public PieceInstance(Piece piece, int rotation, Point position) { Piece = piece; Rotation = rotation % piece.Shapes.Length; Position = position; }
public TetrisGameState(IPieceGenerator generator, int rows, int points, PieceInstance current, Piece next, Color[,] grid) { PieceGenerator = generator; Level = rows / 10; Rows = rows; Points = points; CurrentPiece = current; NextPiece = next; Grid = grid; IsFinished = !ValidPosition(current, grid); }