string saveData = string.Empty;

                UpdateStatus("Saving");
                GameSaver saver = new GameSaver(loader.Elements);
                saver.Progress += saver_Progress;
                saveData = saver.Save();

                UpdateStatus("Copying resources");
                CopyResourcesToOutputFolder(loader.ResourcesFolder, compileOptions.OutputFolder);

                saveData += GetEmbeddedHtmlFileData(loader.ResourcesFolder);
                string saveJs = System.IO.Path.Combine(compileOptions.OutputFolder, "game.js");

                saveData = System.IO.File.ReadAllText(saveJs) + saveData;

                if (compileOptions.Minify)
                {
                    var minifier = new Microsoft.Ajax.Utilities.Minifier();
                    saveData = minifier.MinifyJavaScript(saveData, new Microsoft.Ajax.Utilities.CodeSettings
                    {
                        MacSafariQuirks = true,
                        RemoveUnneededCode = true,
                        LocalRenaming = Microsoft.Ajax.Utilities.LocalRenaming.CrunchAll
                    });

                    var encoding = (Encoding)Encoding.ASCII.Clone();
                    encoding.EncoderFallback = new Microsoft.Ajax.Utilities.JSEncoderFallback();
                    using (var writer = new System.IO.StreamWriter(saveJs, false, encoding))
                    {
                        writer.Write(saveData);
                    }
                }
                else
                {
                    System.IO.File.WriteAllText(saveJs, saveData);
                }

                UpdateStatus("Finished");
            }
            return result;
        }