Пример #1
0
        public void Update(Player player, GameTime theGameTime, ExplosionHandler explosions, ItemHandler ih, SoundHandler sounds, Camera c)
        {
            foreach (Tower t in towers)
                t.Update(player, theGameTime, explosions, sounds, c);

            foreach (FlashDoor f in doors)
                f.Update(theGameTime);

            foreach (ZombieDispenser z in zombies)
                z.Update(theGameTime, explosions, ih, c);
        }
Пример #2
0
        public void Update(GameTime theGameTime, ExplosionHandler explosions, ItemHandler ih, Camera c)
        {
            if(random.Next(200) == (int)X / 64)
            {
                if (random.Next(2) == 0) newZombie = new Zombie(new Vector2(this.X + 8, this.Y + 48), new Vector2(-1, 1)); else newZombie = new Zombie(new Vector2(this.X + 8, this.Y + 48), new Vector2(1, 1));
                newZombie.LoadContent(contentManager);
                zombies.Add(newZombie);
                newZombie = null;
            }

            foreach (Zombie z in zombies)
                if (z.Visible)
                    z.Update(theGameTime, c);

            this.RemoveZombies(explosions, ih);
            this.Animate();
        }
Пример #3
0
        protected override void Initialize()
        {
            p = new Player(new Vector2(0, 0));
            l = new Level();
            l.Initialize(currentLevel, currentLevelType);

            items = new ItemHandler(this.Content);
            items.Initialize(currentLevel);

            enemies = new EnemyHandler();
            enemies.Initiliaze(currentLevel);
            explosions = new ExplosionHandler();
            sounds = new SoundHandler();

            camera = new Camera(graphics.GraphicsDevice.Viewport);

            ch = new CollisionHandler();

            this.ChangeLevel = false;

            base.Initialize();
        }
Пример #4
0
 private void RemoveZombies(ExplosionHandler explosions, ItemHandler ih)
 {
     foreach (Zombie z in zombies)
         if (z.Y > 550 || !z.Visible)
         {
             if (random.Next(10) == 1)
                 ih.AddFirstAid(z.Position, z.DX);
             else if (random.Next(5) % 2 == 0)
                 ih.AddAcid(z.Position, z.DX);
             explosions.AddExplosion(new Vector2(z.X + 20 * z.Scale, z.Y + 10 * z.Scale), contentManager, 4, 15, "blood", 32);
             zombies.Remove(z);
             break;
         }
 }
Пример #5
0
        public void HandleItemCollision(Player p, ItemHandler i, ExplosionHandler explosions, Level l, SoundHandler sounds)
        {
            if (p.Jumping || p.Falling)
                playerRectangle = new Rectangle((int)(p.X + 24 * p.Scale), (int)p.Y, (int)(9 * p.Scale), (int)(48 * p.Scale));
            else
            {
                playerRectangle = p.Crouching ? new Rectangle((int)(p.X + 24 * p.Scale), (int)(p.Y + 9 * p.Scale), (int)(9 * p.Scale), (int)(50 * p.Scale))
                                              : new Rectangle((int)(p.X + 24 * p.Scale), (int)p.Y, (int)(9 * p.Scale), (int)(60 * p.Scale));

            }
            foreach (Coin c in i.coins)
                if (c.Visible)
                {
                    coinRectangle = new Rectangle((int)c.X, (int)c.Y, 16, 16);
                    if (coinRectangle.Intersects(playerRectangle))
                    {
                        sounds.PlayPickUp();
                        c.Visible = false;
                        p.Score += 5;
                    }
                }

            foreach (FirstAid f in i.firstAids)
            {
                f.Falling = true;
                firstAidRectangle = new Rectangle((int)f.X + 1, (int)f.Y + 3, 14, 12);
                foreach (MacroBlock mb in l.levelBlocks)
                {
                    if (firstAidRectangle.Intersects(mb.GetRectangle()))
                        f.Falling = false;
                }
                if(playerRectangle.Intersects(firstAidRectangle))
                {
                    if (p.Hitpoints + firstAidHealth <= 100)
                        p.Hitpoints += firstAidHealth;
                    else
                        p.Hitpoints = 100;
                    f.Visible = false;
                }
            }

            foreach (Acid a in i.acidBalls)
            {
                a.Falling = true;
                acidRectangle = new Rectangle((int)a.X - 6, (int)a.Y - 6, 10, 10);
                foreach (MacroBlock mb in l.levelBlocks)
                {
                    if (acidRectangle.Intersects(mb.GetRectangle()))
                        a.Falling = false;
                }
                if(playerRectangle.Intersects(acidRectangle) && !a.Exploded)
                {
                    sounds.PlayHurt(p);
                    p.Hitpoints -= random.Next(minZombieDmg, maxZombieDmg) / 2;
                    explosions.AddExplosion(new Vector2(a.Position.X - 8, a.Position.Y - 8), a.contentManager, 9, 27, "acid", 16);
                    a.Exploded = true;
                }
            }
        }