public void TimerTrigger() { if (tetrisModel.GetState().Equals(TetrisModel.STATE.DOING)) { tetrisModel.CubeAutoDown(); } }
public void TimerTrigger() { if (tetrisModel.GetState().Equals(TetrisModel.STATE.DOING)) { tetrisModel.CubeAutoDown(); } else if (tetrisModel.GetState() == TetrisModel.STATE.STOP) { tetrisModel.GameOverPanel(); } }