public void InvalidBoardDimension() { var board = TicTacToeGame.GenerateBoard(new Dimension(11)); }
public void EmptyBoardXMovesNext() { var board = TicTacToeGame.GenerateBoard(new Dimension(3)); Assert.AreEqual(Shapes.X, board.NextMoveShape, "X should move next"); }
public Player(TicTacToeGame game, Marker playingMarker) { this.playingMarker = playingMarker; this.game = game; }