Пример #1
0
        internal static void Unload()
        {
            ContentInstance.Clear();
            ModTypeLookup.Clear();
            ItemLoader.Unload();
            EquipLoader.Unload();
            ModPrefix.Unload();
            ModDust.Unload();
            TileLoader.Unload();
            ModTileEntity.UnloadAll();
            WallLoader.Unload();
            ProjectileLoader.Unload();
            NPCLoader.Unload();
            NPCHeadLoader.Unload();
            PlayerHooks.Unload();
            BuffLoader.Unload();
            MountLoader.Unload();
            RarityLoader.Unload();
            DamageClassLoader.Unload();
            ModGore.Unload();
            SoundLoader.Unload();
            DisposeMusic();
            BackgroundTextureLoader.Unload();
            UgBgStyleLoader.Unload();
            SurfaceBgStyleLoader.Unload();
            GlobalBgStyleLoader.Unload();
            WaterStyleLoader.Unload();
            WaterfallStyleLoader.Unload();
            WorldHooks.Unload();
            ResizeArrays(true);
            for (int k = 0; k < Recipe.maxRecipes; k++)
            {
                Main.recipe[k] = new Recipe();
            }
            Recipe.numRecipes = 0;
            RecipeGroupHelper.ResetRecipeGroups();
            Recipe.SetupRecipes();
            MapLoader.UnloadModMap();
            ItemSorting.SetupWhiteLists();
            HotKeyLoader.Unload();
            RecipeHooks.Unload();
            CommandManager.Unload();
            TagSerializer.Reload();
            ModNet.Unload();
            Config.ConfigManager.Unload();
            CustomCurrencyManager.Initialize();
            EffectsTracker.RemoveModEffects();

            // ItemID.Search = IdDictionary.Create<ItemID, short>();
            // NPCID.Search = IdDictionary.Create<NPCID, short>();
            // ProjectileID.Search = IdDictionary.Create<ProjectileID, short>();
            // TileID.Search = IdDictionary.Create<TileID, ushort>();
            // WallID.Search = IdDictionary.Create<WallID, ushort>();
            // BuffID.Search = IdDictionary.Create<BuffID, int>();

            ContentSamples.Initialize();

            CleanupModReferences();
        }
Пример #2
0
        internal static void Load(CancellationToken token)
        {
            CacheVanillaState();

            Interface.loadMods.SetLoadStage("tModLoader.MSIntializing", ModLoader.Mods.Length);
            LoadModContent(token, mod => {
                ContentInstance.Register(mod);
                mod.loading = true;
                mod.AutoloadConfig();
                mod.PrepareAssets();
                mod.Autoload();
                mod.Load();
                SystemHooks.OnModLoad(mod);
                mod.loading = false;
            });

            Interface.loadMods.SetLoadStage("tModLoader.MSSettingUp");
            ResizeArrays();
            RecipeGroupHelper.FixRecipeGroupLookups();

            Interface.loadMods.SetLoadStage("tModLoader.MSLoading", ModLoader.Mods.Length);
            LoadModContent(token, mod => {
                mod.SetupContent();
                mod.PostSetupContent();
                SystemHooks.PostSetupContent(mod);
            });

            MemoryTracking.Finish();

            if (Main.dedServ)
            {
                ModNet.AssignNetIDs();
            }

            Main.player[255] = new Player(false);             // setup inventory is unnecessary

            RefreshModLanguage(Language.ActiveCulture);
            MapLoader.SetupModMap();
            RarityLoader.Initialize();

            ContentSamples.Initialize();
            PlayerInput.reinitialize = true;
            SetupBestiary(token);
            SetupRecipes(token);
            ContentSamples.RebuildItemCreativeSortingIDsAfterRecipesAreSetUp();
            ItemSorting.SetupWhiteLists();

            MenuLoader.GotoSavedModMenu();
            BossBarLoader.GotoSavedStyle();
        }
Пример #3
0
        protected sealed override void Register()
        {
            ModTypeLookup <ModRarity> .Register(this);

            Type = RarityLoader.Add(this);
        }