/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // in game content block = Content.Load <Texture2D>("block"); font = Content.Load <SpriteFont>("Score"); window = Content.Load <Texture2D>("Window"); space = Content.Load <Texture2D>("maxresdefault"); //game menu playGame = Content.Load <Texture2D>("PlayGame"); options = Content.Load <Texture2D>("options"); background = Content.Load <Texture2D>("tetris_logo"); optionButton = new Button(new Rectangle(400, 100, options.Width, options.Height), true); optionButton.load(Content, "options"); playGameButton = new Button(new Rectangle(200, 75, playGame.Width + 100, playGame.Height), true); playGameButton.load(Content, "PlayGame"); //Music themeSong = Content.Load <Song>("Tetris"); MediaPlayer.Volume = 0.1f; MediaPlayer.IsRepeating = true; //MediaPlayer.Play(themeSong); }