Пример #1
0
        /// <summary>Helper: create a new instance to deserializing into</summary>
        public static EventGameStart DeserializeLength(Stream stream, int length)
        {
            EventGameStart instance = new EventGameStart();

            DeserializeLength(stream, length, instance);
            return(instance);
        }
Пример #2
0
        /// <summary>Helper: create a new instance to deserializing into</summary>
        public static EventGameStart DeserializeLengthDelimited(Stream stream)
        {
            EventGameStart instance = new EventGameStart();

            DeserializeLengthDelimited(stream, instance);
            return(instance);
        }
Пример #3
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        /// <summary>Helper: Serialize with a varint length prefix</summary>
        public static void SerializeLengthDelimited(Stream stream, EventGameStart instance)
        {
            var data = SerializeToBytes(instance);

            global::SilentOrbit.ProtocolBuffers.ProtocolParser.WriteUInt32(stream, (uint)data.Length);
            stream.Write(data, 0, data.Length);
        }
Пример #4
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        /// <summary>Helper: create a new instance to deserializing into</summary>
        public static EventGameStart Deserialize(Stream stream)
        {
            EventGameStart instance = new EventGameStart();

            Deserialize(stream, instance);
            return(instance);
        }
Пример #5
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        /// <summary>Helper: put the buffer into a MemoryStream and create a new instance to deserializing into</summary>
        public static EventGameStart Deserialize(byte[] buffer)
        {
            EventGameStart instance = new EventGameStart();

            using (var ms = new MemoryStream(buffer))
                Deserialize(ms, instance);
            return(instance);
        }
Пример #6
0
 /// <summary>Helper: Serialize into a MemoryStream and return its byte array</summary>
 public static byte[] SerializeToBytes(EventGameStart instance)
 {
     using (var ms = new MemoryStream())
     {
         Serialize(ms, instance);
         return(ms.ToArray());
     }
 }
Пример #7
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        /// <summary>Serialize the instance into the stream</summary>
        public static void Serialize(Stream stream, EventGameStart instance)
        {
            var msField = global::SilentOrbit.ProtocolBuffers.ProtocolParser.Stack.Pop();

            // Key for field: 1, Varint
            stream.WriteByte(8);
            global::SilentOrbit.ProtocolBuffers.ProtocolParser.WriteUInt64(stream, instance.GameID);
            // Key for field: 2, Varint
            stream.WriteByte(16);
            global::SilentOrbit.ProtocolBuffers.ProtocolParser.WriteUInt64(stream, (ulong)instance.StartTime);
            global::SilentOrbit.ProtocolBuffers.ProtocolParser.Stack.Push(msField);
        }