public void GetAndSetAverageWoodPriceTest() { //Przygotowanie GameParams g = new GameParams(); Functions f = new Functions(); Round r1 = new Round() { WoodAveragePrevious = 0, WoodPurchased = g.WoodAmountLow }; Round r2 = new Round() { WoodAveragePrevious = 0, WoodPurchased = 0 }; Round r3 = new Round() { WoodAveragePrevious = g.WoodPriceHigh, WoodPurchased = g.WoodAmountLow, WoodReserves = g.WoodAmountLow }; Round r4 = new Round() { WoodAveragePrevious = g.WoodPriceHigh, WoodPurchased = 0, WoodReserves = g.WoodAmountLow }; double d1 = 0, d2 = 0, d3 = 0, d4 = 0; //Działanie d1 = f.GetAndSetAverageWoodPrice(r1); d2 = f.GetAndSetAverageWoodPrice(r2); d3 = f.GetAndSetAverageWoodPrice(r3); d4 = f.GetAndSetAverageWoodPrice(r4); //Sprawdzenie Assert.AreEqual(d1, g.WoodPriceHigh); Assert.AreEqual(d2, 0); Assert.AreEqual(d3, g.WoodPriceHigh); Assert.AreEqual(d4, 0); }
public void GetGeneralMaterialRateCostTest() { //Przygotowanie GameParams g = new GameParams(); Functions f = new Functions(); Round r1 = new Round() { WandsAmount = 1000, WoodPurchased = 2000, CrystalPurchased = 1000 }; double d1 = 0; //Działanie d1 = f.GetGeneralMaterialRateCost(r1); //Sprawdzenie Assert.AreEqual(d1, (f.GetWoodUse(r1) * f.GetAndSetAverageWoodPrice(r1) * f.GetCrystalUse(r1) * f.GetAndSetAverageCrystalPrice(r1)) * g.GeneralMaterialRateCosts); }