public static Outer Deserialize(Reader reader, Path path = null, bool shouldNotify = false) { var outer = new Outer(path); outer.ReplaceAll(reader, shouldNotify); return(outer); }
public static void Main(string[] args) { var hello = Hello.Deserialize(new Reader(new byte[] { // Numbers: 1, 2, 1337 2, 7, 0, 2, 8, 4, 16, 242, 20, // Others: -1, -2, 1337 10, 4, 1, 3, 242, 20, })); Console.WriteLine("Numbers: {0}", String.Join(", ", hello.Numbers)); Console.WriteLine("Others: {0}", String.Join(", ", hello.Others)); Outer.OnUpdateFoo((newValue, oldValue, container) => { Console.WriteLine("Outer / Foo: {0} => {1}", oldValue, newValue); }); Outer.OnUpdateBar((newValue, oldValue, container) => { Console.WriteLine("Outer / Bar: {0} => {1}", oldValue, newValue); }); Outer.OnUpdateInner((newValue, oldValue, container) => { Console.WriteLine("Outer / Inner: {0} => {1}", InnerToString(oldValue), InnerToString(newValue)); }); Inner.OnUpdateFoo((newValue, oldValue, container) => { Console.WriteLine("Outer / Inner / Foo: {0} => {1}", oldValue, newValue); }); Inner.OnUpdateBar((newValue, oldValue, container) => { Console.WriteLine("Outer / Inner / Bar: {0} => {1}", oldValue, newValue); }); var outer = new Outer(); Replayer.Replay(ref outer, new Reader(new byte[] { 8, 0, 2, 1, 0, 10, 2, 254, 1, 7, 0, 2, 1, 1, 10, 1, 1, 10, 0, 2, 1, 2, 10, 4, 0, 44, 8, 1, 9, 0, 2, 2, 2, 0, 10, 2, 192, 2, 4, 0, 2, 1, 2, 1, 0, })); Console.WriteLine("{0} {1} {2}", outer.Foo, outer.Bar, InnerToString(outer.Inner)); Multicase.OnUpdate((newValue, newVariant, oldValue, oldVariant, container) => { Console.WriteLine("Multicase: variant {0} ({1}) => variant {2} ({3}", oldVariant, oldValue, newVariant, newValue); }); Multicase.FirstCase.OnUpdateFoo((newValue, oldValue, container) => { Console.WriteLine("Multicase / FirstCase / Foo: {0} => {1}", oldValue, newValue); }); Multicase.FirstCase.OnUpdateBar((newValue, oldValue, container) => { Console.WriteLine("Multicase / FirstCase / Bar: {0} => {1}", oldValue, newValue); }); Multicase.SecondCase.OnUpdateFoo((newValue, oldValue, container) => { Console.WriteLine("Multicase / SecondCase / Foo: {0} => {1}", oldValue, newValue); }); Multicase.SecondCase.OnUpdateBar((newValue, oldValue, container) => { Console.WriteLine("Multicase / SecondCase / Bar: {0} => {1}", oldValue, newValue); }); var multicase = new Multicase(); Replayer.Replay(ref multicase, new Reader(new byte[] { 4, 0, 10, 1, 1, 9, 0, 2, 2, 1, 0, 10, 2, 136, 1, })); var list1 = new StateList <Inner>(); list1.OnUpdate((newItem, oldItem, tag, container) => { Console.WriteLine("List<Inner>, update #{0}: {1} => {2}", tag, InnerToString(oldItem), InnerToString(newItem)); }); list1.OnAdd((item, tag, container) => { Console.WriteLine("List<Inner>, add #{0}: {1}", tag, InnerToString(item)); }); list1.OnRemove((item, tag, container) => { Console.WriteLine("List<Inner>, remove #{0}: {1}", tag, InnerToString(item)); }); Replayer.Replay(ref list1, new Reader(new byte[] { 5, 1, 10, 2, 0, 12, 8, 1, 10, 5, 0, 154, 1, 8, 1, 1, 1, 9, 0, 2, 2, 1, 0, 10, 2, 136, 1, 4, 2, 2, 1, 0, 4, 2, 2, 1, 1, })); var list2 = new StateList <SByte>(); list2.OnUpdate((newItem, oldItem, tag, container) => { Console.WriteLine("List<SByte>, update #{0}: {1} => {2}", tag, oldItem, newItem); }); list2.OnAdd((item, tag, container) => { Console.WriteLine("List<SByte>, add #{0}: {1}", tag, item); }); list2.OnRemove((item, tag, container) => { Console.WriteLine("List<SByte>, remove #{0}: {1}", tag, item); }); Replayer.Replay(ref list2, new Reader(new byte[] { 4, 1, 10, 1, 20, 4, 1, 10, 1, 22, 4, 1, 10, 1, 0, 4, 2, 2, 1, 1, })); var map1 = new StateDictionary <Inner>(); map1.OnUpdate((newItem, oldItem, tag, container) => { Console.WriteLine("Dictionary<Inner>, update #{0}: {1} => {2}", tag, InnerToString(oldItem), InnerToString(newItem)); }); map1.OnRemove((item, tag, container) => { Console.WriteLine("Dictionary<Inner>, remove #{0}: {1}", tag, InnerToString(item)); }); Replayer.Replay(ref map1, new Reader(new byte[] { 8, 0, 2, 1, 5, 10, 2, 0, 12, 11, 0, 2, 1, 1, 10, 5, 0, 154, 1, 8, 1, 4, 0, 2, 1, 0, 9, 0, 2, 2, 1, 0, 10, 2, 136, 1, 4, 2, 2, 1, 0, })); var map2 = new StateDictionary <SByte>(); map2.OnUpdate((newItem, oldItem, tag, container) => { Console.WriteLine("Dictionary<SByte>, update #{0}: {1} => {2}", tag, oldItem, newItem); }); map2.OnRemove((item, tag, container) => { Console.WriteLine("Dictionary<SByte>, remove #{0}: {1}", tag, item); }); Replayer.Replay(ref map2, new Reader(new byte[] { 7, 0, 2, 1, 1, 10, 1, 20, 7, 0, 2, 1, 3, 10, 1, 22, 7, 0, 2, 1, 7, 10, 1, 0, 4, 2, 2, 1, 1, })); Action.OnUpdate((newValue, newVariant, oldValue, oldVariant, container) => { Console.WriteLine("Action: variant {0} ({1}) => variant {2} ({3}", oldVariant, oldValue, newVariant, newValue); }); Action.Attack.OnUpdateAttacker((newValue, oldValue, container) => { Console.WriteLine("Action / Attack / Attacker: {0} => {1}", oldValue, newValue); }); Action.Attack.OnUpdateDefender((newValue, oldValue, container) => { Console.WriteLine("Action / Attack / Defender: {0} => {1}", oldValue, newValue); }); Action.Attack.OnUpdateHits((newValue, oldValue, container) => { Console.WriteLine("Action / Attack / Hits:"); if (oldValue.Count > 0) { Console.WriteLine("Old Hits:"); foreach (var hit in oldValue) { Console.WriteLine(HitToString(hit)); } } else { Console.WriteLine("Old Hits:\n<empty>"); } if (newValue.Count > 0) { Console.WriteLine("New Hits:"); foreach (var hit in newValue) { Console.WriteLine(HitToString(hit)); } } else { Console.WriteLine("New Hits:\n<empty>"); } }); var action = new Action(); Replayer.Replay(ref action, new Reader(new byte[] { // Set variant from to `Action::Attack` 4, 0, 10, 1, 1, // Set attacker to 1 8, 0, 2, 2, 1, 0, 10, 1, 1, // Set defender to 2 8, 0, 2, 2, 1, 1, 10, 1, 2, // Add 4 hits with dummy values from 6 to 9, inclusive 83, 0, 2, 2, 1, 2, 10, 76, 2, 17, 2, 1, 0, 10, 1, 0, 18, 1, 0, 26, 1, 0, 34, 1, 0, 40, 12, 10, 17, 2, 1, 0, 10, 1, 0, 18, 1, 0, 26, 1, 0, 34, 1, 0, 40, 14, 18, 17, 2, 1, 0, 10, 1, 0, 18, 1, 0, 26, 1, 0, 34, 1, 0, 40, 16, 26, 17, 2, 1, 0, 10, 1, 0, 18, 1, 0, 26, 1, 0, 34, 1, 0, 40, 18, })); }