public void rolateBrick() //xoay khối gạch { Brick pTemp = (Brick)m_BrickActual.Clone(); m_matrixP.borrarBrick(m_BrickActual); pTemp.rolate(); if (m_matrixP.checkmove(pTemp)) { m_BrickActual = pTemp; } m_matrixP.pintBrick(m_BrickActual); }