Пример #1
0
        public static void Main()
        {
            //init instances:
            LogControl       logControl    = new LogControl();
            SystemControl    sysControl    = new SystemControl(logControl);
            ReplayManager    replayManager = new ReplayManager();
            SessionIdHandler sidHandler    = new SessionIdHandler();
            GameCenter       gameCenter    = new GameCenter(sysControl, logControl, replayManager, sidHandler);
            var commHandler = CommunicationHandler.GetInstance();
            MessageEventHandler eventHandler = new MessageEventHandler(gameCenter, sysControl,
                                                                       logControl, replayManager, sidHandler);

            gameCenter.SetMessageHandler(eventHandler);
            var webEventHandler = new WebEventHandler(new ServerEventHandler(sidHandler, null,
                                                                             gameCenter, sysControl, logControl, replayManager, null));
            WebCommHandler webCommHandler = new WebCommHandler(webEventHandler);
            Task           commTask       = Task.Factory.StartNew(commHandler.Start);
            Task           webCommTask    = Task.Factory.StartNew(webCommHandler.Start);

            Console.WriteLine("starting comm");
            Task eventTask = Task.Factory.StartNew(eventHandler.HandleIncomingMsgs);

            commTask.Wait();
            webCommTask.Wait();
        }
Пример #2
0
 // Implementation according to the Singleton Pattern
 public static GameCenter GetGameCenter(string dbName = "TexasDatabase")
 {
     return(_instance ?? (_instance = new GameCenter(dbName)));
 }