public void HoldPiece() { if (_canHold) { _activePiece.Despawn(); if (_heldPiece == null) { _heldPiece = _activePiece; SpawnNextPiece(); } else { Tetrimino tempPiece = _heldPiece; _heldPiece = _activePiece; _activePiece = tempPiece; _activePiece.Spawn(); _activeOutline = GeneratePiece(_activePiece.GetBlockValue()); } _holdSound.Play(); } _canHold = false; }