private void GameForm_KeyDown(object sender, KeyEventArgs e) { if (currentGame != null) { if (e.KeyCode == Keys.Up) { currentGame.RotatePiece(); } if (e.KeyCode == Keys.Down) { currentGame.MovePieceDown(); } if (e.KeyCode == Keys.Left) { currentGame.MovePieceLeft(); } if (e.KeyCode == Keys.Right) { currentGame.MovePieceRight(); } } if (e.KeyCode == Keys.F2) { StartNewGame(); } if (e.KeyCode == Keys.F3) { PauseGame(); } if (e.KeyCode == Keys.F1) { ShowInfo(); } if (e.KeyCode == Keys.F4) { Close(); } }