Пример #1
0
        public void Update(Board gameboard, KeyboardState playerinput)
        {
            MovePiece(gameboard);

            if (Input.ButtonPressed(playerinput, Keys.Z) == true)
            {
                RotatePiece(true);

                if ((gameboard.PieceCollidedX(0) == true || gameboard.TouchedEitherSide() == true) || gameboard.PieceCollidedY() == true)
                {
                    //Rotate 3 times to get back to the previous position
                    for (int i = 0; i < 3; i++)
                    {
                        RotatePiece(true);
                    }
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            //Increase game time
            if (GamePaused == false)
            {
                activeTime += (float)gameTime.ElapsedGameTime.TotalMilliseconds;
            }

            //Update the game board
            GameBoard.Update(PlayerInput);

            //Pause the game
            if (GameOver == false && Input.ButtonPressed(PlayerInput, Keys.Enter) == true)
            {
                GamePaused = !GamePaused;
            }

            //Get current keyboard state
            PlayerInput = Keyboard.GetState();

            base.Update(gameTime);
        }