void InitializeOther(bool useTestGraphicsDeviceManager) { graphics = useTestGraphicsDeviceManager ? (IGraphicsDeviceService)new DummyGraphicsDeviceManager(this) : new GraphicsDeviceManager(this); content = new ContentManager(Services); TargetElapsedTime = TimeSpan.FromMilliseconds(100); //Components.Add(new MyComponent(this)); //Components.Add(new MyDrawable(this)); //Components.Add(new Invisible(this)); //Components.Add(new NotEnabled(this)); //Components.Add(new Ordered(this, 20)); //Components.Add(new Ordered(this, 15)); //Components.Add(new Ordered(this, 10)); #region Mono.Xna specific #if !MSXNAONLY Window = _window = new TestGameWindow(this); #endif #endregion Mono.Xna specific }
void InitializeOther(bool useTestGraphicsDeviceManager) { graphics = useTestGraphicsDeviceManager ? (IGraphicsDeviceService) new DummyGraphicsDeviceManager(this) : new GraphicsDeviceManager(this); content = new ContentManager(Services); TargetElapsedTime = TimeSpan.FromMilliseconds(100); //Components.Add(new MyComponent(this)); //Components.Add(new MyDrawable(this)); //Components.Add(new Invisible(this)); //Components.Add(new NotEnabled(this)); //Components.Add(new Ordered(this, 20)); //Components.Add(new Ordered(this, 15)); //Components.Add(new Ordered(this, 10)); #region Mono.Xna specific #if !MSXNAONLY Window = _window = new TestGameWindow(this); #endif #endregion Mono.Xna specific }