void SpawnFood() { int R = 15; Vector3 pp = wormi[0].mesh.GetNode().WorldPosition; Vector3 newpos; // etsi ruualle paikka joka ei ole ihan madon pään lähellä while (true) { newpos = new Vector3(Urho.Randoms.Next(-R, R), 0, Urho.Randoms.Next(-R, R)); Vector3 v = pp - newpos; if (v.Length > 5) { break; } } Food p = new Food(); p.mesh = CModel.LoadPrefab(scene, "Ukko.xml"); p.mesh.GetNode().Position = newpos; p.mesh.GetNode().Rotation = new Quaternion(0, Urho.Randoms.Next(0, 360), 0); p.mesh.LoadAnimation("Idle.ani"); //p.mesh.LoadAnimation("Walk.ani"); p.mesh.Play("Idle.ani"); food.Add(p); }
public override void Create() { scene = new Scene(Main.Instance.Context); scene.CreateComponent <Octree>(); CameraNode = scene.CreateChild("Camera"); camera = CameraNode.CreateComponent <Camera>(); camera.FarClip = 1000; CameraNode.Position = new Vector3(0.0f, 2.0f, 0); CameraNode.LookAt(Vector3.Zero, Vector3.Up); Main.Instance.Renderer.SetViewport(0, new Viewport(Main.Instance.Context, scene, camera, null)); bg = CModel.LoadPrefab(scene, "floor.xml"); bg.SetMaterial("wormi_bg.xml"); bg.SetTechnique("DiffUnlit.xml"); }
public override void Create() { food.Clear(); wormi.Clear(); incLen = 0; curSpeed = 0.1f; curTime = 0; // 3D scene with Octree scene = new Scene(Main.Instance.Context); scene.CreateComponent <Octree>(); scene.CreateComponent <DebugRenderer>(); soundNode = scene.CreateChild("Sound"); eating = Main.Instance.ResourceCache.GetSound("Sounds/BigExplosion.wav"); death = Main.Instance.ResourceCache.GetSound("Sounds/NutThrow.wav"); soundSource = soundNode.CreateComponent <SoundSource>(); // Create a directional light to the world. Enable cascaded shadows on it var lightNode = scene.CreateChild("DirectionalLight"); lightNode.SetDirection(new Vector3(0.6f, -1.0f, 0.8f)); // The direction vector does not need to be normalized var light = lightNode.CreateComponent <Light>(); light.LightType = LightType.Directional; light.CastShadows = true; light.ShadowBias = new BiasParameters(0.00025f, 0.5f); light.ShadowCascade = new CascadeParameters(10.0f, 50.0f, 200.0f, 0.0f, 0.8f); CameraNode = scene.CreateChild("Camera"); camera = CameraNode.CreateComponent <Camera>(); camera.FarClip = 1000; CameraNode.Position = new Vector3(0.0f, 35.0f, -35.0f); CameraNode.LookAt(Vector3.Zero, Vector3.Up); Main.Instance.Renderer.SetViewport(0, new Viewport(Main.Instance.Context, scene, camera, null)); CModel floor = CModel.LoadPrefab(scene, "floor.xml"); floor.GetNode().SetScale(50); floor.SetMaterial("Terrain.xml"); for (int q = 0; q < 10; q++) { WormPiece p = new WormPiece(); p.mesh = CModel.LoadPrefab(scene, "WormSphere.xml"); p.mesh.GetNode().Position = new Vector3(-q * DIST, 0, 0); p.mesh.GetNode().Rotation = new Quaternion(0, 90, 0); //p.mesh.LoadAnimation("Move.ani"); //p.mesh.LoadAnimation("Eat.ani"); //p.mesh.Play("Move.ani"); wormi.Add(p); } for (int q = 0; q < 20; q++) { SpawnFood(); } particleNode = scene.CreateChild("Particles"); emitter = particleNode.CreateComponent <ParticleEmitter>(); }
public override void OnUpdate(float timeStep) { base.OnUpdate(timeStep); //SimpleMoveCamera3D(timeStep, 20); Input input = Main.Instance.Input; if (input.GetKeyDown(Key.Tab)) { drawDebug = !drawDebug; if (drawDebug) { Main.Instance.Renderer.DrawDebugGeometry(false); } } if (Urho.Randoms.Next() < 0.01f) { SpawnFood(); } if (gameOver) { if (input.GetKeyDown(Key.Space)) { gameOverTimer = 60; } gameOverTimer += timeStep; if (gameOverTimer >= 60) { GameOver(); } scoreText.Value = "\n GAME OVER! Score: " + score + "\n\n Press space to continue"; return; } ShowScore(); float ROTSPD = 150; if (input.GetKeyDown(Key.Left)) { wormi[0].mesh.GetNode().Rotate(new Quaternion(0, -timeStep * ROTSPD, 0), TransformSpace.Local); } if (input.GetKeyDown(Key.Right)) { wormi[0].mesh.GetNode().Rotate(new Quaternion(0, timeStep * ROTSPD, 0), TransformSpace.Local); } // laske että missä kohtaa [0, 1] välillä curTime nyt on. curTime += timeStep; if (curTime < curSpeed) { float delta = curTime / curSpeed; for (int q = wormi.Count - 1; q > 0; q--) { Vector3 newpos = wormi[q].pos + (wormi[q].dir * delta); wormi[q].mesh.GetNode().SetWorldTransform( newpos, wormi[q].mesh.GetNode().Rotation); } return; } curTime = 0; Vector3 headPos = wormi[0].mesh.GetNode().WorldPosition; // tarkista syökö itteään for (int q = 10; q < wormi.Count; q++) { Vector3 pp = wormi[q].mesh.GetNode().WorldPosition; Vector3 v = headPos - pp; if (v.Length < 1) { gameOver = true; gameOverTimer = 0; RenderSplash(wormi[0].mesh.GetNode().Transform); soundSource.Play(death); soundSource.Gain = 0.7f; } } foreach (Food e in food) { // tsekkaa onko pää jossain että syödään Vector3 pp = e.mesh.GetNode().WorldPosition; Vector3 v = headPos - pp; if (v.Length < 1.5f) { RenderSplash(e.mesh.GetNode().Transform); e.mesh.GetNode().Remove(); e.mesh = null; if (curSpeed > 0.040) { curSpeed -= 0.004f; } score++; incLen = 5; //wormi[0].mesh.Play("Eat.ani"); soundSource.Play(eating); soundSource.Gain = 0.7f; } } // poista syödyt int fds = 0; for (int q = 0; q < food.Count; q++) { if (food[q].mesh == null) { food.RemoveAt(q); q = 0; } else { fds++; } } if (fds == 0) // jos kaikki syöty, bonus ja lisää ruokaa { for (int q = 0; q < 10; q++) { SpawnFood(); } score += 100; soundSource.Play(death); } int newPieces = 0; if (incLen > 0) { incLen--; newPieces = 1; WormPiece p = new WormPiece(); p.mesh = CModel.LoadPrefab(scene, "WormSphere.xml"); p.mesh.GetNode().SetWorldTransform( wormi[wormi.Count - 1].mesh.GetNode().WorldPosition, wormi[wormi.Count - 1].mesh.GetNode().Rotation); wormi.Add(p); } else { //wormi[0].mesh.Play("Move.ani"); } // siirrä eteenpäin kaikkia osia (paitsi uutta jos semmoinen on) hännästä päähän for (int q = wormi.Count - newPieces - 1; q > 0; q--) { wormi[q].mesh.GetNode().SetWorldTransform( wormi[q - 1].mesh.GetNode().WorldPosition, wormi[q - 1].mesh.GetNode().Rotation); } // laske päälle uus paikka wormi[0].mesh.GetNode().Translate(Vector3.Forward * DIST, TransformSpace.Local); Vector3 cpos = wormi[0].mesh.GetNode().WorldPosition; if (cpos.X < -30 || cpos.X > 30 || cpos.Z < -22 || cpos.Z > 46) { gameOver = true; gameOverTimer = 0; RenderSplash(wormi[0].mesh.GetNode().Transform); soundSource.Play(death); soundSource.Gain = 0.7f; } // aseta paikka ja suunta seuraavaan palaan for (int q = wormi.Count /* - newPieces*/ - 1; q > 0; q--) { wormi[q].pos = wormi[q].mesh.GetNode().WorldPosition; wormi[q].dir = wormi[q - 1].mesh.GetNode().WorldPosition - wormi[q].mesh.GetNode().WorldPosition; } }