public void Setup() { am = MonoBehaviour.Instantiate(TestConstants.GetResource("Managers/Audio Manager")).GetComponent <AudioManager>(); achm = MonoBehaviour.Instantiate(TestConstants.GetResource("Managers/Achievement Manager")).GetComponent <AchievementManager>(); gs = MonoBehaviour.Instantiate(TestConstants.GetResource("Managers/Game Settings")).GetComponent <GameSettingsManager>(); player = MonoBehaviour.Instantiate(TestConstants.GetResource("Player")); player.transform.position = new Vector3(0f, 0f - 1000f); bp = MonoBehaviour.Instantiate(TestConstants.GetResource("Powerups/Bonus Points")); dpp = MonoBehaviour.Instantiate(TestConstants.GetResource("Powerups/Double Points")); hp = MonoBehaviour.Instantiate(TestConstants.GetResource("Powerups/Hyperdrive")); ip = MonoBehaviour.Instantiate(TestConstants.GetResource("Powerups/Invincibility")); jp = MonoBehaviour.Instantiate(TestConstants.GetResource("Powerups/Jump")); sdp = MonoBehaviour.Instantiate(TestConstants.GetResource("Powerups/Slow Down")); sm = MonoBehaviour.Instantiate(TestConstants.GetResource("Managers/Shop Manager")).GetComponent <ShopManager>(); sup = MonoBehaviour.Instantiate(TestConstants.GetResource("Powerups/Speed Up")); pc = player.GetComponent <PlayerCollision>(); pcn = player.GetComponent <PlayerControl>(); ps = player.GetComponent <PlayerScore>(); }
public void Setup() { PlayerPrefs.DeleteAll(); am = MonoBehaviour.Instantiate(TestConstants.GetResource("Managers/Audio Manager")).GetComponent <AudioManager>(); sm = MonoBehaviour.Instantiate(TestConstants.GetResource("Managers/Shop Manager")).GetComponent <ShopManager>(); }
public void Setup() { achm = MonoBehaviour.Instantiate(TestConstants.GetResource("Managers/Achievement Manager")).GetComponent <AchievementManager>(); achnm = MonoBehaviour.Instantiate(TestConstants.GetResource("Managers/Achievement Notification Manager")).GetComponent <AchievementNotificationManager>(); am = MonoBehaviour.Instantiate(TestConstants.GetResource("Managers/Audio Manager")).GetComponent <AudioManager>(); }