private void FinalizeControls() { Tetris?.Dispose(); Tetris = null; PrevFigureSet = 0; PrevColorSet = 0; this.InvalidateMeasure(); }
private void InitializeControls() { // движок Tetris = new TetrisBase(TankWidth, TankHeight); Tetris.GameOver = OnGameOver; SetFiguresAndColors(); Tetris.PropertyChanged += Tetris_PropertyChanged; TankWidth = Tetris.Width; TankHeight = Tetris.Height; this.DataContext = Tetris; AutoPause = false; // стакан (настраиваем элементы формы без указания размеров) GridTank.Children.Clear(); GridTank.Columns = TankWidth; GridTank.Rows = TankHeight; for (int X = 0; X < GridTank.Columns; X++) { for (int Y = 0; Y < GridTank.Rows; Y++) { Rectangle Block = new Rectangle(); Block.RadiusX = BlockCornerRadius; Block.RadiusY = BlockCornerRadius; Block.Visibility = Visibility.Hidden; GridTank.Children.Add(Block); } } // следующая фигура InitializeNextFigure(); // прочее AutoPause = false; this.DataContext = Tetris; this.InvalidateMeasure(); }