Пример #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            audio    = new AudioManager(Content);
            camera   = new Camera(GraphicsDevice.Viewport.AspectRatio);
            world    = new World(Content, GraphicsDevice);
            data     = new GameData(Content, GraphicsDevice, audio, world);
            screen   = new TitleScreen(Content, GraphicsDevice, audio, data);
            myAction = new ActionScreen(Content, GraphicsDevice, audio, data, camera, world);
            audio.playBackground(0);

            fading        = false;
            fadeOut       = true;
            fadeFrames    = 0;
            maxFadeFrames = 30;
            fadeRectangle = new Rectangle(0, 0, 1024, 768);

            base.Initialize();
        }
Пример #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            audio = new AudioManager(Content);
            camera = new Camera(GraphicsDevice.Viewport.AspectRatio);
            world = new World(Content, GraphicsDevice);
            data = new GameData(Content, GraphicsDevice, audio, world);
            screen = new TitleScreen(Content, GraphicsDevice, audio, data);
            myAction = new ActionScreen(Content, GraphicsDevice, audio, data, camera, world);
            audio.playBackground(0);

            fading = false;
            fadeOut = true;
            fadeFrames = 0;
            maxFadeFrames = 30;
            fadeRectangle = new Rectangle(0, 0, 1024, 768);

            base.Initialize();
        }