private async void GameOver(string message) { var gameOverDialog = new MessageDialog(message + "\nYou got score : " + score); gameOverDialog.Commands.Add(new UICommand { Label = "New Game?", Id = 0 }); gameOverDialog.Commands.Add(new UICommand { Label = "Exit", Id = 1 }); var f = await gameOverDialog.ShowAsync(); if ((int)f.Id == 0) { testing1 = null; bagging = null; testing1 = new TetrisGridArray(); bagging = new TetrisBag(); shapeCreate = new TetrisShapes(bagging.GetCurrent(), testing1, false); waitingGameOver = false; score = 0; rows = 0; level = 1; } else if ((int)f.Id == 1) { redrawTimer.Dispose(); gravityTimer2.Dispose(); CoreApplication.Exit(); } }
public MainPage() { this.InitializeComponent(); testing1 = new TetrisGridArray(); bagging = new TetrisBag(); shapeCreate = new TetrisShapes(bagging.GetCurrent(), testing1, false); testing1.DrawArray(Gamedraw); var autoEvent = new AutoResetEvent(false); gravityTimer2 = new Timer(gravityCallBack, autoEvent, 1000, 500); redrawTimer = new Timer(redrawGrid, autoEvent, 150, 100); Window.Current.CoreWindow.KeyDown += CoreWindow_KeyDown; }