private void SpaceTrick(World world, Platform platform, Player player) { Clear(squares); foreach (Square s in squares) { s.ChangePos(Direction.DOWN); } if (!IsHit(squares, world.walls[0]) && !IsHit(squares, platform.platform)) { player.AddScore(2); SpaceTrick(world, platform, player); } else { foreach (Square s in squares) { s.PosUp(); } Draw(squares); platform.AddToPlatform(squares); moveable = false; } }
public void Move(List <Square> squares, ConsoleKey key, World world, Platform platform, Player player) { if (key == ConsoleKey.LeftArrow) { Clear(squares); foreach (Square s in squares) { s.ChangePos(Direction.LEFT); } if (!IsHit(squares, world.walls[1]) && !IsHit(squares, platform.platform)) { Draw(squares); } else { foreach (Square s in squares) { s.ChangePos(Direction.RIGTH); } Draw(squares); } } else if (key == ConsoleKey.RightArrow) { Clear(squares); foreach (Square s in squares) { s.ChangePos(Direction.RIGTH); } if (!IsHit(squares, world.walls[2]) && !IsHit(squares, platform.platform)) { Draw(squares); } else { foreach (Square s in squares) { s.ChangePos(Direction.LEFT); } Draw(squares); } } else if (key == ConsoleKey.DownArrow) { Clear(squares); foreach (Square s in squares) { s.ChangePos(Direction.DOWN); } if (!IsHit(squares, world.walls[0]) && !IsHit(squares, platform.platform)) { Draw(squares); } else { foreach (Square s in squares) { s.PosUp(); } Draw(squares); platform.AddToPlatform(squares); moveable = false; } player.AddScore(1); } else if (key == ConsoleKey.UpArrow) { Rotate(ref actualRotatationNumber, world, platform); } else if (key == ConsoleKey.Spacebar) { SpaceTrick(world, platform, player); } }