void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Start_Window = ((Tetris.StartScreen)(target)); #line 8 "..\..\StartScreen.xaml" this.Start_Window.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.Start_Window_MouseDown); #line default #line hidden return; case 2: this.startButton = ((System.Windows.Controls.Button)(target)); #line 13 "..\..\StartScreen.xaml" this.startButton.Click += new System.Windows.RoutedEventHandler(this.button_Click); #line default #line hidden return; case 3: this.quitButton = ((System.Windows.Controls.Button)(target)); #line 14 "..\..\StartScreen.xaml" this.quitButton.Click += new System.Windows.RoutedEventHandler(this.quitButton_Click); #line default #line hidden return; case 4: this.aboutButton = ((System.Windows.Controls.Button)(target)); #line 15 "..\..\StartScreen.xaml" this.aboutButton.Click += new System.Windows.RoutedEventHandler(this.aboutButton_Click); #line default #line hidden return; case 5: this.scoresButton = ((System.Windows.Controls.Button)(target)); #line 16 "..\..\StartScreen.xaml" this.scoresButton.Click += new System.Windows.RoutedEventHandler(this.scoresButton_Click); #line default #line hidden return; case 6: this.label = ((System.Windows.Controls.Label)(target)); return; } this._contentLoaded = true; }
private void btnStartScreen_Click(object sender, EventArgs e) { StartScreen startScreen = new StartScreen(); Hide(); startScreen.Show(); }
/// <summary> /// Back button Click /// </summary> /// <param name="sender">going back</param> /// <param name="e">mouse click event</param> private void BackButton_Click(object sender, RoutedEventArgs e) { StartScreen start = new StartScreen(); start.ShowDialog(); this.Close(); }
private void btnStartScreen_Click(object sender, EventArgs e) { Shapes.level = 0; Shapes.score = 0; Shapes.savedCubes.Clear(); Shapes.clearedRows = 0; StartScreen startScreen = new StartScreen(); Hide(); startScreen.Show(); }
public SinglePlayer(StartScreen startScreen) { InitializeComponent(); this.startScreen = startScreen; startPosition = new Point(gridTop.X, gridTop.Y + Shapes.gridSize); for (int i = 0; i < nextShape.Length; i++) { nextShape[i] = random.Next(7); } NewShape(out activeShape, startPosition, nextShape[0]); NewNextShape(); UpdateGhostShape(); DoubleBuffered = true; }
public Multiplayer(TcpClient client, StartScreen startScreen) { InitializeComponent(); startPosition = new Point(gridTop.X, gridTop.Y + Shapes.gridSize); //player.Play(); this.client = client; for (int i = 0; i < nextFigure.Length; i++) { nextFigure[i] = random.Next(7); } NewSymbol(out activeShape, startPosition, nextFigure[0]); UpdateNext(); UpdateGhostShape(); DoubleBuffered = true; allCubes.AddRange(activeShape.activeCubes); SendCubes(); RecieveData(); this.startScreen = startScreen; }
public ChooseOpponent(StartScreen startScreen) { InitializeComponent(); this.startScreen = startScreen; ConnectToServer(); }