Пример #1
0
        private void addNewBlock(Block b, int arrayLocX, int arrayLocY)
        {
            //adds a new block to the target grid and adds it to the array

            blockArray[arrayLocX, arrayLocY] = b;

            targetGrid.Children.Add(blockArray[arrayLocX, arrayLocY]);
        }
Пример #2
0
        public void PlaceBlock(Type newBlockType, Block target)
        {
            if (player.Cargo < player.CargoBayCapacity ||
                target.GetType() == typeof(Block_dirt) ||
                target.GetType() == typeof(Block_stone) ||
                target.GetType() == typeof(Block_air))
            {

                //places a block of a specified type at a specified location.
                if (target.penetrable || newBlockType == typeof(Block_air))
                {
                    int[] blockArrayLoc = (Engine.GetArrayLocation(target.Margin.Left, target.Margin.Top));

                    //replace block in worldarray and grid

                    targetGrid.Children.Remove(target);
                    blockArray[blockArrayLoc[0], blockArrayLoc[1]] = (Block)Engine.GetNewBlock_ofType(newBlockType);

                    blockArray[blockArrayLoc[0], blockArrayLoc[1]].setPosition(new Point(blockArrayLoc[0] * 25, blockArrayLoc[1] * 25));
                    targetGrid.Children.Add(blockArray[blockArrayLoc[0], blockArrayLoc[1]]);
                    Canvas.SetZIndex(blockArray[blockArrayLoc[0], blockArrayLoc[1]], 10);

                    if (newBlockType == typeof(Block_air))
                    {
                        blockArray[blockArrayLoc[0], blockArrayLoc[1]].penetrable = true;
                    }

                }
            }

            if (target.GetType() != typeof(Block_dirt) &&
                target.GetType() != typeof(Block_stone) &&
                target.GetType() != typeof(Block_air) &&
                player.Cargo < player.CargoBayCapacity)
            {
                player.Cargo += 1;
            }
        }