Пример #1
0
        private static void ReadNetIDs(BinaryReader reader)
        {
            Mod[] mods = ModLoader.Mods;
            var   list = new List <Mod>();
            int   n    = reader.ReadInt32();

            for (short i = 0; i < n; i++)
            {
                string name = reader.ReadString();
                Mod    mod  = mods.SingleOrDefault(m => m.Name == name);

                list.Add(mod);

                if (mod != null)                 //nosync mod that doesn't exist on the client
                {
                    mod.netID = i;
                }
            }

            netMods = list.ToArray();
            SetupDiagnostics();

            ItemLoader.ReadNetGlobalOrder(reader);
            SystemHooks.ReadNetSystemOrder(reader);

            int serverMaxBuffs = reader.ReadInt32();

            if (serverMaxBuffs != Player.MaxBuffs)
            {
                Netplay.Disconnect = true;
                Main.statusText    = $"The server expects Player.MaxBuffs of {serverMaxBuffs}\nbut this client reports {Player.MaxBuffs}.\nSome mod is behaving poorly.";
            }
        }
Пример #2
0
        internal static bool HijackGetData(ref byte messageType, ref BinaryReader reader, int playerNumber)
        {
            if (netMods == null)
            {
                return(false);
            }

            return(SystemHooks.HijackGetData(ref messageType, ref reader, playerNumber));
        }
Пример #3
0
        public static void ChooseWaterStyle(ref int style)
        {
            foreach (ModWaterStyle waterStyle in waterStyles)
            {
                if (waterStyle.ChooseWaterStyle())
                {
                    style = waterStyle.Type;
                }
            }

            SystemHooks.ChooseWaterStyle(ref style);
        }
Пример #4
0
        internal static void Load(CancellationToken token)
        {
            CacheVanillaState();

            Interface.loadMods.SetLoadStage("tModLoader.MSIntializing", ModLoader.Mods.Length);
            LoadModContent(token, mod => {
                ContentInstance.Register(mod);
                mod.loading = true;
                mod.AutoloadConfig();
                mod.PrepareAssets();
                mod.Autoload();
                mod.Load();
                SystemHooks.OnModLoad(mod);
                mod.loading = false;
            });

            Interface.loadMods.SetLoadStage("tModLoader.MSSettingUp");
            ResizeArrays();
            RecipeGroupHelper.FixRecipeGroupLookups();

            Interface.loadMods.SetLoadStage("tModLoader.MSLoading", ModLoader.Mods.Length);
            LoadModContent(token, mod => {
                mod.SetupContent();
                mod.PostSetupContent();
                SystemHooks.PostSetupContent(mod);
            });

            MemoryTracking.Finish();

            if (Main.dedServ)
            {
                ModNet.AssignNetIDs();
            }

            Main.player[255] = new Player(false);             // setup inventory is unnecessary

            RefreshModLanguage(Language.ActiveCulture);
            MapLoader.SetupModMap();
            RarityLoader.Initialize();

            ContentSamples.Initialize();
            PlayerInput.reinitialize = true;
            SetupBestiary(token);
            SetupRecipes(token);
            ContentSamples.RebuildItemCreativeSortingIDsAfterRecipesAreSetUp();
            ItemSorting.SetupWhiteLists();

            MenuLoader.GotoSavedModMenu();
            BossBarLoader.GotoSavedStyle();
        }
Пример #5
0
        internal static void SendNetIDs(int toClient)
        {
            var p = new ModPacket(MessageID.ModPacket);

            p.Write(netMods.Length);
            foreach (Mod mod in netMods)
            {
                p.Write(mod.Name);
            }

            ItemLoader.WriteNetGlobalOrder(p);
            SystemHooks.WriteNetSystemOrder(p);
            p.Write(Player.MaxBuffs);

            p.Send(toClient);
        }
Пример #6
0
        //TODO: Unhardcode ALL of this.
        private static void ResizeArrays(bool unloading = false)
        {
            DamageClassLoader.ResizeArrays();
            ItemLoader.ResizeArrays(unloading);
            EquipLoader.ResizeAndFillArrays();
            PrefixLoader.ResizeArrays();
            DustLoader.ResizeArrays();
            TileLoader.ResizeArrays(unloading);
            WallLoader.ResizeArrays(unloading);
            TileIO.ResizeArrays();
            ProjectileLoader.ResizeArrays();
            NPCLoader.ResizeArrays(unloading);
            NPCHeadLoader.ResizeAndFillArrays();
            MountLoader.ResizeArrays();
            BuffLoader.ResizeArrays();
            PlayerHooks.RebuildHooks();
            PlayerDrawLayerLoader.ResizeArrays();
            SystemHooks.ResizeArrays();

            if (!Main.dedServ)
            {
                SoundLoader.ResizeAndFillArrays();
                BackgroundTextureLoader.ResizeAndFillArrays();
                UgBgStyleLoader.ResizeAndFillArrays();
                SurfaceBgStyleLoader.ResizeAndFillArrays();
                GlobalBgStyleLoader.ResizeAndFillArrays(unloading);
                GoreLoader.ResizeAndFillArrays();
                WaterStyleLoader.ResizeArrays();
                WaterfallStyleLoader.ResizeArrays();
            }

            foreach (LocalizedText text in LanguageManager.Instance._localizedTexts.Values)
            {
                text.Override = null;
            }
        }
Пример #7
0
        //TODO: Unhardcode ALL of this.
        internal static void Unload()
        {
            ContentInstance.Clear();
            ModTypeLookup.Clear();
            ItemLoader.Unload();
            EquipLoader.Unload();
            PrefixLoader.Unload();
            DustLoader.Unload();
            TileLoader.Unload();
            TileEntity.manager.Reset();
            WallLoader.Unload();
            ProjectileLoader.Unload();
            NPCLoader.Unload();
            NPCHeadLoader.Unload();
            BossBarLoader.Unload();
            PlayerHooks.Unload();
            BuffLoader.Unload();
            MountLoader.Unload();
            RarityLoader.Unload();
            DamageClassLoader.Unload();
            InfoDisplayLoader.Unload();
            GoreLoader.Unload();
            SoundLoader.Unload();
            DisposeMusic();
            BackgroundTextureLoader.Unload();
            UgBgStyleLoader.Unload();
            SurfaceBgStyleLoader.Unload();
            GlobalBgStyleLoader.Unload();
            WaterStyleLoader.Unload();
            WaterfallStyleLoader.Unload();
            PlayerDrawLayerLoader.Unload();
            SystemHooks.Unload();
            ResizeArrays(true);
            for (int k = 0; k < Recipe.maxRecipes; k++)
            {
                Main.recipe[k] = new Recipe();
            }
            Recipe.numRecipes = 0;
            RecipeGroupHelper.ResetRecipeGroups();
            Recipe.SetupRecipes();
            MapLoader.UnloadModMap();
            ItemSorting.SetupWhiteLists();
            HotKeyLoader.Unload();
            RecipeLoader.Unload();
            CommandLoader.Unload();
            TagSerializer.Reload();
            ModNet.Unload();
            Config.ConfigManager.Unload();
            CustomCurrencyManager.Initialize();
            EffectsTracker.RemoveModEffects();

            // ItemID.Search = IdDictionary.Create<ItemID, short>();
            // NPCID.Search = IdDictionary.Create<NPCID, short>();
            // ProjectileID.Search = IdDictionary.Create<ProjectileID, short>();
            // TileID.Search = IdDictionary.Create<TileID, ushort>();
            // WallID.Search = IdDictionary.Create<WallID, ushort>();
            // BuffID.Search = IdDictionary.Create<BuffID, int>();

            ContentSamples.Initialize();

            CleanupModReferences();
        }
Пример #8
0
 protected override void Register()
 {
     SystemHooks.Add(this);
     ModTypeLookup <ModSystem> .Register(this);
 }
Пример #9
0
 internal static bool HijackSendData(int whoAmI, int msgType, int remoteClient, int ignoreClient, NetworkText text, int number, float number2, float number3, float number4, int number5, int number6, int number7)
 => SystemHooks.HijackSendData(whoAmI, msgType, remoteClient, ignoreClient, text, number, number2, number3, number4, number5, number6, number7);