Пример #1
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            Miner pMiner = (Miner)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_IncomingPunch:
            {
                if (Utils.RandFloat() <= 0.5)
                {
                    pMiner.HP = pMiner.HP - 1;

                    DebugMessages.Instance.WriteLine(String.Format("{0}: Ouch, my nose.", MainSM.GetEntityName(pEntity.ID())));
                }
                else
                {
                    DebugMessages.Instance.WriteLine(String.Format("{0}: Dodged!", MainSM.GetEntityName(pEntity.ID())));
                }

                return(true);
            }

            case (int)message_type.Msg_DeclineFight:
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Yes! Victorious!", MainSM.GetEntityName(pEntity.ID())));

                pMiner.GetFSM().RevertToPreviousState();

                return(true);
            }
            }

            return(false);
        }
Пример #2
0
        public override void Enter(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            if (pMiner.Location != location_type.shack)
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Walkin' home", MainSM.GetEntityName(pEntity.ID())));

                pMiner.Location = location_type.shack;

                //let the wife know I'm home
                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY, //time delay
                                                           pMiner.ID(),                                 //ID of sender
                                                           (int)EntityName.ent_Elsa,                    //ID of recipient
                                                           (int)message_type.Msg_HiHoneyImHome,         //the message
                                                           (int)MessageDispatcher.NO_ADDITIONAL_INFO);
            }
        }
Пример #3
0
        private void Thread_ProgressChanged(object sender, ProgressChangedEventArgs e)
        {
            ArrayList arrReturnValue = DebugMessages.Instance.FlushMessages();

            foreach (string strLine in arrReturnValue)
            {
                if (strLine.StartsWith(MainSM.GetEntityName((int)EntityName.ent_Miner_Bob)))
                {
                    txtUpdates.SelectionColor = mColourBob;
                }
                else if (strLine.StartsWith(MainSM.GetEntityName((int)EntityName.ent_Elsa)))
                {
                    txtUpdates.SelectionColor = mColourElsa;
                }
                else if (strLine.StartsWith(MainSM.GetEntityName((int)EntityName.ent_BarFly)))
                {
                    txtUpdates.SelectionColor = mColourBarFly;
                }
                else
                {
                    txtUpdates.SelectionColor = Color.Black;
                }

                txtUpdates.AppendText(strLine + Environment.NewLine);
            }

            if (e.ProgressPercentage == 100)
            {
                txtUpdates.SelectionColor = Color.Black;
                txtUpdates.AppendText(Environment.NewLine + "Demo Complete!" + Environment.NewLine);
            }
            else
            {
                lblLocationBob.Text = MainSM.GetLocation((int)Bob.Location);
                lblStatusBob.Text   = Bob.GetFSM().CurrentState.GetType().Name.ToString();

                lblLocationWife.Text = MainSM.GetLocation((int)Elsa.Location);
                lblStatusWife.Text   = Elsa.GetFSM().CurrentState.GetType().Name.ToString();

                lblLocationBarFly.Text = MainSM.GetLocation((int)Joe.Location);
                lblStatusBarFly.Text   = Joe.GetFSM().CurrentState.GetType().Name.ToString();
            }
        }
Пример #4
0
        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            //if miner is not fatigued start to dig for nuggets again.
            if (!pMiner.Fatigued())
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: All mah fatigue has drained away. Time to find more gold!", MainSM.GetEntityName(pEntity.ID())));

                pMiner.GetFSM().ChangeState(new EnterMineAndDigForNugget());
            }

            else
            {
                //sleep
                pMiner.DecreaseFatigue();

                DebugMessages.Instance.WriteLine(String.Format("{0}: ZZZZ... ", MainSM.GetEntityName(pEntity.ID())));
            }
        }
Пример #5
0
 public override void Enter(BaseGameEntity pEntity)
 {
     DebugMessages.Instance.WriteLine(String.Format("{0}: Smells Reaaal goood Elsa!", MainSM.GetEntityName(pEntity.ID())));
 }
Пример #6
0
 public override void Enter(BaseGameEntity pEntity)
 {
     DebugMessages.Instance.WriteLine(String.Format("{0}: Time to do some more housework!", MainSM.GetEntityName(pEntity.ID())));
 }
Пример #7
0
        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            pMiner.BuyAndDrinkAWhiskey();

            DebugMessages.Instance.WriteLine(String.Format("{0}: That's mighty fine sippin' liquer", MainSM.GetEntityName(pEntity.ID())));

            pMiner.GetFSM().ChangeState(new EnterMineAndDigForNugget());
        }
Пример #8
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_IncomingPunch:
            {
                if (Utils.RandFloat() <= 0.5)
                {
                    joe.HP = joe.HP - 1;

                    DebugMessages.Instance.WriteLine(String.Format("{0}: Gaah Im hit!", MainSM.GetEntityName(pEntity.ID())));
                }
                else
                {
                    DebugMessages.Instance.WriteLine(String.Format("{0}: Missed me, sucker!", MainSM.GetEntityName(pEntity.ID())));
                }

                return(true);
            }

            case (int)message_type.Msg_DeclineFight:
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: That'll teach ya to mess with an alchoholic!", MainSM.GetEntityName(pEntity.ID())));

                joe.GetFSM().ChangeState(new JoeDoChillin());

                return(true);
            }
            }

            return(false);
        }
Пример #9
0
        public override void Enter(BaseGameEntity pEntity)
        {
            DebugMessages.Instance.WriteLine(String.Format("{0}: Time to pick a fight!", MainSM.GetEntityName(pEntity.ID())));

            MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                       pEntity.ID(),
                                                       (int)EntityName.ent_Miner_Bob,
                                                       (int)message_type.Msg_Antagonize,
                                                       (int)MessageDispatcher.NO_ADDITIONAL_INFO);
        }
Пример #10
0
        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            if (pMiner.HP == 1)
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Dang it, defeated by a drunkard!", MainSM.GetEntityName(pEntity.ID())));

                // Lost fight! Tell Joe we are done.
                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                           pEntity.ID(),
                                                           (int)EntityName.ent_BarFly,
                                                           (int)message_type.Msg_DeclineFight,
                                                           (int)MessageDispatcher.NO_ADDITIONAL_INFO);

                pMiner.GetFSM().RevertToPreviousState();
            }
            else
            {
                // Throw a punch
                DebugMessages.Instance.WriteLine(String.Format("{0}: Take this, drunken varmint!", MainSM.GetEntityName(pEntity.ID())));

                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                           pEntity.ID(),
                                                           (int)EntityName.ent_BarFly,
                                                           (int)message_type.Msg_IncomingPunch,
                                                           (int)MessageDispatcher.NO_ADDITIONAL_INFO);
            }
        }
Пример #11
0
 public override void Enter(BaseGameEntity pEntity)
 {
     DebugMessages.Instance.WriteLine(String.Format("{0}: Get over here!", MainSM.GetEntityName(pEntity.ID())));
 }
Пример #12
0
        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            //deposit the gold
            pMiner.AddToWealth(pMiner.GoldCarried);

            pMiner.GoldCarried = 0;

            DebugMessages.Instance.WriteLine(String.Format("{0}: Depositing gold. Total savings now: {1}", MainSM.GetEntityName(pEntity.ID()), pMiner.Wealth));

            //wealthy enough to have a well earned rest?
            if (pMiner.Wealth >= Miner.ComfortLevel)
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: WooHoo! Rich enough for now. Back home to mah li'lle lady", MainSM.GetEntityName(pEntity.ID())));

                pMiner.GetFSM().ChangeState(new GoHomeAndSleepTilRested());
            }

            //otherwise get more gold
            else
            {
                pMiner.GetFSM().ChangeState(new EnterMineAndDigForNugget());
            }
        }
Пример #13
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            Miner pMiner = (Miner)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_Antagonize:
            {
                double CurrentTime = MessageDispatcher.Instance.GetRunningTime();

                DebugMessages.Instance.WriteLine(String.Format("Message handled by {0} at time: {1}", MainSM.GetEntityName(pEntity.ID()), CurrentTime));

                if (pMiner.Location == location_type.saloon)
                {
                    if (Utils.RandFloat() <= 0.5)
                    {
                        MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                                   pEntity.ID(),
                                                                   (int)EntityName.ent_BarFly,
                                                                   (int)message_type.Msg_AcceptFight,
                                                                   (int)MessageDispatcher.NO_ADDITIONAL_INFO);

                        pMiner.GetFSM().ChangeState(new BobFight());
                    }
                    else
                    {
                        DebugMessages.Instance.WriteLine(String.Format("{0}: No, I can't be bothered to fight you drunken fool!", MainSM.GetEntityName(pEntity.ID())));

                        MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                                   pEntity.ID(),
                                                                   (int)EntityName.ent_BarFly,
                                                                   (int)message_type.Msg_DeclineFight,
                                                                   (int)MessageDispatcher.NO_ADDITIONAL_INFO);
                    }
                }

                return(true);
            }
            }

            return(false);
        }
Пример #14
0
 public override void Exit(BaseGameEntity pEntity)
 {
     DebugMessages.Instance.WriteLine(String.Format("{0}: Ah'm leavin' the goldmine with mah pockets full o' sweet gold", MainSM.GetEntityName(pEntity.ID())));
 }
Пример #15
0
        public override void Enter(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            //on entry the miner makes sure he is located at the bank
            if (pMiner.Location != location_type.bank)
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Goin' to the bank. Yes siree", MainSM.GetEntityName(pEntity.ID())));

                pMiner.Location = location_type.bank;
            }
        }
Пример #16
0
        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            //Now the miner is at the goldmine he digs for gold until he
            //is carrying in excess of MaxNuggets. If he gets thirsty during
            //his digging he packs up work for a while and changes state to
            //gp to the saloon for a whiskey.
            pMiner.AddToGoldCarried(1);

            pMiner.IncreaseFatigue();

            DebugMessages.Instance.WriteLine(String.Format("{0}: Pickin' up a nugget", MainSM.GetEntityName(pEntity.ID())));

            //if enough gold mined, go and put it in the bank
            if (pMiner.PocketsFull())
            {
                pMiner.GetFSM().ChangeState(new VisitBankAndDepositGold());
            }

            if (pMiner.Thirsty())
            {
                pMiner.GetFSM().ChangeState(new QuenchThirst());
            }
        }
Пример #17
0
        public override void Enter(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            if (pMiner.Location != location_type.goldmine)
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Walkin' to the goldmine", MainSM.GetEntityName(pEntity.ID())));

                pMiner.Location = location_type.goldmine;
            }
        }
Пример #18
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            MinersWife wife = (MinersWife)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_HiHoneyImHome:
            {
                double CurrentTime = MessageDispatcher.Instance.GetRunningTime();

                DebugMessages.Instance.WriteLine(String.Format("Message handled by {0} at time: {1}", MainSM.GetEntityName(wife.ID()), CurrentTime));

                DebugMessages.Instance.WriteLine(String.Format("{0}: Hi honey. Let me make you some of mah fine country stew", MainSM.GetEntityName(wife.ID())));

                wife.GetFSM().ChangeState(new CookStew());

                return(true);
            }
            }

            return(false);
        }
Пример #19
0
        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            DebugMessages.Instance.WriteLine(String.Format("{0}: Tastes real good too!", MainSM.GetEntityName(pEntity.ID())));

            pMiner.GetFSM().RevertToPreviousState();
        }
Пример #20
0
 public override void Exit(BaseGameEntity pEntity)
 {
     DebugMessages.Instance.WriteLine(String.Format("{0}: Leavin' the bank", MainSM.GetEntityName(pEntity.ID())));
 }
Пример #21
0
 public override void Exit(BaseGameEntity pEntity)
 {
     DebugMessages.Instance.WriteLine(String.Format("{0}: Thankya li'lle lady. Ah better get back to whatever ah wuz doin'", MainSM.GetEntityName(pEntity.ID())));
 }
Пример #22
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            MinersWife wife = (MinersWife)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_StewReady:
            {
                DebugMessages.Instance.WriteLine(String.Format("Message received by {0} at time {1}", MainSM.GetEntityName(pEntity.ID()), MessageDispatcher.Instance.GetRunningTime()));
                DebugMessages.Instance.WriteLine(String.Format("{0}: StewReady! Lets eat", MainSM.GetEntityName(pEntity.ID())));

                //let hubby know the stew is ready
                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                           wife.ID(),
                                                           (int)EntityName.ent_Miner_Bob,
                                                           (int)message_type.Msg_StewReady,
                                                           (int)MessageDispatcher.NO_ADDITIONAL_INFO);

                wife.Cooking = false;
                wife.GetFSM().ChangeState(new DoHouseWork());

                return(true);
            }
            }//end switch

            return(false);
        }
Пример #23
0
        public override void Enter(BaseGameEntity pEntity)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            // reset Stats
            joe.Drunkeness = -joe.Drunkeness;
            joe.Angered    = false;

            DebugMessages.Instance.WriteLine(String.Format("{0}: Time to do some chillin'!", MainSM.GetEntityName(pEntity.ID())));
        }
Пример #24
0
 public override void Exit(BaseGameEntity pEntity)
 {
     DebugMessages.Instance.WriteLine(String.Format("{0}: Puttin' the stew on the table", MainSM.GetEntityName(pEntity.ID())));
 }
Пример #25
0
        public override void Execute(BaseGameEntity pEntity)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            if (joe.HP == 1)
            {
                // Lost fight! Tell Bob we are done.
                DebugMessages.Instance.WriteLine(String.Format("{0}: Ok ok Im beat! Mercy!", MainSM.GetEntityName(pEntity.ID())));

                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                           pEntity.ID(),
                                                           (int)EntityName.ent_Miner_Bob,
                                                           (int)message_type.Msg_DeclineFight,
                                                           (int)MessageDispatcher.NO_ADDITIONAL_INFO);

                joe.GetFSM().ChangeState(new JoeDoChillin());
            }
            else
            {
                // Throw a punch
                DebugMessages.Instance.WriteLine(String.Format("{0}: Eat mah knuckle!", MainSM.GetEntityName(pEntity.ID())));

                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                           pEntity.ID(),
                                                           (int)EntityName.ent_Miner_Bob,
                                                           (int)message_type.Msg_IncomingPunch,
                                                           (int)MessageDispatcher.NO_ADDITIONAL_INFO);
            }
        }
Пример #26
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            Miner pMiner = (Miner)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_StewReady:
            {
                DebugMessages.Instance.WriteLine(String.Format("Message handled by {0} at time {1}", MainSM.GetEntityName(pEntity.ID()), MessageDispatcher.Instance.GetRunningTime()));

                DebugMessages.Instance.WriteLine(String.Format("{0}: Okay Hun, ahm a comin'", MainSM.GetEntityName(pEntity.ID())));

                pMiner.GetFSM().ChangeState(new EatStew());

                return(true);
            }
            }//end switch

            return(false); //send message to global message handler
        }
Пример #27
0
        public override void Execute(BaseGameEntity pEntity)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            if (!joe.Angered)
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Ahh, jus' drinkin'", MainSM.GetEntityName(pEntity.ID())));
                joe.Drunkeness = joe.Drunkeness + 1;

                if (joe.Drunkeness > BarFlyJoe.AlchoAngerSwitch)
                {
                    DebugMessages.Instance.WriteLine(String.Format("{0}: Feelin drunk and angry! I need a fight...", MainSM.GetEntityName(pEntity.ID())));

                    joe.Angered = true;
                }
            }

            if (joe.Angered)
            {
                Miner bob = (Miner)MessageDispatcher.Instance.GetRegisteredEntityFromID((int)EntityName.ent_Miner_Bob);

                if (bob.Location != location_type.saloon)
                {
                    if (Utils.RandFloat() <= 0.5)
                    {
                        DebugMessages.Instance.WriteLine(String.Format("{0}: Damnit no one here to fight with!", MainSM.GetEntityName(pEntity.ID())));
                    }
                    else
                    {
                        DebugMessages.Instance.WriteLine(String.Format("{0}: Burp! Grr Im not a happy *hic* cowboy.", MainSM.GetEntityName(pEntity.ID())));
                    }
                }
                else
                {
                    joe.GetFSM().ChangeState(new JoeDoAntagonizin());
                }
            }
        }
Пример #28
0
        public override void Enter(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            if (pMiner.Location != location_type.saloon)
            {
                pMiner.Location = location_type.saloon;

                DebugMessages.Instance.WriteLine(String.Format("{0}: Boy, ah sure is thusty! Walking to the saloon", MainSM.GetEntityName(pEntity.ID())));
            }
        }
Пример #29
0
        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            switch (pTelegram.Msg)
            {
            case (int)message_type.Msg_DeclineFight:
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Har har, ya'll a bunch o' yellow bellied chickens!", MainSM.GetEntityName(pEntity.ID())));

                joe.GetFSM().ChangeState(new JoeDoChillin());

                return(true);
            }

            case (int)message_type.Msg_AcceptFight:
            {
                joe.GetFSM().ChangeState(new JoeFight());

                return(true);
            }
            }

            return(false);
        }
Пример #30
0
        public override void Execute(BaseGameEntity pEntity)
        {
            switch (Utils.RandInt(0, 2))
            {
            case 0:

                DebugMessages.Instance.WriteLine(String.Format("{0}: Moppin' the floor", MainSM.GetEntityName(pEntity.ID())));

                break;

            case 1:

                DebugMessages.Instance.WriteLine(String.Format("{0}: Washin' the dishes", MainSM.GetEntityName(pEntity.ID())));

                break;

            case 2:

                DebugMessages.Instance.WriteLine(String.Format("{0}: Makin' the bed", MainSM.GetEntityName(pEntity.ID())));

                break;
            }
        }