public FormView() { InitializeComponent(); _puzzleGame = new PuzzleGame { Name = "OriginalGame" }; _puzzleGame.CreateMatrix(PEICE_SIZE, LOCATION, LOCATION); UpdatePictureBoxLocation(); SetTagForPicturesbox(); }
public bool IsWin(PuzzleGame puzzleGame) { for (int i = 0; i < Matrix.Length; i++) { if (Matrix[i].X != puzzleGame.Matrix[i].X || Matrix[i].Y != puzzleGame.Matrix[i].Y) { return(false); } } return(true); }
//For win state public PuzzleGame CustomMatrix(int peiceSize, int locX, int locY) { PuzzleGame winGame = new PuzzleGame { Name = "Custom" }; winGame.Matrix = new PuzzlePeice[9]; winGame.Matrix[0] = new PuzzlePeice { X = locX, Y = locY, Value = 0 }; winGame.Matrix[1] = new PuzzlePeice { X = locX + peiceSize, Y = locY, Value = 1 }; winGame.Matrix[2] = new PuzzlePeice { X = locX + peiceSize * 2, Y = locY, Value = 2 }; winGame.Matrix[3] = new PuzzlePeice { X = locX, Y = locY + peiceSize, Value = 3 }; winGame.Matrix[4] = new PuzzlePeice { X = locX + peiceSize, Y = locY + peiceSize, Value = 4 }; winGame.Matrix[5] = new PuzzlePeice { X = locX + peiceSize * 2, Y = locY + peiceSize, Value = 5 }; winGame.Matrix[6] = new PuzzlePeice { X = locX, Y = locY + peiceSize * 2, Value = 6 }; winGame.Matrix[7] = new PuzzlePeice { X = locX + peiceSize, Y = locY + peiceSize * 2, Value = 7 }; winGame.Matrix[8] = new PuzzlePeice { X = locX + peiceSize * 2, Y = locY + peiceSize * 2, Value = 8 }; return(winGame); }
private void btnSaveState_Click(object sender, EventArgs e) { PuzzleGame curGame = new PuzzleGame { Name = "SaveData.xml", Matrix = new PuzzlePeice[9] }; curGame.Matrix[0] = new PuzzlePeice { X = pictureBox0.Location.X, Y = pictureBox0.Location.Y, Value = (int)pictureBox0.Tag }; curGame.Matrix[1] = new PuzzlePeice { X = pictureBox1.Location.X, Y = pictureBox1.Location.Y, Value = (int)pictureBox1.Tag }; curGame.Matrix[2] = new PuzzlePeice { X = pictureBox2.Location.X, Y = pictureBox2.Location.Y, Value = (int)pictureBox2.Tag }; curGame.Matrix[3] = new PuzzlePeice { X = pictureBox3.Location.X, Y = pictureBox3.Location.Y, Value = (int)pictureBox3.Tag }; curGame.Matrix[4] = new PuzzlePeice { X = pictureBox4.Location.X, Y = pictureBox4.Location.Y, Value = (int)pictureBox4.Tag }; curGame.Matrix[5] = new PuzzlePeice { X = pictureBox5.Location.X, Y = pictureBox5.Location.Y, Value = (int)pictureBox5.Tag }; curGame.Matrix[6] = new PuzzlePeice { X = pictureBox6.Location.X, Y = pictureBox6.Location.Y, Value = (int)pictureBox6.Tag }; curGame.Matrix[7] = new PuzzlePeice { X = pictureBox7.Location.X, Y = pictureBox7.Location.Y, Value = (int)pictureBox7.Tag }; curGame.Matrix[8] = new PuzzlePeice { X = pictureBox8.Location.X, Y = pictureBox8.Location.Y, Value = (int)pictureBox8.Tag }; string fileContent = Serializer.ToXmlString(curGame); File.WriteAllText(Path.Combine(Environment.CurrentDirectory, curGame.Name), fileContent); }