Пример #1
0
        private void ValueToName()
        {
            int num1 = 0;
            int num2 = 0;
            int num3 = 0;
            int num4 = 0;
            int num5 = this.coinValue;

            while (num5 > 0)
            {
                if (num5 >= 1000000)
                {
                    num5 -= 1000000;
                    ++num1;
                }
                else if (num5 >= 10000)
                {
                    num5 -= 10000;
                    ++num2;
                }
                else if (num5 >= 100)
                {
                    num5 -= 100;
                    ++num3;
                }
                else if (num5 >= 1)
                {
                    --num5;
                    ++num4;
                }
            }
            this.name = "";
            if (num1 > 0)
            {
                ItemText itemText = this;
                string   str      = itemText.name + (object)num1 + " Platinum ";
                itemText.name = str;
            }
            if (num2 > 0)
            {
                ItemText itemText = this;
                string   str      = itemText.name + (object)num2 + " Gold ";
                itemText.name = str;
            }
            if (num3 > 0)
            {
                ItemText itemText = this;
                string   str      = itemText.name + (object)num3 + " Silver ";
                itemText.name = str;
            }
            if (num4 > 0)
            {
                ItemText itemText = this;
                string   str      = itemText.name + (object)num4 + " Copper ";
                itemText.name = str;
            }
            if (this.name.Length <= 1)
            {
                return;
            }
            this.name = this.name.Substring(0, this.name.Length - 1);
        }
Пример #2
0
        protected override void Initialize()
        {
            NPC.clrNames();
            NPC.setNames();
            bgAlpha[0] = 1f;
            bgAlpha2[0] = 1f;
            for (int i = 0; i < 0x6f; i++)
            {
                projFrames[i] = 1;
            }
            projFrames[0x48] = 4;
            projFrames[0x56] = 4;
            projFrames[0x57] = 4;
            projFrames[0x66] = 2;
            debuff[20] = true;
            debuff[0x15] = true;
            debuff[0x16] = true;
            debuff[0x17] = true;
            debuff[0x18] = true;
            debuff[0x19] = true;
            debuff[0x1c] = true;
            debuff[30] = true;
            debuff[0x1f] = true;
            debuff[0x20] = true;
            debuff[0x21] = true;
            debuff[0x22] = true;
            debuff[0x23] = true;
            debuff[0x24] = true;
            debuff[0x25] = true;
            debuff[0x26] = true;
            debuff[0x27] = true;
            buffName[1] = "Obsidian Skin";
            buffTip[1] = "Immune to lava";
            buffName[2] = "Regeneration";
            buffTip[2] = "Provides life regeneration";
            buffName[3] = "Swiftness";
            buffTip[3] = "25% increased movement speed";
            buffName[4] = "Gills";
            buffTip[4] = "Breathe water instead of air";
            buffName[5] = "Ironskin";
            buffTip[5] = "Increase defense by 8";
            buffName[6] = "Mana Regeneration";
            buffTip[6] = "Increased mana regeneration";
            buffName[7] = "Magic Power";
            buffTip[7] = "20% increased magic damage";
            buffName[8] = "Featherfall";
            buffTip[8] = "Press UP or DOWN to control speed of descent";
            buffName[9] = "Spelunker";
            buffTip[9] = "Shows the location of treasure and ore";
            buffName[10] = "Invisibility";
            buffTip[10] = "Grants invisibility";
            buffName[11] = "Shine";
            buffTip[11] = "Emitting light";
            buffName[12] = "Night Owl";
            buffTip[12] = "Increased night vision";
            buffName[13] = "Battle";
            buffTip[13] = "Increased enemy spawn rate";
            buffName[14] = "Thorns";
            buffTip[14] = "Attackers also take damage";
            buffName[15] = "Water Walking";
            buffTip[15] = "Press DOWN to enter water";
            buffName[0x10] = "Archery";
            buffTip[0x10] = "20% increased arrow damage and speed";
            buffName[0x11] = "Hunter";
            buffTip[0x11] = "Shows the location of enemies";
            buffName[0x12] = "Gravitation";
            buffTip[0x12] = "Press UP or DOWN to reverse gravity";
            buffName[0x13] = "Orb of Light";
            buffTip[0x13] = "A magical orb that provides light";
            buffName[20] = "Poisoned";
            buffTip[20] = "Slowly losing life";
            buffName[0x15] = "Potion Sickness";
            buffTip[0x15] = "Cannot consume anymore healing items";
            buffName[0x16] = "Darkness";
            buffTip[0x16] = "Decreased light vision";
            buffName[0x17] = "Cursed";
            buffTip[0x17] = "Cannot use any items";
            buffName[0x18] = "On Fire!";
            buffTip[0x18] = "Slowly losing life";
            buffName[0x19] = "Tipsy";
            buffTip[0x19] = "Increased melee abilities, lowered defense";
            buffName[0x1a] = "Well Fed";
            buffTip[0x1a] = "Minor improvements to all stats";
            buffName[0x1b] = "Fairy";
            buffTip[0x1b] = "A fairy is following you";
            buffName[0x1c] = "Werewolf";
            buffTip[0x1c] = "Physical abilities are increased";
            buffName[0x1d] = "Clairvoyance";
            buffTip[0x1d] = "Magic powers are increased";
            buffName[30] = "Bleeding";
            buffTip[30] = "Cannot regenerate life";
            buffName[0x1f] = "Confused";
            buffTip[0x1f] = "Movement is reversed";
            buffName[0x20] = "Slow";
            buffTip[0x20] = "Movement speed is reduced";
            buffName[0x21] = "Weak";
            buffTip[0x21] = "Physical abilities are decreased";
            buffName[0x22] = "Merfolk";
            buffTip[0x22] = "Can breathe and move easily underwater";
            buffName[0x23] = "Silenced";
            buffTip[0x23] = "Cannot use items that require mana";
            buffName[0x24] = "Broken Armor";
            buffTip[0x24] = "Defense is cut in half";
            buffName[0x25] = "Horrified";
            buffTip[0x25] = "You have seen something nasty, there is no escape.";
            buffName[0x26] = "The Tongue";
            buffTip[0x26] = "You are being sucked into the mouth";
            buffName[0x27] = "Cursed Inferno";
            buffTip[0x27] = "Losing life";
            for (int j = 0; j < 10; j++)
            {
                recentWorld[j] = "";
                recentIP[j] = "";
                recentPort[j] = 0;
            }
            if (rand == null)
            {
                rand = new Random((int)DateTime.Now.Ticks);
            }
            if (WorldGen.genRand == null)
            {
                WorldGen.genRand = new Random((int)DateTime.Now.Ticks);
            }
            switch (rand.Next(15))
            {
                case 0:
                    base.Window.Title = "Terraria: Dig Peon, Dig!";
                    break;

                case 1:
                    base.Window.Title = "Terraria: Epic Dirt";
                    break;

                case 2:
                    base.Window.Title = "Terraria: Hey Guys!";
                    break;

                case 3:
                    base.Window.Title = "Terraria: Sand is Overpowered";
                    break;

                case 4:
                    base.Window.Title = "Terraria Part 3: The Return of the Guide";
                    break;

                case 5:
                    base.Window.Title = "Terraria: A Bunnies Tale";
                    break;

                case 6:
                    base.Window.Title = "Terraria: Dr. Bones and The Temple of Blood Moon";
                    break;

                case 7:
                    base.Window.Title = "Terraria: Slimeassic Park";
                    break;

                case 8:
                    base.Window.Title = "Terraria: The Grass is Greener on This Side";
                    break;

                case 9:
                    base.Window.Title = "Terraria: Small Blocks, Not for Children Under the Age of 5";
                    break;

                case 10:
                    base.Window.Title = "Terraria: Digger T' Blocks";
                    break;

                case 11:
                    base.Window.Title = "Terraria: There is No Cow Layer";
                    break;

                case 12:
                    base.Window.Title = "Terraria: Suspicous Looking Eyeballs";
                    break;

                case 13:
                    base.Window.Title = "Terraria: Purple Grass!";
                    break;

                case 14:
                    base.Window.Title = "Terraria: Noone Dug Behind!";
                    break;

                default:
                    base.Window.Title = "Terraria: Shut Up and Dig Gaiden!";
                    break;
            }
            lo = rand.Next(6);
            //ADDED TILEOPTIONS for flags:  (tiki = 0x56)
            tileHammer[150] = true;
            tileLighted[150] = true;
            tileLavaDeath[150] = true;
            tileFrameImportant[150] = true;
            tileNoAttach[150] = true;
            tileName[150] = "Red Flag";     //CHANGED: ADDED

            tileHammer[151] = true;
            //tileLighted[151] = true;
            tileLavaDeath[151] = true;
            //tileFrameImportant[151] = true;
            tileNoAttach[151] = true;
            tileName[151] = "Blue Flag";     //CHANGED: ADDED

            //ORIG
            tileShine2[6] = true;
            tileShine2[7] = true;
            tileShine2[8] = true;
            tileShine2[9] = true;
            tileShine2[12] = true;
            tileShine2[0x15] = true;
            tileShine2[0x16] = true;
            tileShine2[0x19] = true;
            tileShine2[0x2d] = true;
            tileShine2[0x2e] = true;
            tileShine2[0x2f] = true;
            tileShine2[0x3f] = true;
            tileShine2[0x40] = true;
            tileShine2[0x41] = true;
            tileShine2[0x42] = true;
            tileShine2[0x43] = true;
            tileShine2[0x44] = true;
            tileShine2[0x6b] = true;
            tileShine2[0x6c] = true;
            tileShine2[0x6f] = true;
            tileShine2[0x79] = true;
            tileShine2[0x7a] = true;
            tileShine2[0x75] = true;
            tileShine[0x81] = 300;
            tileHammer[0x8d] = true;
            tileHammer[4] = true;
            tileHammer[10] = true;
            tileHammer[11] = true;
            tileHammer[12] = true;
            tileHammer[13] = true;
            tileHammer[14] = true;
            tileHammer[15] = true;
            tileHammer[0x10] = true;
            tileHammer[0x11] = true;
            tileHammer[0x12] = true;
            tileHammer[0x13] = true;
            tileHammer[0x15] = true;
            tileHammer[0x1a] = true;
            tileHammer[0x1c] = true;
            tileHammer[0x1d] = true;
            tileHammer[0x1f] = true;
            tileHammer[0x21] = true;
            tileHammer[0x22] = true;
            tileHammer[0x23] = true;
            tileHammer[0x24] = true;
            tileHammer[0x2a] = true;
            tileHammer[0x30] = true;
            tileHammer[0x31] = true;
            tileHammer[50] = true;
            tileHammer[0x36] = true;
            tileHammer[0x37] = true;
            tileHammer[0x4d] = true;
            tileHammer[0x4e] = true;
            tileHammer[0x4f] = true;
            tileHammer[0x51] = true;
            tileHammer[0x55] = true;
            tileHammer[0x56] = true;
            tileHammer[0x57] = true;
            tileHammer[0x58] = true;
            tileHammer[0x59] = true;
            tileHammer[90] = true;
            tileHammer[0x5b] = true;
            tileHammer[0x5c] = true;
            tileHammer[0x5d] = true;
            tileHammer[0x5e] = true;
            tileHammer[0x5f] = true;
            tileHammer[0x60] = true;
            tileHammer[0x61] = true;
            tileHammer[0x62] = true;
            tileHammer[0x63] = true;
            tileHammer[100] = true;
            tileHammer[0x65] = true;
            tileHammer[0x66] = true;
            tileHammer[0x67] = true;
            tileHammer[0x68] = true;
            tileHammer[0x69] = true;
            tileHammer[0x6a] = true;
            tileHammer[0x72] = true;
            tileHammer[0x7d] = true;
            tileHammer[0x7e] = true;
            tileHammer[0x80] = true;
            tileHammer[0x81] = true;
            tileHammer[0x84] = true;
            tileHammer[0x85] = true;
            tileHammer[0x86] = true;
            tileHammer[0x87] = true;
            tileHammer[0x88] = true;
            tileFrameImportant[0x8b] = true;
            tileHammer[0x8b] = true;
            tileLighted[0x95] = true;
            tileFrameImportant[0x95] = true;
            tileHammer[0x95] = true;
            tileFrameImportant[0x8e] = true;
            tileHammer[0x8e] = true;
            tileFrameImportant[0x8f] = true;
            tileHammer[0x8f] = true;
            tileFrameImportant[0x90] = true;
            tileHammer[0x90] = true;
            tileStone[0x83] = true;
            tileFrameImportant[0x88] = true;
            tileFrameImportant[0x89] = true;
            tileFrameImportant[0x8a] = true;
            tileBlockLight[0x89] = true;
            tileSolid[0x89] = true;
            tileBlockLight[0x91] = true;
            tileSolid[0x91] = true;
            tileMergeDirt[0x91] = true;
            tileBlockLight[0x92] = true;
            tileSolid[0x92] = true;
            tileMergeDirt[0x92] = true;
            tileBlockLight[0x93] = true;
            tileSolid[0x93] = true;
            tileMergeDirt[0x93] = true;
            tileBlockLight[0x94] = true;
            tileSolid[0x94] = true;
            tileMergeDirt[0x94] = true;
            tileBlockLight[0x8a] = true;
            tileSolid[0x8a] = true;
            tileBlockLight[140] = true;
            tileSolid[140] = true;
            tileAxe[5] = true;
            tileAxe[30] = true;
            tileAxe[0x48] = true;
            tileAxe[80] = true;
            tileAxe[0x7c] = true;
            tileShine[0x16] = 0x47e;
            tileShine[6] = 0x47e;
            tileShine[7] = 0x44c;
            tileShine[8] = 0x3e8;
            tileShine[9] = 0x41a;
            tileShine[12] = 0x3e8;
            tileShine[0x15] = 0x4b0;
            tileShine[0x3f] = 900;
            tileShine[0x40] = 900;
            tileShine[0x41] = 900;
            tileShine[0x42] = 900;
            tileShine[0x43] = 900;
            tileShine[0x44] = 900;
            tileShine[0x2d] = 0x76c;
            tileShine[0x2e] = 0x7d0;
            tileShine[0x2f] = 0x834;
            tileShine[0x7a] = 0x708;
            tileShine[0x79] = 0x73a;
            tileShine[0x7d] = 600;
            tileShine[0x6d] = 0x2328;
            tileShine[110] = 0x2328;
            tileShine[0x74] = 0x2328;
            tileShine[0x75] = 0x2328;
            tileShine[0x76] = 0x1f40;
            tileShine[0x6b] = 950;
            tileShine[0x6c] = 900;
            tileShine[0x6f] = 850;
            tileLighted[4] = true;
            tileLighted[0x11] = true;
            tileLighted[0x85] = true;
            tileLighted[0x1f] = true;
            tileLighted[0x21] = true;
            tileLighted[0x22] = true;
            tileLighted[0x23] = true;
            tileLighted[0x24] = true;
            tileLighted[0x25] = true;
            tileLighted[0x2a] = true;
            tileLighted[0x31] = true;
            tileLighted[0x3a] = true;
            tileLighted[0x3d] = true;
            tileLighted[70] = true;
            tileLighted[0x47] = true;
            tileLighted[0x48] = true;
            tileLighted[0x4c] = true;
            tileLighted[0x4d] = true;
            tileLighted[0x13] = true;
            tileLighted[0x16] = true;
            tileLighted[0x1a] = true;
            tileLighted[0x53] = true;
            tileLighted[0x54] = true;
            tileLighted[0x5c] = true;
            tileLighted[0x5d] = true;
            tileLighted[0x5f] = true;
            tileLighted[0x62] = true;
            tileLighted[100] = true;
            tileLighted[0x6d] = true;
            tileLighted[0x7d] = true;
            tileLighted[0x7e] = true;
            tileLighted[0x81] = true;
            tileLighted[140] = true;
            tileMergeDirt[1] = true;
            tileMergeDirt[6] = true;
            tileMergeDirt[7] = true;
            tileMergeDirt[8] = true;
            tileMergeDirt[9] = true;
            tileMergeDirt[0x16] = true;
            tileMergeDirt[0x19] = true;
            tileMergeDirt[30] = true;
            tileMergeDirt[0x25] = true;
            tileMergeDirt[0x26] = true;
            tileMergeDirt[40] = true;
            tileMergeDirt[0x35] = true;
            tileMergeDirt[0x38] = true;
            tileMergeDirt[0x6b] = true;
            tileMergeDirt[0x6c] = true;
            tileMergeDirt[0x6f] = true;
            tileMergeDirt[0x70] = true;
            tileMergeDirt[0x74] = true;
            tileMergeDirt[0x75] = true;
            tileMergeDirt[0x7b] = true;
            tileMergeDirt[140] = true;
            tileMergeDirt[0x27] = true;
            tileMergeDirt[0x7a] = true;
            tileMergeDirt[0x79] = true;
            tileMergeDirt[120] = true;
            tileMergeDirt[0x77] = true;
            tileMergeDirt[0x76] = true;
            tileMergeDirt[0x2f] = true;
            tileMergeDirt[0x2e] = true;
            tileMergeDirt[0x2d] = true;
            tileMergeDirt[0x2c] = true;
            tileMergeDirt[0x2b] = true;
            tileMergeDirt[0x29] = true;
            tileFrameImportant[3] = true;
            tileFrameImportant[4] = true;
            tileFrameImportant[5] = true;
            tileFrameImportant[10] = true;
            tileFrameImportant[11] = true;
            tileFrameImportant[12] = true;
            tileFrameImportant[13] = true;
            tileFrameImportant[14] = true;
            tileFrameImportant[15] = true;
            tileFrameImportant[0x10] = true;
            tileFrameImportant[0x11] = true;
            tileFrameImportant[0x12] = true;
            tileFrameImportant[20] = true;
            tileFrameImportant[0x15] = true;
            tileFrameImportant[0x18] = true;
            tileFrameImportant[0x1a] = true;
            tileFrameImportant[0x1b] = true;
            tileFrameImportant[0x1c] = true;
            tileFrameImportant[0x1d] = true;
            tileFrameImportant[0x1f] = true;
            tileFrameImportant[0x21] = true;
            tileFrameImportant[0x22] = true;
            tileFrameImportant[0x23] = true;
            tileFrameImportant[0x24] = true;
            tileFrameImportant[0x2a] = true;
            tileFrameImportant[50] = true;
            tileFrameImportant[0x37] = true;
            tileFrameImportant[0x3d] = true;
            tileFrameImportant[0x47] = true;
            tileFrameImportant[0x48] = true;
            tileFrameImportant[0x49] = true;
            tileFrameImportant[0x4a] = true;
            tileFrameImportant[0x4d] = true;
            tileFrameImportant[0x4e] = true;
            tileFrameImportant[0x4f] = true;
            tileFrameImportant[0x51] = true;
            tileFrameImportant[0x52] = true;
            tileFrameImportant[0x53] = true;
            tileFrameImportant[0x54] = true;
            tileFrameImportant[0x55] = true;
            tileFrameImportant[0x56] = true;
            tileFrameImportant[0x57] = true;
            tileFrameImportant[0x58] = true;
            tileFrameImportant[0x59] = true;
            tileFrameImportant[90] = true;
            tileFrameImportant[0x5b] = true;
            tileFrameImportant[0x5c] = true;
            tileFrameImportant[0x5d] = true;
            tileFrameImportant[0x5e] = true;
            tileFrameImportant[0x5f] = true;
            tileFrameImportant[0x60] = true;
            tileFrameImportant[0x61] = true;
            tileFrameImportant[0x62] = true;
            tileFrameImportant[0x63] = true;
            tileFrameImportant[0x65] = true;
            tileFrameImportant[0x66] = true;
            tileFrameImportant[0x67] = true;
            tileFrameImportant[0x68] = true;
            tileFrameImportant[0x69] = true;
            tileFrameImportant[100] = true;
            tileFrameImportant[0x6a] = true;
            tileFrameImportant[110] = true;
            tileFrameImportant[0x71] = true;
            tileFrameImportant[0x72] = true;
            tileFrameImportant[0x7d] = true;
            tileFrameImportant[0x7e] = true;
            tileFrameImportant[0x80] = true;
            tileFrameImportant[0x81] = true;
            tileFrameImportant[0x84] = true;
            tileFrameImportant[0x85] = true;
            tileFrameImportant[0x86] = true;
            tileFrameImportant[0x87] = true;
            tileFrameImportant[0x8d] = true;
            tileCut[3] = true;
            tileCut[0x18] = true;
            tileCut[0x1c] = true;
            tileCut[0x20] = true;
            tileCut[0x33] = true;
            tileCut[0x34] = true;
            tileCut[0x3d] = true;
            tileCut[0x3e] = true;
            tileCut[0x45] = true;
            tileCut[0x47] = true;
            tileCut[0x49] = true;
            tileCut[0x4a] = true;
            tileCut[0x52] = true;
            tileCut[0x53] = true;
            tileCut[0x54] = true;
            tileCut[110] = true;
            tileCut[0x71] = true;
            tileCut[0x73] = true;
            tileAlch[0x52] = true;
            tileAlch[0x53] = true;
            tileAlch[0x54] = true;
            tileLavaDeath[0x68] = true;
            tileLavaDeath[110] = true;
            tileLavaDeath[0x71] = true;
            tileLavaDeath[0x73] = true;
            tileSolid[0x7f] = true;
            tileSolid[130] = true;
            tileBlockLight[130] = true;
            tileBlockLight[0x83] = true;
            tileSolid[0x6b] = true;
            tileBlockLight[0x6b] = true;
            tileSolid[0x6c] = true;
            tileBlockLight[0x6c] = true;
            tileSolid[0x6f] = true;
            tileBlockLight[0x6f] = true;
            tileSolid[0x6d] = true;
            tileBlockLight[0x6d] = true;
            tileSolid[110] = false;
            tileNoAttach[110] = true;
            tileNoFail[110] = true;
            tileSolid[0x70] = true;
            tileBlockLight[0x70] = true;
            tileSolid[0x74] = true;
            tileBlockLight[0x74] = true;
            tileSolid[0x75] = true;
            tileBlockLight[0x75] = true;
            tileSolid[0x7b] = true;
            tileBlockLight[0x7b] = true;
            tileSolid[0x76] = true;
            tileBlockLight[0x76] = true;
            tileSolid[0x77] = true;
            tileBlockLight[0x77] = true;
            tileSolid[120] = true;
            tileBlockLight[120] = true;
            tileSolid[0x79] = true;
            tileBlockLight[0x79] = true;
            tileSolid[0x7a] = true;
            tileBlockLight[0x7a] = true;
            tileBlockLight[0x73] = true;
            tileSolid[0] = true;
            tileBlockLight[0] = true;
            tileSolid[1] = true;
            tileBlockLight[1] = true;
            tileSolid[2] = true;
            tileBlockLight[2] = true;
            tileSolid[3] = false;
            tileNoAttach[3] = true;
            tileNoFail[3] = true;
            tileSolid[4] = false;
            tileNoAttach[4] = true;
            tileNoFail[4] = true;
            tileNoFail[0x18] = true;
            tileSolid[5] = false;
            tileSolid[6] = true;
            tileBlockLight[6] = true;
            tileSolid[7] = true;
            tileBlockLight[7] = true;
            tileSolid[8] = true;
            tileBlockLight[8] = true;
            tileSolid[9] = true;
            tileBlockLight[9] = true;
            tileBlockLight[10] = true;
            tileSolid[10] = true;
            tileNoAttach[10] = true;
            tileBlockLight[10] = true;
            tileSolid[11] = false;
            tileSolidTop[0x13] = true;
            tileSolid[0x13] = true;
            tileSolid[0x16] = true;
            tileSolid[0x17] = true;
            tileSolid[0x19] = true;
            tileSolid[30] = true;
            tileNoFail[0x20] = true;
            tileBlockLight[0x20] = true;
            tileSolid[0x25] = true;
            tileBlockLight[0x25] = true;
            tileSolid[0x26] = true;
            tileBlockLight[0x26] = true;
            tileSolid[0x27] = true;
            tileBlockLight[0x27] = true;
            tileSolid[40] = true;
            tileBlockLight[40] = true;
            tileSolid[0x29] = true;
            tileBlockLight[0x29] = true;
            tileSolid[0x2b] = true;
            tileBlockLight[0x2b] = true;
            tileSolid[0x2c] = true;
            tileBlockLight[0x2c] = true;
            tileSolid[0x2d] = true;
            tileBlockLight[0x2d] = true;
            tileSolid[0x2e] = true;
            tileBlockLight[0x2e] = true;
            tileSolid[0x2f] = true;
            tileBlockLight[0x2f] = true;
            tileSolid[0x30] = true;
            tileBlockLight[0x30] = true;
            tileSolid[0x35] = true;
            tileBlockLight[0x35] = true;
            tileSolid[0x36] = true;
            tileBlockLight[0x34] = true;
            tileSolid[0x38] = true;
            tileBlockLight[0x38] = true;
            tileSolid[0x39] = true;
            tileBlockLight[0x39] = true;
            tileSolid[0x3a] = true;
            tileBlockLight[0x3a] = true;
            tileSolid[0x3b] = true;
            tileBlockLight[0x3b] = true;
            tileSolid[60] = true;
            tileBlockLight[60] = true;
            tileSolid[0x3f] = true;
            tileBlockLight[0x3f] = true;
            tileStone[0x3f] = true;
            tileStone[130] = true;
            tileSolid[0x40] = true;
            tileBlockLight[0x40] = true;
            tileStone[0x40] = true;
            tileSolid[0x41] = true;
            tileBlockLight[0x41] = true;
            tileStone[0x41] = true;
            tileSolid[0x42] = true;
            tileBlockLight[0x42] = true;
            tileStone[0x42] = true;
            tileSolid[0x43] = true;
            tileBlockLight[0x43] = true;
            tileStone[0x43] = true;
            tileSolid[0x44] = true;
            tileBlockLight[0x44] = true;
            tileStone[0x44] = true;
            tileSolid[0x4b] = true;
            tileBlockLight[0x4b] = true;
            tileSolid[0x4c] = true;
            tileBlockLight[0x4c] = true;
            tileSolid[70] = true;
            tileBlockLight[70] = true;
            tileNoFail[50] = true;
            tileNoAttach[50] = true;
            tileDungeon[0x29] = true;
            tileDungeon[0x2b] = true;
            tileDungeon[0x2c] = true;
            tileBlockLight[30] = true;
            tileBlockLight[0x19] = true;
            tileBlockLight[0x17] = true;
            tileBlockLight[0x16] = true;
            tileBlockLight[0x3e] = true;
            tileSolidTop[0x12] = true;
            tileSolidTop[14] = true;
            tileSolidTop[0x10] = true;
            tileSolidTop[0x72] = true;
            tileNoAttach[20] = true;
            tileNoAttach[0x13] = true;
            tileNoAttach[13] = true;
            tileNoAttach[14] = true;
            tileNoAttach[15] = true;
            tileNoAttach[0x10] = true;
            tileNoAttach[0x11] = true;
            tileNoAttach[0x12] = true;
            tileNoAttach[0x13] = true;
            tileNoAttach[0x15] = true;
            tileNoAttach[0x1b] = true;
            tileNoAttach[0x72] = true;
            tileTable[14] = true;
            tileTable[0x12] = true;
            tileTable[0x13] = true;
            tileTable[0x72] = true;
            tileNoAttach[0x56] = true;
            tileNoAttach[0x57] = true;
            tileNoAttach[0x58] = true;
            tileNoAttach[0x59] = true;
            tileNoAttach[90] = true;
            tileLavaDeath[0x56] = true;
            tileLavaDeath[0x57] = true;
            tileLavaDeath[0x58] = true;
            tileLavaDeath[0x59] = true;
            tileLavaDeath[0x7d] = true;
            tileLavaDeath[0x7e] = true;
            tileLavaDeath[0x65] = true;
            tileTable[0x65] = true;
            tileNoAttach[0x65] = true;
            tileLavaDeath[0x66] = true;
            tileNoAttach[0x66] = true;
            tileNoAttach[0x5e] = true;
            tileNoAttach[0x5f] = true;
            tileNoAttach[0x60] = true;
            tileNoAttach[0x61] = true;
            tileNoAttach[0x62] = true;
            tileNoAttach[0x63] = true;
            tileLavaDeath[0x5e] = true;
            tileLavaDeath[0x5f] = true;
            tileLavaDeath[0x60] = true;
            tileLavaDeath[0x61] = true;
            tileLavaDeath[0x62] = true;
            tileLavaDeath[0x63] = true;
            tileLavaDeath[100] = true;
            tileLavaDeath[0x67] = true;
            tileTable[0x57] = true;
            tileTable[0x58] = true;
            tileSolidTop[0x57] = true;
            tileSolidTop[0x58] = true;
            tileSolidTop[0x65] = true;
            tileNoAttach[0x5b] = true;
            tileLavaDeath[0x5b] = true;
            tileNoAttach[0x5c] = true;
            tileLavaDeath[0x5c] = true;
            tileNoAttach[0x5d] = true;
            tileLavaDeath[0x5d] = true;
            tileWaterDeath[4] = true;
            tileWaterDeath[0x33] = true;
            tileWaterDeath[0x5d] = true;
            tileWaterDeath[0x62] = true;
            tileLavaDeath[3] = true;
            tileLavaDeath[5] = true;
            tileLavaDeath[10] = true;
            tileLavaDeath[11] = true;
            tileLavaDeath[12] = true;
            tileLavaDeath[13] = true;
            tileLavaDeath[14] = true;
            tileLavaDeath[15] = true;
            tileLavaDeath[0x10] = true;
            tileLavaDeath[0x11] = true;
            tileLavaDeath[0x12] = true;
            tileLavaDeath[0x13] = true;
            tileLavaDeath[20] = true;
            tileLavaDeath[0x1b] = true;
            tileLavaDeath[0x1c] = true;
            tileLavaDeath[0x1d] = true;
            tileLavaDeath[0x20] = true;
            tileLavaDeath[0x21] = true;
            tileLavaDeath[0x22] = true;
            tileLavaDeath[0x23] = true;
            tileLavaDeath[0x24] = true;
            tileLavaDeath[0x2a] = true;
            tileLavaDeath[0x31] = true;
            tileLavaDeath[50] = true;
            tileLavaDeath[0x34] = true;
            tileLavaDeath[0x37] = true;
            tileLavaDeath[0x3d] = true;
            tileLavaDeath[0x3e] = true;
            tileLavaDeath[0x45] = true;
            tileLavaDeath[0x47] = true;
            tileLavaDeath[0x48] = true;
            tileLavaDeath[0x49] = true;
            tileLavaDeath[0x4a] = true;
            tileLavaDeath[0x4f] = true;
            tileLavaDeath[80] = true;
            tileLavaDeath[0x51] = true;
            tileLavaDeath[0x6a] = true;
            wallHouse[1] = true;
            wallHouse[4] = true;
            wallHouse[5] = true;
            wallHouse[6] = true;
            wallHouse[10] = true;
            wallHouse[11] = true;
            wallHouse[12] = true;
            wallHouse[0x10] = true;
            wallHouse[0x11] = true;
            wallHouse[0x12] = true;
            wallHouse[0x13] = true;
            wallHouse[20] = true;
            wallHouse[0x15] = true;
            wallHouse[0x16] = true;
            wallHouse[0x17] = true;
            wallHouse[0x18] = true;
            wallHouse[0x19] = true;
            wallHouse[0x1a] = true;
            wallHouse[0x1b] = true;
            wallHouse[0x1d] = true;
            wallHouse[30] = true;
            wallHouse[0x1f] = true;
            for (int k = 0; k < 0x20; k++)
            {
                switch (k)
                {
                    case 20:
                        wallBlend[k] = 14;
                        break;

                    case 0x13:
                        wallBlend[k] = 9;
                        break;

                    case 0x12:
                        wallBlend[k] = 8;
                        break;

                    case 0x11:
                        wallBlend[k] = 7;
                        break;

                    case 0x10:
                        wallBlend[k] = 2;
                        break;

                    default:
                        wallBlend[k] = k;
                        break;
                }
            }
            tileNoFail[0x20] = true;
            tileNoFail[0x3d] = true;
            tileNoFail[0x45] = true;
            tileNoFail[0x49] = true;
            tileNoFail[0x4a] = true;
            tileNoFail[0x52] = true;
            tileNoFail[0x53] = true;
            tileNoFail[0x54] = true;
            tileNoFail[110] = true;
            tileNoFail[0x71] = true;
            for (int m = 0; m < maxTileSets; m++)    //CHANGED: orig 150
            {
                tileName[m] = "";
                if (tileSolid[m])
                {
                    tileNoSunLight[m] = true;
                }
            }
            tileNoSunLight[0x13] = false;
            tileNoSunLight[11] = true;
            tileName[13] = "Bottle";
            tileName[14] = "Table";
            tileName[15] = "Chair";
            tileName[0x10] = "Anvil";
            tileName[0x11] = "Furnace";
            tileName[0x12] = "Workbench";
            tileName[0x1a] = "Demon Altar";
            tileName[0x4d] = "Hellforge";
            tileName[0x56] = "Loom";
            tileName[0x5e] = "Keg";
            tileName[0x60] = "Cooking Pot";
            tileName[0x65] = "Bookcase";
            tileName[0x6a] = "Sawmill";
            tileName[0x72] = "Tinkerer's Workshop";
            tileName[0x85] = "Adamantite Forge";
            tileName[0x86] = "Mythril Anvil";

            for (int n = 0; n < maxMenuItems; n++)
            {
                this.menuItemScale[n] = 0.8f;
            }
            for (int num7 = 0; num7 < 0x7d1; num7++)
            {
                dust[num7] = new Dust();
            }
            for (int num8 = 0; num8 < 0xc9; num8++)
            {
                Main.item[num8] = new Item();
            }
            for (int num9 = 0; num9 < 0xc9; num9++)
            {
                npc[num9] = new NPC();
                npc[num9].whoAmI = num9;
            }
            for (int num10 = 0; num10 < 0x100; num10++)
            {
                player[num10] = new Player();
            }
            for (int num11 = 0; num11 < 0x3e9; num11++)
            {
                projectile[num11] = new Projectile();
            }
            for (int num12 = 0; num12 < 0xc9; num12++)
            {
                gore[num12] = new Gore();
            }
            for (int num13 = 0; num13 < 100; num13++)
            {
                cloud[num13] = new Cloud();
            }
            for (int num14 = 0; num14 < 100; num14++)
            {
                combatText[num14] = new CombatText();
            }
            for (int num15 = 0; num15 < 20; num15++)
            {
                itemText[num15] = new ItemText();
            }
            for (int num16 = 0; num16 < maxItemTypes; num16++) //CHANGED, orig 0x25b
            {
                Item item = new Item();
                item.SetDefaults(num16, false);
                itemName[num16] = item.name;
                if (item.headSlot > 0)
                {
                    Item.headType[item.headSlot] = item.type;
                }
                if (item.bodySlot > 0)
                {
                    Item.bodyType[item.bodySlot] = item.type;
                }
                if (item.legSlot > 0)
                {
                    Item.legType[item.legSlot] = item.type;
                }
            }
            for (int num17 = 0; num17 < Recipe.maxRecipes; num17++)
            {
                recipe[num17] = new Recipe();
                availableRecipeY[num17] = 0x41 * num17;
            }
            Recipe.SetupRecipes();
            for (int num18 = 0; num18 < numChatLines; num18++)
            {
                chatLine[num18] = new ChatLine();
            }
            for (int num19 = 0; num19 < Liquid.resLiquid; num19++)
            {
                liquid[num19] = new Liquid();
            }
            for (int num20 = 0; num20 < 0x2710; num20++)
            {
                liquidBuffer[num20] = new LiquidBuffer();
            }
            this.shop[0] = new Chest();
            this.shop[1] = new Chest();
            this.shop[1].SetupShop(1);
            this.shop[2] = new Chest();
            this.shop[2].SetupShop(2);
            this.shop[3] = new Chest();
            this.shop[3].SetupShop(3);
            this.shop[4] = new Chest();
            this.shop[4].SetupShop(4);
            this.shop[5] = new Chest();
            this.shop[5].SetupShop(5);
            this.shop[6] = new Chest();
            this.shop[6].SetupShop(6);
            this.shop[7] = new Chest();
            this.shop[7].SetupShop(7);
            this.shop[8] = new Chest();
            this.shop[8].SetupShop(8);
            this.shop[9] = new Chest();
            this.shop[9].SetupShop(9);
            teamColor[0] = Color.White;
            teamColor[1] = new Color(230, 40, 20);
            teamColor[2] = new Color(20, 200, 30);
            teamColor[3] = new Color(0x4b, 90, 0xff);
            teamColor[4] = new Color(200, 180, 0);
            if (menuMode == 1)
            {
                LoadPlayers();
            }
            Netplay.Init();
            /*if (skipMenu) // CHANGED: wasnt working so made new skipmenu (line 17280)
            {
                WorldGen.clearWorld();
                gameMenu = false;
                LoadPlayers();
                player[myPlayer] = (Player)loadPlayer[0].Clone();
                PlayerPath = loadPlayerPath[0];
                LoadWorlds();
                WorldGen.generateWorld(-1);
                WorldGen.EveryTileFrame();
                player[myPlayer].Spawn();
            }
            else
            {*/
                IntPtr systemMenu = GetSystemMenu(base.Window.Handle, false);
                int menuItemCount = GetMenuItemCount(systemMenu);
                RemoveMenu(systemMenu, menuItemCount - 1, 0x400);
            //}
            if (!dedServ)
            {
                this.graphics.PreferredBackBufferWidth = screenWidth;
                this.graphics.PreferredBackBufferHeight = screenHeight;
                this.graphics.ApplyChanges();
                base.Initialize();
                base.Window.AllowUserResizing = true;
                this.OpenSettings();
                this.OpenRecent();
                Star.SpawnStars();
                foreach (DisplayMode mode in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes)
                {
                    if (((mode.Width < minScreenW) || (mode.Height < minScreenH)) || ((mode.Width > maxScreenW) || (mode.Height > maxScreenH)))
                    {
                        continue;
                    }
                    bool flag = true;
                    for (int num22 = 0; num22 < this.numDisplayModes; num22++)
                    {
                        if ((mode.Width == this.displayWidth[num22]) && (mode.Height == this.displayHeight[num22]))
                        {
                            flag = false;
                            break;
                        }
                    }
                    if (flag)
                    {
                        this.displayHeight[this.numDisplayModes] = mode.Height;
                        this.displayWidth[this.numDisplayModes] = mode.Width;
                        this.numDisplayModes++;
                    }
                }
                if (autoJoin)
                {
                    LoadPlayers();
                    menuMode = 1;
                    menuMultiplayer = true;
                }
                fpsTimer.Start();
                updateTimer.Start();
            }
            if(Mods.ModMain.skipMenu)
            {
                Mods.ModMain.skipMenus();   //CHANGED: Try to skip menus
            }
        }
Пример #3
0
        // Token: 0x06000170 RID: 368 RVA: 0x0002BA7C File Offset: 0x00029C7C
        public static void NewText(Item newItem, int stack, bool noStack = false, bool longText = false)
        {
            bool flag = newItem.type >= 71 && newItem.type <= 74;

            if (!Main.showItemText)
            {
                return;
            }
            if (newItem.Name == null || !newItem.active)
            {
                return;
            }
            if (Main.netMode == 2)
            {
                return;
            }
            for (int i = 0; i < 20; i++)
            {
                if (Main.itemText[i].active && (Main.itemText[i].name == newItem.AffixName() || (flag && Main.itemText[i].coinText)) && !Main.itemText[i].NoStack && !noStack)
                {
                    string text = string.Concat(new object[]
                    {
                        newItem.Name,
                        " (",
                        Main.itemText[i].stack + stack,
                        ")"
                    });
                    string text2 = newItem.Name;
                    if (Main.itemText[i].stack > 1)
                    {
                        text2 = string.Concat(new object[]
                        {
                            text2,
                            " (",
                            Main.itemText[i].stack,
                            ")"
                        });
                    }
                    Vector2 vector = Main.fontMouseText.MeasureString(text2);
                    vector = Main.fontMouseText.MeasureString(text);
                    if (Main.itemText[i].lifeTime < 0)
                    {
                        Main.itemText[i].scale = 1f;
                    }
                    if (Main.itemText[i].lifeTime < 60)
                    {
                        Main.itemText[i].lifeTime = 60;
                    }
                    if (flag && Main.itemText[i].coinText)
                    {
                        int num = 0;
                        if (newItem.type == 71)
                        {
                            num += newItem.stack;
                        }
                        else if (newItem.type == 72)
                        {
                            num += 100 * newItem.stack;
                        }
                        else if (newItem.type == 73)
                        {
                            num += 10000 * newItem.stack;
                        }
                        else if (newItem.type == 74)
                        {
                            num += 1000000 * newItem.stack;
                        }
                        Main.itemText[i].coinValue += num;
                        text   = ItemText.ValueToName(Main.itemText[i].coinValue);
                        vector = Main.fontMouseText.MeasureString(text);
                        Main.itemText[i].name = text;
                        if (Main.itemText[i].coinValue >= 1000000)
                        {
                            if (Main.itemText[i].lifeTime < 300)
                            {
                                Main.itemText[i].lifeTime = 300;
                            }
                            Main.itemText[i].color = new Color(220, 220, 198);
                        }
                        else if (Main.itemText[i].coinValue >= 10000)
                        {
                            if (Main.itemText[i].lifeTime < 240)
                            {
                                Main.itemText[i].lifeTime = 240;
                            }
                            Main.itemText[i].color = new Color(224, 201, 92);
                        }
                        else if (Main.itemText[i].coinValue >= 100)
                        {
                            if (Main.itemText[i].lifeTime < 180)
                            {
                                Main.itemText[i].lifeTime = 180;
                            }
                            Main.itemText[i].color = new Color(181, 192, 193);
                        }
                        else if (Main.itemText[i].coinValue >= 1)
                        {
                            if (Main.itemText[i].lifeTime < 120)
                            {
                                Main.itemText[i].lifeTime = 120;
                            }
                            Main.itemText[i].color = new Color(246, 138, 96);
                        }
                    }
                    Main.itemText[i].stack     += stack;
                    Main.itemText[i].scale      = 0f;
                    Main.itemText[i].rotation   = 0f;
                    Main.itemText[i].position.X = newItem.position.X + (float)newItem.width * 0.5f - vector.X * 0.5f;
                    Main.itemText[i].position.Y = newItem.position.Y + (float)newItem.height * 0.25f - vector.Y * 0.5f;
                    Main.itemText[i].velocity.Y = -7f;
                    if (Main.itemText[i].coinText)
                    {
                        Main.itemText[i].stack = 1;
                    }
                    return;
                }
            }
            int num2 = -1;

            for (int j = 0; j < 20; j++)
            {
                if (!Main.itemText[j].active)
                {
                    num2 = j;
                    break;
                }
            }
            if (num2 == -1)
            {
                double num3 = (double)Main.bottomWorld;
                for (int k = 0; k < 20; k++)
                {
                    if (num3 > (double)Main.itemText[k].position.Y)
                    {
                        num2 = k;
                        num3 = (double)Main.itemText[k].position.Y;
                    }
                }
            }
            if (num2 >= 0)
            {
                string text3 = newItem.AffixName();
                if (stack > 1)
                {
                    text3 = string.Concat(new object[]
                    {
                        text3,
                        " (",
                        stack,
                        ")"
                    });
                }
                Vector2 vector2 = Main.fontMouseText.MeasureString(text3);
                Main.itemText[num2].alpha      = 1f;
                Main.itemText[num2].alphaDir   = -1;
                Main.itemText[num2].active     = true;
                Main.itemText[num2].scale      = 0f;
                Main.itemText[num2].NoStack    = noStack;
                Main.itemText[num2].rotation   = 0f;
                Main.itemText[num2].position.X = newItem.position.X + (float)newItem.width * 0.5f - vector2.X * 0.5f;
                Main.itemText[num2].position.Y = newItem.position.Y + (float)newItem.height * 0.25f - vector2.Y * 0.5f;
                Main.itemText[num2].color      = Color.White;
                if (newItem.rare == 1)
                {
                    Main.itemText[num2].color = new Color(150, 150, 255);
                }
                else if (newItem.rare == 2)
                {
                    Main.itemText[num2].color = new Color(150, 255, 150);
                }
                else if (newItem.rare == 3)
                {
                    Main.itemText[num2].color = new Color(255, 200, 150);
                }
                else if (newItem.rare == 4)
                {
                    Main.itemText[num2].color = new Color(255, 150, 150);
                }
                else if (newItem.rare == 5)
                {
                    Main.itemText[num2].color = new Color(255, 150, 255);
                }
                else if (newItem.rare == -11)
                {
                    Main.itemText[num2].color = new Color(255, 175, 0);
                }
                else if (newItem.rare == -1)
                {
                    Main.itemText[num2].color = new Color(130, 130, 130);
                }
                else if (newItem.rare == 6)
                {
                    Main.itemText[num2].color = new Color(210, 160, 255);
                }
                else if (newItem.rare == 7)
                {
                    Main.itemText[num2].color = new Color(150, 255, 10);
                }
                else if (newItem.rare == 8)
                {
                    Main.itemText[num2].color = new Color(255, 255, 10);
                }
                else if (newItem.rare == 9)
                {
                    Main.itemText[num2].color = new Color(5, 200, 255);
                }
                else if (newItem.rare == 10)
                {
                    Main.itemText[num2].color = new Color(255, 40, 100);
                }
                else if (newItem.rare >= 11)
                {
                    Main.itemText[num2].color = new Color(180, 40, 255);
                }
                Main.itemText[num2].expert     = newItem.expert;
                Main.itemText[num2].name       = newItem.AffixName();
                Main.itemText[num2].stack      = stack;
                Main.itemText[num2].velocity.Y = -7f;
                Main.itemText[num2].lifeTime   = 60;
                if (longText)
                {
                    Main.itemText[num2].lifeTime *= 5;
                }
                Main.itemText[num2].coinValue = 0;
                Main.itemText[num2].coinText  = (newItem.type >= 71 && newItem.type <= 74);
                if (Main.itemText[num2].coinText)
                {
                    if (newItem.type == 71)
                    {
                        Main.itemText[num2].coinValue += Main.itemText[num2].stack;
                    }
                    else if (newItem.type == 72)
                    {
                        Main.itemText[num2].coinValue += 100 * Main.itemText[num2].stack;
                    }
                    else if (newItem.type == 73)
                    {
                        Main.itemText[num2].coinValue += 10000 * Main.itemText[num2].stack;
                    }
                    else if (newItem.type == 74)
                    {
                        Main.itemText[num2].coinValue += 1000000 * Main.itemText[num2].stack;
                    }
                    Main.itemText[num2].ValueToName();
                    Main.itemText[num2].stack = 1;
                    int num4 = num2;
                    if (Main.itemText[num4].coinValue >= 1000000)
                    {
                        if (Main.itemText[num4].lifeTime < 300)
                        {
                            Main.itemText[num4].lifeTime = 300;
                        }
                        Main.itemText[num4].color = new Color(220, 220, 198);
                        return;
                    }
                    if (Main.itemText[num4].coinValue >= 10000)
                    {
                        if (Main.itemText[num4].lifeTime < 240)
                        {
                            Main.itemText[num4].lifeTime = 240;
                        }
                        Main.itemText[num4].color = new Color(224, 201, 92);
                        return;
                    }
                    if (Main.itemText[num4].coinValue >= 100)
                    {
                        if (Main.itemText[num4].lifeTime < 180)
                        {
                            Main.itemText[num4].lifeTime = 180;
                        }
                        Main.itemText[num4].color = new Color(181, 192, 193);
                        return;
                    }
                    if (Main.itemText[num4].coinValue >= 1)
                    {
                        if (Main.itemText[num4].lifeTime < 120)
                        {
                            Main.itemText[num4].lifeTime = 120;
                        }
                        Main.itemText[num4].color = new Color(246, 138, 96);
                    }
                }
                return;
            }
        }
Пример #4
0
        public static void NewText(Item newItem, int stack, bool noStack = false, bool longText = false)
        {
            bool flag = newItem.itemId >= 71 && newItem.itemId <= 74;

            if (!Main.showItemText || newItem.name == null || (!newItem.active || Main.netMode == 2))
            {
                return;
            }
            for (int index = 0; index < 20; ++index)
            {
                if (Main.itemText[index].active && (Main.itemText[index].name == newItem.AffixName() || flag && Main.itemText[index].coinText) && (!Main.itemText[index].NoStack && !noStack))
                {
                    string text1 = string.Concat(new object[4]
                    {
                        (object)newItem.name,
                        (object)" (",
                        (object)(Main.itemText[index].stack + stack),
                        (object)")"
                    });
                    string text2 = newItem.name;
                    if (Main.itemText[index].stack > 1)
                    {
                        text2 = string.Concat(new object[4]
                        {
                            (object)text2,
                            (object)" (",
                            (object)Main.itemText[index].stack,
                            (object)")"
                        });
                    }
                    Main.fontMouseText.MeasureString(text2);
                    Vector2 vector2 = Main.fontMouseText.MeasureString(text1);
                    if (Main.itemText[index].lifeTime < 0)
                    {
                        Main.itemText[index].scale = 1f;
                    }
                    if (Main.itemText[index].lifeTime < 60)
                    {
                        Main.itemText[index].lifeTime = 60;
                    }
                    if (flag && Main.itemText[index].coinText)
                    {
                        int num = 0;
                        if (newItem.itemId == 71)
                        {
                            num += newItem.stack;
                        }
                        else if (newItem.itemId == 72)
                        {
                            num += 100 * newItem.stack;
                        }
                        else if (newItem.itemId == 73)
                        {
                            num += 10000 * newItem.stack;
                        }
                        else if (newItem.itemId == 74)
                        {
                            num += 1000000 * newItem.stack;
                        }
                        Main.itemText[index].coinValue += num;
                        string text3 = ItemText.ValueToName(Main.itemText[index].coinValue);
                        vector2 = Main.fontMouseText.MeasureString(text3);
                        Main.itemText[index].name = text3;
                        if (Main.itemText[index].coinValue >= 1000000)
                        {
                            if (Main.itemText[index].lifeTime < 300)
                            {
                                Main.itemText[index].lifeTime = 300;
                            }
                            Main.itemText[index].color = new Color(220, 220, 198);
                        }
                        else if (Main.itemText[index].coinValue >= 10000)
                        {
                            if (Main.itemText[index].lifeTime < 240)
                            {
                                Main.itemText[index].lifeTime = 240;
                            }
                            Main.itemText[index].color = new Color(224, 201, 92);
                        }
                        else if (Main.itemText[index].coinValue >= 100)
                        {
                            if (Main.itemText[index].lifeTime < 180)
                            {
                                Main.itemText[index].lifeTime = 180;
                            }
                            Main.itemText[index].color = new Color(181, 192, 193);
                        }
                        else if (Main.itemText[index].coinValue >= 1)
                        {
                            if (Main.itemText[index].lifeTime < 120)
                            {
                                Main.itemText[index].lifeTime = 120;
                            }
                            Main.itemText[index].color = new Color(246, 138, 96);
                        }
                    }
                    Main.itemText[index].stack     += stack;
                    Main.itemText[index].scale      = 0.0f;
                    Main.itemText[index].rotation   = 0.0f;
                    Main.itemText[index].position.X = (float)((double)newItem.position.X + (double)newItem.width * 0.5 - (double)vector2.X * 0.5);
                    Main.itemText[index].position.Y = (float)((double)newItem.position.Y + (double)newItem.height * 0.25 - (double)vector2.Y * 0.5);
                    Main.itemText[index].velocity.Y = -7f;
                    if (!Main.itemText[index].coinText)
                    {
                        return;
                    }
                    Main.itemText[index].stack = 1;
                    return;
                }
            }
            int index1 = -1;

            for (int index2 = 0; index2 < 20; ++index2)
            {
                if (!Main.itemText[index2].active)
                {
                    index1 = index2;
                    break;
                }
            }
            if (index1 == -1)
            {
                double num = (double)Main.bottomWorld;
                for (int index2 = 0; index2 < 20; ++index2)
                {
                    if (num > (double)Main.itemText[index2].position.Y)
                    {
                        index1 = index2;
                        num    = (double)Main.itemText[index2].position.Y;
                    }
                }
            }
            if (index1 < 0)
            {
                return;
            }
            string text = newItem.AffixName();

            if (stack > 1)
            {
                text = string.Concat(new object[4]
                {
                    (object)text,
                    (object)" (",
                    (object)stack,
                    (object)")"
                });
            }
            Vector2 vector2_1 = Main.fontMouseText.MeasureString(text);

            Main.itemText[index1].alpha      = 1f;
            Main.itemText[index1].alphaDir   = -1;
            Main.itemText[index1].active     = true;
            Main.itemText[index1].scale      = 0.0f;
            Main.itemText[index1].NoStack    = noStack;
            Main.itemText[index1].rotation   = 0.0f;
            Main.itemText[index1].position.X = (float)((double)newItem.position.X + (double)newItem.width * 0.5 - (double)vector2_1.X * 0.5);
            Main.itemText[index1].position.Y = (float)((double)newItem.position.Y + (double)newItem.height * 0.25 - (double)vector2_1.Y * 0.5);
            Main.itemText[index1].color      = Color.White;
            if (newItem.rare == 1)
            {
                Main.itemText[index1].color = new Color(150, 150, (int)byte.MaxValue);
            }
            else if (newItem.rare == 2)
            {
                Main.itemText[index1].color = new Color(150, (int)byte.MaxValue, 150);
            }
            else if (newItem.rare == 3)
            {
                Main.itemText[index1].color = new Color((int)byte.MaxValue, 200, 150);
            }
            else if (newItem.rare == 4)
            {
                Main.itemText[index1].color = new Color((int)byte.MaxValue, 150, 150);
            }
            else if (newItem.rare == 5)
            {
                Main.itemText[index1].color = new Color((int)byte.MaxValue, 150, (int)byte.MaxValue);
            }
            else if (newItem.rare == -11)
            {
                Main.itemText[index1].color = new Color((int)byte.MaxValue, 175, 0);
            }
            else if (newItem.rare == -1)
            {
                Main.itemText[index1].color = new Color(130, 130, 130);
            }
            else if (newItem.rare == 6)
            {
                Main.itemText[index1].color = new Color(210, 160, (int)byte.MaxValue);
            }
            else if (newItem.rare == 7)
            {
                Main.itemText[index1].color = new Color(150, (int)byte.MaxValue, 10);
            }
            else if (newItem.rare == 8)
            {
                Main.itemText[index1].color = new Color((int)byte.MaxValue, (int)byte.MaxValue, 10);
            }
            else if (newItem.rare == 9)
            {
                Main.itemText[index1].color = new Color(5, 200, (int)byte.MaxValue);
            }
            else if (newItem.rare == 10)
            {
                Main.itemText[index1].color = new Color((int)byte.MaxValue, 40, 100);
            }
            else if (newItem.rare >= 11)
            {
                Main.itemText[index1].color = new Color(180, 40, (int)byte.MaxValue);
            }
            Main.itemText[index1].expert     = newItem.expert;
            Main.itemText[index1].name       = newItem.AffixName();
            Main.itemText[index1].stack      = stack;
            Main.itemText[index1].velocity.Y = -7f;
            Main.itemText[index1].lifeTime   = 60;
            if (longText)
            {
                Main.itemText[index1].lifeTime *= 5;
            }
            Main.itemText[index1].coinValue = 0;
            Main.itemText[index1].coinText  = newItem.itemId >= 71 && newItem.itemId <= 74;
            if (!Main.itemText[index1].coinText)
            {
                return;
            }
            if (newItem.itemId == 71)
            {
                Main.itemText[index1].coinValue += Main.itemText[index1].stack;
            }
            else if (newItem.itemId == 72)
            {
                Main.itemText[index1].coinValue += 100 * Main.itemText[index1].stack;
            }
            else if (newItem.itemId == 73)
            {
                Main.itemText[index1].coinValue += 10000 * Main.itemText[index1].stack;
            }
            else if (newItem.itemId == 74)
            {
                Main.itemText[index1].coinValue += 1000000 * Main.itemText[index1].stack;
            }
            Main.itemText[index1].ValueToName();
            Main.itemText[index1].stack = 1;
            int index3 = index1;

            if (Main.itemText[index3].coinValue >= 1000000)
            {
                if (Main.itemText[index3].lifeTime < 300)
                {
                    Main.itemText[index3].lifeTime = 300;
                }
                Main.itemText[index3].color = new Color(220, 220, 198);
            }
            else if (Main.itemText[index3].coinValue >= 10000)
            {
                if (Main.itemText[index3].lifeTime < 240)
                {
                    Main.itemText[index3].lifeTime = 240;
                }
                Main.itemText[index3].color = new Color(224, 201, 92);
            }
            else if (Main.itemText[index3].coinValue >= 100)
            {
                if (Main.itemText[index3].lifeTime < 180)
                {
                    Main.itemText[index3].lifeTime = 180;
                }
                Main.itemText[index3].color = new Color(181, 192, 193);
            }
            else
            {
                if (Main.itemText[index3].coinValue < 1)
                {
                    return;
                }
                if (Main.itemText[index3].lifeTime < 120)
                {
                    Main.itemText[index3].lifeTime = 120;
                }
                Main.itemText[index3].color = new Color(246, 138, 96);
            }
        }
Пример #5
0
 public static void NewText(Item newItem, int stack)
 {
     if ((Main.showItemText && ((newItem.name != null) && newItem.active)) && (Main.netMode != 2))
     {
         for (int i = 0; i < 20; i++)
         {
             if (Main.itemText[i].active && (Main.itemText[i].name == newItem.name))
             {
                 string text = string.Concat(new object[] { newItem.name, " (", Main.itemText[i].stack + stack, ")" });
                 string name = newItem.name;
                 if (Main.itemText[i].stack > 1)
                 {
                     object obj2 = name;
                     name = string.Concat(new object[] { obj2, " (", Main.itemText[i].stack, ")" });
                 }
                 Vector2 vector = Main.fontMouseText.MeasureString(name);
                 vector = Main.fontMouseText.MeasureString(text);
                 if (Main.itemText[i].lifeTime < 0)
                 {
                     Main.itemText[i].scale = 1f;
                 }
                 Main.itemText[i].lifeTime = 60;
                 ItemText text1 = Main.itemText[i];
                 text1.stack                += stack;
                 Main.itemText[i].scale      = 0f;
                 Main.itemText[i].rotation   = 0f;
                 Main.itemText[i].position.X = (newItem.position.X + (newItem.width * 0.5f)) - (vector.X * 0.5f);
                 Main.itemText[i].position.Y = (newItem.position.Y + (newItem.height * 0.25f)) - (vector.Y * 0.5f);
                 Main.itemText[i].velocity.Y = -7f;
                 return;
             }
         }
         int index = -1;
         for (int j = 0; j < 20; j++)
         {
             if (!Main.itemText[j].active)
             {
                 index = j;
                 break;
             }
         }
         if (index == -1)
         {
             double bottomWorld = Main.bottomWorld;
             for (int k = 0; k < 20; k++)
             {
                 if (bottomWorld > Main.itemText[k].position.Y)
                 {
                     index       = k;
                     bottomWorld = Main.itemText[k].position.Y;
                 }
             }
         }
         if (index >= 0)
         {
             string str3 = newItem.AffixName();
             if (stack > 1)
             {
                 object obj3 = str3;
                 str3 = string.Concat(new object[] { obj3, " (", stack, ")" });
             }
             Vector2 vector2 = Main.fontMouseText.MeasureString(str3);
             Main.itemText[index].alpha      = 1f;
             Main.itemText[index].alphaDir   = -1;
             Main.itemText[index].active     = true;
             Main.itemText[index].scale      = 0f;
             Main.itemText[index].rotation   = 0f;
             Main.itemText[index].position.X = (newItem.position.X + (newItem.width * 0.5f)) - (vector2.X * 0.5f);
             Main.itemText[index].position.Y = (newItem.position.Y + (newItem.height * 0.25f)) - (vector2.Y * 0.5f);
             Main.itemText[index].color      = Color.White;
             if (newItem.rare == 1)
             {
                 Main.itemText[index].color = new Color(150, 150, 0xff);
             }
             else if (newItem.rare == 2)
             {
                 Main.itemText[index].color = new Color(150, 0xff, 150);
             }
             else if (newItem.rare == 3)
             {
                 Main.itemText[index].color = new Color(0xff, 200, 150);
             }
             else if (newItem.rare == 4)
             {
                 Main.itemText[index].color = new Color(0xff, 150, 150);
             }
             else if (newItem.rare == 5)
             {
                 Main.itemText[index].color = new Color(0xff, 150, 0xff);
             }
             else if (newItem.rare == -1)
             {
                 Main.itemText[index].color = new Color(130, 130, 130);
             }
             else if (newItem.rare == 6)
             {
                 Main.itemText[index].color = new Color(210, 160, 0xff);
             }
             Main.itemText[index].name       = newItem.AffixName();
             Main.itemText[index].stack      = stack;
             Main.itemText[index].velocity.Y = -7f;
             Main.itemText[index].lifeTime   = 60;
         }
     }
 }
Пример #6
0
        private void ValueToName()
        {
            int num1      = 0;
            int num2      = 0;
            int num3      = 0;
            int num4      = 0;
            int coinValue = this.coinValue;

            while (coinValue > 0)
            {
                if (coinValue >= 1000000)
                {
                    coinValue -= 1000000;
                    ++num1;
                }
                else if (coinValue >= 10000)
                {
                    coinValue -= 10000;
                    ++num2;
                }
                else if (coinValue >= 100)
                {
                    coinValue -= 100;
                    ++num3;
                }
                else if (coinValue >= 1)
                {
                    --coinValue;
                    ++num4;
                }
            }
            this.name = "";
            if (num1 > 0)
            {
                ItemText itemText = this;
                string   str      = itemText.name + (object)num1 + string.Format(" {0} ", (object)Language.GetTextValue("Currency.Platinum"));
                itemText.name = str;
            }
            if (num2 > 0)
            {
                ItemText itemText = this;
                string   str      = itemText.name + (object)num2 + string.Format(" {0} ", (object)Language.GetTextValue("Currency.Gold"));
                itemText.name = str;
            }
            if (num3 > 0)
            {
                ItemText itemText = this;
                string   str      = itemText.name + (object)num3 + string.Format(" {0} ", (object)Language.GetTextValue("Currency.Silver"));
                itemText.name = str;
            }
            if (num4 > 0)
            {
                ItemText itemText = this;
                string   str      = itemText.name + (object)num4 + string.Format(" {0} ", (object)Language.GetTextValue("Currency.Copper"));
                itemText.name = str;
            }
            if (this.name.Length <= 1)
            {
                return;
            }
            this.name = this.name.Substring(0, this.name.Length - 1);
        }
Пример #7
0
        private void ValueToName()
        {
            int num  = 0;
            int num1 = 0;
            int num2 = 0;
            int num3 = 0;
            int num4 = this.coinValue;

            while (num4 > 0)
            {
                if (num4 >= 1000000)
                {
                    num4 = num4 - 1000000;
                    num++;
                }
                else if (num4 >= 10000)
                {
                    num4 = num4 - 10000;
                    num1++;
                }
                else if (num4 < 100)
                {
                    if (num4 < 1)
                    {
                        continue;
                    }
                    num4--;
                    num3++;
                }
                else
                {
                    num4 = num4 - 100;
                    num2++;
                }
            }
            this.name = "";
            if (num > 0)
            {
                ItemText itemText = this;
                itemText.name = string.Concat(itemText.name, num, " Platinum ");
            }
            if (num1 > 0)
            {
                ItemText itemText1 = this;
                itemText1.name = string.Concat(itemText1.name, num1, " Gold ");
            }
            if (num2 > 0)
            {
                ItemText itemText2 = this;
                itemText2.name = string.Concat(itemText2.name, num2, " Silver ");
            }
            if (num3 > 0)
            {
                ItemText itemText3 = this;
                itemText3.name = string.Concat(itemText3.name, num3, " Copper ");
            }
            if (this.name.Length > 1)
            {
                this.name = this.name.Substring(0, this.name.Length - 1);
            }
        }
Пример #8
0
        public void Update(int whoAmI)
        {
            if (!this.active)
            {
                return;
            }
            float targetScale = ItemText.TargetScale;

            this.alpha += (float)this.alphaDir * 0.01f;
            if ((double)this.alpha <= 0.7)
            {
                this.alpha    = 0.7f;
                this.alphaDir = 1;
            }
            if ((double)this.alpha >= 1.0)
            {
                this.alpha    = 1f;
                this.alphaDir = -1;
            }
            if (this.expert && this.expert)
            {
                this.color = new Color((int)(byte)Main.DiscoR, (int)(byte)Main.DiscoG, (int)(byte)Main.DiscoB, (int)Main.mouseTextColor);
            }
            bool   flag = false;
            string str1 = this.name;

            if (this.stack > 1)
            {
                str1 = str1 + " (" + (object)this.stack + ")";
            }
            Vector2 vector2_1 = Vector2.op_Multiply(Main.fontMouseText.MeasureString(str1), this.scale);
            // ISSUE: explicit reference operation
            // ISSUE: variable of a reference type
            Vector2& local1 = @vector2_1;
            // ISSUE: explicit reference operation
            double num1 = (^ local1).Y * 0.800000011920929;

            // ISSUE: explicit reference operation
            (^ local1).Y = (__Null)num1;
            Rectangle rectangle1;

            // ISSUE: explicit reference operation
            ((Rectangle)@rectangle1).\u002Ector((int)(this.position.X - vector2_1.X / 2.0), (int)(this.position.Y - vector2_1.Y / 2.0), (int)vector2_1.X, (int)vector2_1.Y);
            for (int index = 0; index < 20; ++index)
            {
                if (Main.itemText[index].active && index != whoAmI)
                {
                    string str2 = Main.itemText[index].name;
                    if (Main.itemText[index].stack > 1)
                    {
                        str2 = str2 + " (" + (object)Main.itemText[index].stack + ")";
                    }
                    Vector2 vector2_2 = Main.fontMouseText.MeasureString(str2);
                    vector2_2 = Vector2.op_Multiply(vector2_2, Main.itemText[index].scale);
                    // ISSUE: explicit reference operation
                    // ISSUE: variable of a reference type
                    Vector2& local2 = @vector2_2;
                    // ISSUE: explicit reference operation
                    double num2 = (^ local2).Y * 0.800000011920929;
                    // ISSUE: explicit reference operation
                    (^ local2).Y = (__Null)num2;
                    Rectangle rectangle2;
                    // ISSUE: explicit reference operation
                    ((Rectangle)@rectangle2).\u002Ector((int)(Main.itemText[index].position.X - vector2_2.X / 2.0), (int)(Main.itemText[index].position.Y - vector2_2.Y / 2.0), (int)vector2_2.X, (int)vector2_2.Y);
                    // ISSUE: explicit reference operation
                    if (((Rectangle)@rectangle1).Intersects(rectangle2) && (this.position.Y < Main.itemText[index].position.Y || this.position.Y == Main.itemText[index].position.Y && whoAmI < index))
                    {
                        flag = true;
                        int num3 = ItemText.numActive;
                        if (num3 > 3)
                        {
                            num3 = 3;
                        }
                        Main.itemText[index].lifeTime = ItemText.activeTime + 15 * num3;
                        this.lifeTime = ItemText.activeTime + 15 * num3;
                    }
                }
            }
            if (!flag)
            {
                // ISSUE: explicit reference operation
                // ISSUE: variable of a reference type
                Vector2& local2 = @this.velocity;
                // ISSUE: explicit reference operation
                double num2 = (^ local2).Y * 0.860000014305115;
                // ISSUE: explicit reference operation
                (^ local2).Y = (__Null)num2;
                if ((double)this.scale == (double)targetScale)
                {
                    // ISSUE: explicit reference operation
                    // ISSUE: variable of a reference type
                    Vector2& local3 = @this.velocity;
                    // ISSUE: explicit reference operation
                    double num3 = (^ local3).Y * 0.400000005960464;
                    // ISSUE: explicit reference operation
                    (^ local3).Y = (__Null)num3;
                }
            }
            else if (this.velocity.Y > -6.0)
            {
                // ISSUE: explicit reference operation
                // ISSUE: variable of a reference type
                Vector2& local2 = @this.velocity;
                // ISSUE: explicit reference operation
                double num2 = (^ local2).Y - 0.200000002980232;
                // ISSUE: explicit reference operation
                (^ local2).Y = (__Null)num2;
            }
            else
            {
                // ISSUE: explicit reference operation
                // ISSUE: variable of a reference type
                Vector2& local2 = @this.velocity;
                // ISSUE: explicit reference operation
                double num2 = (^ local2).Y * 0.860000014305115;
                // ISSUE: explicit reference operation
                (^ local2).Y = (__Null)num2;
            }
            // ISSUE: explicit reference operation
            // ISSUE: variable of a reference type
            Vector2& local4 = @this.velocity;
            // ISSUE: explicit reference operation
            double num4 = (^ local4).X * 0.930000007152557;

            // ISSUE: explicit reference operation
            (^ local4).X = (__Null)num4;
            ItemText itemText  = this;
            Vector2  vector2_3 = Vector2.op_Addition(itemText.position, this.velocity);

            itemText.position = vector2_3;
            --this.lifeTime;
            if (this.lifeTime <= 0)
            {
                this.scale -= 0.03f * targetScale;
                if ((double)this.scale < 0.1 * (double)targetScale)
                {
                    this.active = false;
                }
                this.lifeTime = 0;
            }
            else
            {
                if ((double)this.scale < (double)targetScale)
                {
                    this.scale += 0.1f * targetScale;
                }
                if ((double)this.scale <= (double)targetScale)
                {
                    return;
                }
                this.scale = targetScale;
            }
        }
Пример #9
0
        protected override void Initialize()
        {
            if (rand == null)
            {
                rand = new Random((int) DateTime.Now.Ticks);
            }
            if (WorldGen.genRand == null)
            {
                WorldGen.genRand = new Random((int) DateTime.Now.Ticks);
            }
            switch (rand.Next(5))
            {
                case 0:
                    base.Window.Title = "Terraria: Dig Peon, Dig!";
                    break;

                case 1:
                    base.Window.Title = "Terraria: Epic Dirt";
                    break;

                case 2:
                    base.Window.Title = "Terraria: Hey Guys!";
                    break;

                case 3:
                    base.Window.Title = "Terraria: Sand is Overpowered";
                    goto Label_00AD;
            }
            base.Window.Title = "Terraria: Shut Up and Dig Gaiden!";
            Label_00AD:
            tileShine[0x16] = 0x47e;
            tileShine[6] = 0x47e;
            tileShine[7] = 0x44c;
            tileShine[8] = 0x3e8;
            tileShine[9] = 0x41a;
            tileShine[12] = 0x3e8;
            tileShine[0x15] = 0x3e8;
            tileShine[0x3f] = 900;
            tileShine[0x40] = 900;
            tileShine[0x41] = 900;
            tileShine[0x42] = 900;
            tileShine[0x43] = 900;
            tileShine[0x44] = 900;
            tileShine[0x2d] = 0x76c;
            tileShine[0x2e] = 0x7d0;
            tileShine[0x2f] = 0x834;
            tileCut[3] = true;
            tileCut[0x18] = true;
            tileCut[0x1c] = true;
            tileCut[0x20] = true;
            tileCut[0x33] = true;
            tileCut[0x34] = true;
            tileCut[0x3d] = true;
            tileCut[0x3e] = true;
            tileCut[0x45] = true;
            tileCut[0x47] = true;
            tileCut[0x49] = true;
            tileCut[0x4a] = true;
            tileCut[0x52] = true;
            tileCut[0x53] = true;
            tileCut[0x54] = true;
            tileAlch[0x52] = true;
            tileAlch[0x53] = true;
            tileAlch[0x54] = true;
            tileFrameImportant[0x52] = true;
            tileFrameImportant[0x53] = true;
            tileFrameImportant[0x54] = true;
            tileFrameImportant[0x55] = true;
            tileSolid[0] = true;
            tileBlockLight[0] = true;
            tileSolid[1] = true;
            tileBlockLight[1] = true;
            tileSolid[2] = true;
            tileBlockLight[2] = true;
            tileSolid[3] = false;
            tileNoAttach[3] = true;
            tileNoFail[3] = true;
            tileSolid[4] = false;
            tileNoAttach[4] = true;
            tileNoFail[4] = true;
            tileNoFail[0x18] = true;
            tileSolid[5] = false;
            tileSolid[6] = true;
            tileBlockLight[6] = true;
            tileSolid[7] = true;
            tileBlockLight[7] = true;
            tileSolid[8] = true;
            tileBlockLight[8] = true;
            tileSolid[9] = true;
            tileBlockLight[9] = true;
            tileBlockLight[10] = true;
            tileSolid[10] = true;
            tileNoAttach[10] = true;
            tileBlockLight[10] = true;
            tileSolid[11] = false;
            tileSolidTop[0x13] = true;
            tileSolid[0x13] = true;
            tileSolid[0x16] = true;
            tileSolid[0x17] = true;
            tileSolid[0x19] = true;
            tileSolid[30] = true;
            tileNoFail[0x20] = true;
            tileBlockLight[0x20] = true;
            tileSolid[0x25] = true;
            tileBlockLight[0x25] = true;
            tileSolid[0x26] = true;
            tileBlockLight[0x26] = true;
            tileSolid[0x27] = true;
            tileBlockLight[0x27] = true;
            tileSolid[40] = true;
            tileBlockLight[40] = true;
            tileSolid[0x29] = true;
            tileBlockLight[0x29] = true;
            tileSolid[0x2b] = true;
            tileBlockLight[0x2b] = true;
            tileSolid[0x2c] = true;
            tileBlockLight[0x2c] = true;
            tileSolid[0x2d] = true;
            tileBlockLight[0x2d] = true;
            tileSolid[0x2e] = true;
            tileBlockLight[0x2e] = true;
            tileSolid[0x2f] = true;
            tileBlockLight[0x2f] = true;
            tileSolid[0x30] = true;
            tileBlockLight[0x30] = true;
            tileSolid[0x35] = true;
            tileBlockLight[0x35] = true;
            tileSolid[0x36] = true;
            tileBlockLight[0x34] = true;
            tileSolid[0x38] = true;
            tileBlockLight[0x38] = true;
            tileSolid[0x39] = true;
            tileBlockLight[0x39] = true;
            tileSolid[0x3a] = true;
            tileBlockLight[0x3a] = true;
            tileSolid[0x3b] = true;
            tileBlockLight[0x3b] = true;
            tileSolid[60] = true;
            tileBlockLight[60] = true;
            tileSolid[0x3f] = true;
            tileBlockLight[0x3f] = true;
            tileStone[0x3f] = true;
            tileSolid[0x40] = true;
            tileBlockLight[0x40] = true;
            tileStone[0x40] = true;
            tileSolid[0x41] = true;
            tileBlockLight[0x41] = true;
            tileStone[0x41] = true;
            tileSolid[0x42] = true;
            tileBlockLight[0x42] = true;
            tileStone[0x42] = true;
            tileSolid[0x43] = true;
            tileBlockLight[0x43] = true;
            tileStone[0x43] = true;
            tileSolid[0x44] = true;
            tileBlockLight[0x44] = true;
            tileStone[0x44] = true;
            tileSolid[0x4b] = true;
            tileBlockLight[0x4b] = true;
            tileSolid[0x4c] = true;
            tileBlockLight[0x4c] = true;
            tileSolid[70] = true;
            tileBlockLight[70] = true;
            tileBlockLight[0x33] = true;
            tileNoFail[50] = true;
            tileNoAttach[50] = true;
            tileDungeon[0x29] = true;
            tileDungeon[0x2b] = true;
            tileDungeon[0x2c] = true;
            tileBlockLight[30] = true;
            tileBlockLight[0x19] = true;
            tileBlockLight[0x17] = true;
            tileBlockLight[0x16] = true;
            tileBlockLight[0x3e] = true;
            tileSolidTop[0x12] = true;
            tileSolidTop[14] = true;
            tileSolidTop[0x10] = true;
            tileNoAttach[20] = true;
            tileNoAttach[0x13] = true;
            tileNoAttach[13] = true;
            tileNoAttach[14] = true;
            tileNoAttach[15] = true;
            tileNoAttach[0x10] = true;
            tileNoAttach[0x11] = true;
            tileNoAttach[0x12] = true;
            tileNoAttach[0x13] = true;
            tileNoAttach[0x15] = true;
            tileNoAttach[0x1b] = true;
            tileFrameImportant[3] = true;
            tileFrameImportant[5] = true;
            tileFrameImportant[10] = true;
            tileFrameImportant[11] = true;
            tileFrameImportant[12] = true;
            tileFrameImportant[13] = true;
            tileFrameImportant[14] = true;
            tileFrameImportant[15] = true;
            tileFrameImportant[0x10] = true;
            tileFrameImportant[0x11] = true;
            tileFrameImportant[0x12] = true;
            tileFrameImportant[20] = true;
            tileFrameImportant[0x15] = true;
            tileFrameImportant[0x18] = true;
            tileFrameImportant[0x1a] = true;
            tileFrameImportant[0x1b] = true;
            tileFrameImportant[0x1c] = true;
            tileFrameImportant[0x1d] = true;
            tileFrameImportant[0x1f] = true;
            tileFrameImportant[0x21] = true;
            tileFrameImportant[0x22] = true;
            tileFrameImportant[0x23] = true;
            tileFrameImportant[0x24] = true;
            tileFrameImportant[0x2a] = true;
            tileFrameImportant[50] = true;
            tileFrameImportant[0x37] = true;
            tileFrameImportant[0x3d] = true;
            tileFrameImportant[0x47] = true;
            tileFrameImportant[0x48] = true;
            tileFrameImportant[0x49] = true;
            tileFrameImportant[0x4a] = true;
            tileFrameImportant[0x4d] = true;
            tileFrameImportant[0x4e] = true;
            tileFrameImportant[0x4f] = true;
            tileFrameImportant[0x51] = true;
            tileTable[14] = true;
            tileTable[0x12] = true;
            tileTable[0x13] = true;
            tileWaterDeath[4] = true;
            tileWaterDeath[0x33] = true;
            tileLavaDeath[3] = true;
            tileLavaDeath[5] = true;
            tileLavaDeath[10] = true;
            tileLavaDeath[11] = true;
            tileLavaDeath[12] = true;
            tileLavaDeath[13] = true;
            tileLavaDeath[14] = true;
            tileLavaDeath[15] = true;
            tileLavaDeath[0x10] = true;
            tileLavaDeath[0x11] = true;
            tileLavaDeath[0x12] = true;
            tileLavaDeath[0x13] = true;
            tileLavaDeath[20] = true;
            tileLavaDeath[0x1b] = true;
            tileLavaDeath[0x1c] = true;
            tileLavaDeath[0x1d] = true;
            tileLavaDeath[0x20] = true;
            tileLavaDeath[0x21] = true;
            tileLavaDeath[0x22] = true;
            tileLavaDeath[0x23] = true;
            tileLavaDeath[0x24] = true;
            tileLavaDeath[0x2a] = true;
            tileLavaDeath[0x31] = true;
            tileLavaDeath[50] = true;
            tileLavaDeath[0x34] = true;
            tileLavaDeath[0x37] = true;
            tileLavaDeath[0x3d] = true;
            tileLavaDeath[0x3e] = true;
            tileLavaDeath[0x45] = true;
            tileLavaDeath[0x47] = true;
            tileLavaDeath[0x48] = true;
            tileLavaDeath[0x49] = true;
            tileLavaDeath[0x4a] = true;
            tileLavaDeath[0x4f] = true;
            tileLavaDeath[80] = true;
            tileLavaDeath[0x51] = true;
            wallHouse[1] = true;
            wallHouse[4] = true;
            wallHouse[5] = true;
            wallHouse[6] = true;
            wallHouse[10] = true;
            wallHouse[11] = true;
            wallHouse[12] = true;
            tileNoFail[0x3d] = true;
            tileNoFail[0x49] = true;
            tileNoFail[0x4a] = true;
            tileNoFail[0x52] = true;
            tileNoFail[0x53] = true;
            tileNoFail[0x54] = true;

            for (int i = 0; i < 0x56; i++)
            {
                tileName[i] = "";
            }
            tileName[13] = "Bottle";
            tileName[14] = "Table";
            tileName[15] = "Chair";
            tileName[0x10] = "Anvil";
            tileName[0x11] = "Furnace";
            tileName[0x12] = "Workbench";
            tileName[0x1a] = "Demon Altar";
            tileName[0x4d] = "Hellforge";

            tileName[254] = "Portal"; //Mod

            for (int j = 0; j < maxMenuItems; j++)
            {
                this.menuItemScale[j] = 0.8f;
            }
            for (int k = 0; k < 0x3e8; k++)
            {
                dust[k] = new Dust();
            }
            for (int m = 0; m < 0xc9; m++)
            {
                Main.item[m] = new Item();
            }
            for (int n = 0; n < 0x3e9; n++)
            {
                npc[n] = new NPC();
                npc[n].whoAmI = n;
            }
            for (int num7 = 0; num7 < 0x100; num7++)
            {
                player[num7] = new Player();
            }
            for (int num8 = 0; num8 < 0x3e9; num8++)
            {
                projectile[num8] = new Projectile();
            }
            for (int num9 = 0; num9 < 0xc9; num9++)
            {
                gore[num9] = new Gore();
            }
            for (int num10 = 0; num10 < 100; num10++)
            {
                cloud[num10] = new Cloud();
            }
            for (int num11 = 0; num11 < 100; num11++)
            {
                combatText[num11] = new CombatText();
            }
            for (int num12 = 0; num12 < 100; num12++)
            {
                itemText[num12] = new ItemText();
            }
            for (int num13 = 0; num13 < 0x1000; num13++) //Mod: added more items
            {
                if (num13 < 0x147 || (num13 >= minAddedItems && num13 <= maxAddedItems)) //Mod
                {
                    Item item = new Item();
                    item.SetDefaults(num13, false);
                    itemName[num13] = item.name;
                }
            }
            for (int num14 = 0; num14 < Recipe.maxRecipes; num14++)
            {
                recipe[num14] = new Recipe();
                availableRecipeY[num14] = 0x41 * num14;
            }
            Recipe.SetupRecipes();
            for (int num15 = 0; num15 < numChatLines; num15++)
            {
                chatLine[num15] = new ChatLine();
            }
            for (int num16 = 0; num16 < Liquid.resLiquid; num16++)
            {
                liquid[num16] = new Liquid();
            }
            for (int num17 = 0; num17 < 0x2710; num17++)
            {
                liquidBuffer[num17] = new LiquidBuffer();
            }
            this.shop[0] = new Chest();
            this.shop[1] = new Chest();
            this.shop[1].SetupShop(1);
            this.shop[2] = new Chest();
            this.shop[2].SetupShop(2);
            this.shop[3] = new Chest();
            this.shop[3].SetupShop(3);
            this.shop[4] = new Chest();
            this.shop[4].SetupShop(4);
            this.shop[5] = new Chest();
            this.shop[5].SetupShop(5);
            teamColor[0] = Color.White;
            teamColor[1] = new Color(230, 40, 20);
            teamColor[2] = new Color(20, 200, 30);
            teamColor[3] = new Color(0x4b, 90, 0xff);
            teamColor[4] = new Color(200, 180, 0);
            if (menuMode == 1)
            {
                LoadPlayers();
            }
            Netplay.Init();
            if (skipMenu)
            {
                WorldGen.clearWorld();
                gameMenu = false;
                LoadPlayers();
                player[myPlayer] = (Player) loadPlayer[0].Clone();
                PlayerPath = loadPlayerPath[0];
                LoadWorlds();
                WorldGen.generateWorld(-1);
                WorldGen.EveryTileFrame();
                player[myPlayer].Spawn();
            }
            else
            {
                IntPtr systemMenu = GetSystemMenu(base.Window.Handle, false);
                int menuItemCount = GetMenuItemCount(systemMenu);
                RemoveMenu(systemMenu, menuItemCount - 1, 0x400);
            }
            if (!dedServ)
            {
                this.graphics.PreferredBackBufferWidth = screenWidth;
                this.graphics.PreferredBackBufferHeight = screenHeight;
                this.graphics.ApplyChanges();
                base.Initialize();
                base.Window.AllowUserResizing = true;
                this.OpenSettings();
                Star.SpawnStars();
                foreach (DisplayMode mode in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes)
                {
                    if (((mode.Width < minScreenW) || (mode.Height < minScreenH)) || ((mode.Width > maxScreenW) || (mode.Height > maxScreenH)))
                    {
                        continue;
                    }
                    bool flag = true;
                    for (int num19 = 0; num19 < this.numDisplayModes; num19++)
                    {
                        if ((mode.Width == this.displayWidth[num19]) && (mode.Height == this.displayHeight[num19]))
                        {
                            flag = false;
                            break;
                        }
                    }
                    if (flag)
                    {
                        this.displayHeight[this.numDisplayModes] = mode.Height;
                        this.displayWidth[this.numDisplayModes] = mode.Width;
                        this.numDisplayModes++;
                    }
                }
                if (autoJoin)
                {
                    LoadPlayers();
                    menuMode = 1;
                    menuMultiplayer = true;
                }
            }
        }