public void Update(GameTime gameTime) { ((Player)ObjectList[0][0]).ControlledPlayer = true; foreach (BaseEnitiy obj in ObjectList[0]) { if (obj is Player) { if (((Player)obj).ControlledPlayer == true) { ControlledPlayer = (Player)obj; } } obj.SetSprite(RAM.LoadContent(obj.CurrentAnimation.GetSpriteName(obj.CurrentAnimation.GetFrame()))); } KeyboardState keyboardState = Keyboard.GetState(); if (Menuflag == true) { pointer.Update(gameTime); if (keyboardState.IsKeyDown(Keys.Enter)) { if (pointer.GetChoice() == 0)//Move { Menuflag = false; } else if (pointer.GetChoice() == 1)//Attack { ((BattleChar)ObjectList[0][5]).Targeted = true; } else if (pointer.GetChoice() == 2)//Magic { } else if (pointer.GetChoice() == 3)//Skill { } else if (pointer.GetChoice() == 4)//Defend { } else if (pointer.GetChoice() == 5)//Run { RAM.BattleFlag = false; } } } else { // base.Update(); MoveTime.Update(gameTime); foreach (BaseEnitiy obj in ObjectList[0]) { if (obj is Player) { ((Player)obj).Update(gameTime); } if (obj != ControlledPlayer) { if (obj.GetCir().Intersects(ControlledPlayer.GetPosition(), obj.GetPosition()) == false) { if (keyboardState.IsKeyDown(Keys.Up) && keyboardState.IsKeyDown(Keys.Left)) { ControlledPlayer.SetPosition(new Vector2(ControlledPlayer.GetPosition().X + (RAM.TILESIZE / 8), ControlledPlayer.GetPosition().Y + (RAM.TILESIZE / 8))); } else if (keyboardState.IsKeyDown(Keys.Up) && keyboardState.IsKeyDown(Keys.Right)) { ControlledPlayer.SetPosition(new Vector2(ControlledPlayer.GetPosition().X - (RAM.TILESIZE / 8), ControlledPlayer.GetPosition().Y + (RAM.TILESIZE / 8))); } else if (keyboardState.IsKeyDown(Keys.Down) && keyboardState.IsKeyDown(Keys.Left)) { ControlledPlayer.SetPosition(new Vector2(ControlledPlayer.GetPosition().X + (RAM.TILESIZE / 8), ControlledPlayer.GetPosition().Y - (RAM.TILESIZE / 8))); } else if (keyboardState.IsKeyDown(Keys.Down) && keyboardState.IsKeyDown(Keys.Right)) { ControlledPlayer.SetPosition(new Vector2(ControlledPlayer.GetPosition().X - (RAM.TILESIZE / 8), ControlledPlayer.GetPosition().Y - (RAM.TILESIZE / 8))); } else if (keyboardState.IsKeyDown(Keys.Up)) { ControlledPlayer.SetPositionY(ControlledPlayer.GetPosition().Y + RAM.TILESIZE / 8); } else if (keyboardState.IsKeyDown(Keys.Down)) { ControlledPlayer.SetPositionY(ControlledPlayer.GetPosition().Y - RAM.TILESIZE / 8); } else if (keyboardState.IsKeyDown(Keys.Left)) { ControlledPlayer.SetPositionX(ControlledPlayer.GetPosition().X + RAM.TILESIZE / 8); } else if (keyboardState.IsKeyDown(Keys.Right)) { ControlledPlayer.SetPositionX(ControlledPlayer.GetPosition().X - RAM.TILESIZE / 8); } } } } } /* * KeyboardState keyboardState = Keyboard.GetState(); * float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; * BattleChar Chased = null; * base.Update(); * * //TempList = ObjectList; * for (int x = 0; x <= PlayerList.Count - 1; ) * { * PlayerList.Remove(PlayerList[x]); * } * for (int x = 0; x <= EnemyList.Count - 1; ) * { * EnemyList.Remove(EnemyList[x]); * } * foreach (BattleChar obj in ObjectList) * { * obj.MoveFlag = true; * if (obj is Player) * { * if(((Player)obj).ControlledPlayer == true) * { * ControlledPlayer = ((Player)obj); * } * PlayerList.Add(((Player)obj)); * ((Player)obj).Update(gameTime); * } * if (obj is Enemy) * { * EnemyList.Add(((Enemy)obj)); * ((Enemy)obj).Update(gameTime); * } * CircleCollision(time); * } * LeftX = lowest; * lowest = 0; * int test = 0; * ///////////////////////////////////////////////////////////////////////////////////// * ///////////////////////////////////////////////////////////////////////////////////// * * foreach (Enemy enemy in EnemyList) * { * if (enemy.MoveFlag == true) * { * int LowestHP = PlayerList[0].HP; * foreach (Player player in PlayerList) * { * * if (LowestHP <= player.HP) * { * Chased = player; * } * } * * Chase(gameTime, enemy, Chased); * } * } * //////////////////////////////////////////////////////////////////////////////////////////////////////// * foreach (Player player in PlayerList) * { * float MoveSpeed = player.MoveSpeed; * if (player.MoveFlag == true) * { * if (player is TestPlayer) * { * * if (keyboardState.IsKeyDown(Keys.Right)) * { * float dsd = player.GetPosition().X; * float dse = player.GetPosition().Y; * int sdf = 34; * } * if (keyboardState.IsKeyDown(Keys.Up) * && keyboardState.IsKeyDown(Keys.Left)) * { * * player.SetPosition(new Vector2(player.GetPosition().X - MoveSpeed, player.GetPosition().Y - MoveSpeed)); * camera.SetPosition(new Vector2(camera.GetPosition().X + MoveSpeed, camera.GetPosition().Y + MoveSpeed)); * StatsPos.X -= MoveSpeed; * StatsPos.Y -= MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Up) * && keyboardState.IsKeyDown(Keys.Right)) * { * player.SetPosition(new Vector2(player.GetPosition().X + MoveSpeed, player.GetPosition().Y - MoveSpeed)); * camera.SetPosition(new Vector2(camera.GetPosition().X - MoveSpeed, camera.GetPosition().Y + MoveSpeed)); * StatsPos.X += MoveSpeed; * StatsPos.Y -= MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Down) * && keyboardState.IsKeyDown(Keys.Left)) * { * player.SetPosition(new Vector2(player.GetPosition().X - MoveSpeed, player.GetPosition().Y + MoveSpeed)); * camera.SetPosition(new Vector2(camera.GetPosition().X + MoveSpeed, camera.GetPosition().Y - MoveSpeed)); * StatsPos.X -= MoveSpeed; * StatsPos.Y += MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Down) * && keyboardState.IsKeyDown(Keys.Right)) * { * player.SetPosition(new Vector2(player.GetPosition().X + MoveSpeed, player.GetPosition().Y + MoveSpeed)); * camera.SetPosition(new Vector2(camera.GetPosition().X - MoveSpeed, camera.GetPosition().Y - MoveSpeed)); * StatsPos.X += MoveSpeed; * StatsPos.Y += MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Up)) * { * player.SetPositionY(player.GetPosition().Y - MoveSpeed); * camera.SetPosition(new Vector2(camera.GetPosition().X, camera.GetPosition().Y + MoveSpeed)); * StatsPos.Y -= MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Down)) * { * player.SetPositionY( player.GetPosition().Y + MoveSpeed); * camera.SetPosition(new Vector2(camera.GetPosition().X, camera.GetPosition().Y - MoveSpeed)); * StatsPos.Y += MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Left)) * { * player.SetPositionX(player.GetPositionX() - MoveSpeed); * camera.SetPosition(new Vector2(camera.GetPosition().X + MoveSpeed, camera.GetPosition().Y)); * StatsPos.X -= MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Right)) * { * float dsd = player.GetPosition().X; * float dse = player.GetPosition().Y; * float erew = MoveSpeed; * player.SetPositionX(player.GetPositionX() + MoveSpeed); * camera.SetPosition(new Vector2(camera.GetPosition().X - MoveSpeed, camera.GetPosition().Y)); * StatsPos.X += MoveSpeed; * float dsdg = player.GetPosition().X; * int ds = 34; * } * } * else * { * Chased = EnemyList[0]; * Chase(gameTime, player,Chased); * } * } * } * foreach (BattleChar obj in ObjectList) * { * if (obj.HP < 0) * { * ObjectList.Remove(obj); * break; * } * }*/ foreach (BattleChar obj in ObjectList[0]) { obj.SetSprite(RAM.LoadContent(obj.CurrentAnimation.GetSpriteName(obj.CurrentAnimation.GetFrame()))); } }