public static ClearTile ( int x, int y, bool frameNeighbors = false ) : void | ||
x | int | |
y | int | |
frameNeighbors | bool | |
Результат | void |
public static void ClearChestLocation(int x, int y) { WorldUtils.ClearTile(x, y, true); WorldUtils.ClearTile(x - 1, y, true); WorldUtils.ClearTile(x, y - 1, true); WorldUtils.ClearTile(x - 1, y - 1, true); }
public override bool Apply(Point origin, int x, int y, params object[] args) { WorldUtils.ClearTile(x, y, this._frameNeighbors); return(this.UnitApply(origin, x, y, args)); }