public Room(RectangleF form, int texture) { _form = form; _texture = texture; //_obstacles.Add(new Obstacle(new RectangleF(form.Left + 0.84f, form.Bottom + 1.13f, 0.32f, // -0.26f), 1)); _border = new RoomBorder(0.15f, 0.15f, 0); _finishZone = new FinishZone(new RectangleF(form.Left + 0.85f, form.Bottom + 0.7f, 0.3f, -0.3f), 8); //_enemies.Add(new Enemy(form.Left + 0.5f, form.Bottom + 0.5f, 630.0f/2000, 371.0f/2000, 0.15f/60, 1000, 4)); }
public void Draw(Room room, RoomBorder roomBorder) { GL.BindTexture(TextureTarget.Texture2D, _textures[roomBorder.Texture]); GL.Begin(PrimitiveType.Quads); GL.TexCoord2(0, 0); GL.Vertex2(room.Form.Left, room.Form.Top); GL.TexCoord2(0, 1); GL.Vertex2(room.Form.Left + roomBorder.Width, room.Form.Top - roomBorder.Height); GL.TexCoord2(1, 1); GL.Vertex2(room.Form.Right - roomBorder.Width, room.Form.Top - roomBorder.Height); GL.TexCoord2(1, 0); GL.Vertex2(room.Form.Right, room.Form.Top); GL.End(); GL.Begin(PrimitiveType.Quads); GL.TexCoord2(0, 1); GL.Vertex2(room.Form.Right - roomBorder.Width, room.Form.Top - roomBorder.Height); GL.TexCoord2(1, 1); GL.Vertex2(room.Form.Right - roomBorder.Width, room.Form.Bottom + roomBorder.Height); GL.TexCoord2(1, 0); GL.Vertex2(room.Form.Right, room.Form.Bottom); GL.TexCoord2(0, 0); GL.Vertex2(room.Form.Right, room.Form.Top); GL.End(); GL.Begin(PrimitiveType.Quads); GL.TexCoord2(0, 0); GL.Vertex2(room.Form.Right, room.Form.Bottom); GL.TexCoord2(0, 1); GL.Vertex2(room.Form.Right - roomBorder.Width, room.Form.Bottom + roomBorder.Height); GL.TexCoord2(1, 1); GL.Vertex2(room.Form.Left + roomBorder.Width, room.Form.Bottom + roomBorder.Height); GL.TexCoord2(1, 0); GL.Vertex2(room.Form.Left, room.Form.Bottom); GL.End(); GL.Begin(PrimitiveType.Quads); GL.TexCoord2(0, 0); GL.Vertex2(room.Form.Left, room.Form.Bottom); GL.TexCoord2(0, 1); GL.Vertex2(room.Form.Left + roomBorder.Width, room.Form.Bottom + roomBorder.Height); GL.TexCoord2(1, 1); GL.Vertex2(room.Form.Left + roomBorder.Width, room.Form.Top - roomBorder.Height); GL.TexCoord2(1, 0); GL.Vertex2(room.Form.Left, room.Form.Top); GL.End(); }
public Room(string fileName) { var strings = File.ReadAllLines("Rooms/" + fileName); _form = new RectangleF(float.Parse(strings[0]), float.Parse(strings[1]), float.Parse(strings[2]), float.Parse(strings[3])); _border = new RoomBorder(float.Parse(strings[4]), float.Parse(strings[5]), int.Parse(strings[6])); _texture = int.Parse(strings[7]); for (var i = 0; i < int.Parse(strings[8]); i++) { var x = float.Parse(strings[9 + 3 * i]); var y = float.Parse(strings[10 + 3 * i]); var name = strings[11 + 3 * i]; var enemy = new Enemy(x, y, name); _enemies.Add(enemy); _enemyControllers[enemy] = new DefaultEnemyController(enemy, this); } }
public Room(RectangleF form, int texture) { _form = form; _texture = texture; _border = new RoomBorder(0.15f, 0.15f, 0); }