public HighScore(string name, int score, Difficulty.Variants difficult, int level) { this.name = name; this.score = score; this.difficult = difficult; this.level = level; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Difficulty_window = ((Tetris.Difficulty)(target)); #line 8 "..\..\SetDifficulty.xaml" this.Difficulty_window.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.Start_Window_MouseDown); #line default #line hidden return; case 2: this.EasyButton = ((System.Windows.Controls.Button)(target)); #line 13 "..\..\SetDifficulty.xaml" this.EasyButton.Click += new System.Windows.RoutedEventHandler(this.EasyButton_Click); #line default #line hidden return; case 3: this.BackButton = ((System.Windows.Controls.Button)(target)); #line 14 "..\..\SetDifficulty.xaml" this.BackButton.Click += new System.Windows.RoutedEventHandler(this.BackButton_Click); #line default #line hidden return; case 4: this.HardButton = ((System.Windows.Controls.Button)(target)); #line 15 "..\..\SetDifficulty.xaml" this.HardButton.Click += new System.Windows.RoutedEventHandler(this.HardButton_Click); #line default #line hidden return; case 5: this.MediumButton = ((System.Windows.Controls.Button)(target)); #line 16 "..\..\SetDifficulty.xaml" this.MediumButton.Click += new System.Windows.RoutedEventHandler(this.MediumButton_Click); #line default #line hidden return; case 6: this.label = ((System.Windows.Controls.Label)(target)); return; } this._contentLoaded = true; }