Пример #1
0
        public static TACoordinate applyDirShift(TACoordinate coord, TADir dir)
        {
            TACoordinate ret = coord;

            switch (dir)
            {
            case TADir.north:
                ret.y += 1;
                break;

            case TADir.south:
                ret.y -= 1;
                break;

            case TADir.east:
                ret.x += 1;
                break;

            case TADir.west:
                ret.x -= 1;
                break;

            case TADir.up:
                ret.z += 1;
                break;

            case TADir.down:
                ret.z -= 1;
                break;

            case TADir.none:
                break;
            }
            return(ret);
        }
Пример #2
0
        public TACoordinate getCoordinateFromOffset(TACoordinate original, params TADir[] dirs)
        {
            TACoordinate ret = original;

            if (dirs.Length == 0)
            {
                return(original);
            }
            foreach (var d in dirs)
            {
                ret = applyDirShift(ret, d);
            }
            return(ret);
        }
Пример #3
0
 public void registerCoordinate(TACoordinate c, TAScene scene)
 {
     sceneArray[c.x][c.y][c.z] = scene;
 }