Пример #1
0
        private static Mod Instantiate(LoadedMod mod)
        {
            try {
                Type modType = mod.assembly.GetTypes().SingleOrDefault(t => t.IsSubclassOf(typeof(Mod)));
                if (modType == null)
                {
                    throw new Exception(mod.Name + " does not have a class extending Mod. Mods need a Mod class to function.")
                          {
                              HelpLink = "https://github.com/blushiemagic/tModLoader/wiki/Basic-tModLoader-Modding-FAQ#sequence-contains-no-matching-element-error"
                          }
                }
                ;

                var m = (Mod)Activator.CreateInstance(modType);
                m.File              = mod.modFile;
                m.Code              = mod.assembly;
                m.Logger            = LogManager.GetLogger(m.Name);
                m.Side              = mod.properties.side;
                m.DisplayName       = mod.properties.displayName;
                m.tModLoaderVersion = mod.properties.buildVersion;
                return(m);
            }
            catch (Exception e) {
                e.Data["mod"] = mod.Name;
                throw;
            }
            finally {
                MemoryTracking.Update(mod.Name).code += mod.bytesLoaded;
            }
        }
Пример #2
0
        private static void LoadModContent(CancellationToken token, ref List <Mod> mods, Action <Mod> loadAction)
        {
            MemoryTracking.Checkpoint();
            int num = 0;

            foreach (var mod in ModLoader.Mods)
            {
                Interface.loadModsProgress.SetCurrentMod(num++, $"{mod.Name} v{mod.Version}");
                try {
                    if (!mods.Contains(mod))
                    {
                        mods.Add(mod);
                    }
                    token.ThrowIfCancellationRequested();
                    LoadingMod = mod;
                    loadAction(mod);
                    token.ThrowIfCancellationRequested();
                }
                catch (Exception e) {
                    e.Data["mods"] = mods.Select(x => x.Name).ToArray();
                    throw;
                }
                finally {
                    LoadingMod = null;
                    MemoryTracking.Update(mod.Name);
                }
            }
        }
Пример #3
0
        internal static void Load(CancellationToken token)
        {
            CacheVanillaState();

            Interface.loadMods.SetLoadStage("tModLoader.MSIntializing", ModLoader.Mods.Length);
            LoadModContent(token, mod => {
                ContentInstance.Register(mod);
                mod.loading = true;
                mod.AutoloadConfig();
                mod.PrepareAssets();
                mod.Autoload();
                mod.Load();
                SystemHooks.OnModLoad(mod);
                mod.loading = false;
            });

            Interface.loadMods.SetLoadStage("tModLoader.MSSettingUp");
            ResizeArrays();
            RecipeGroupHelper.FixRecipeGroupLookups();

            Interface.loadMods.SetLoadStage("tModLoader.MSLoading", ModLoader.Mods.Length);
            LoadModContent(token, mod => {
                mod.SetupContent();
                mod.PostSetupContent();
                SystemHooks.PostSetupContent(mod);
            });

            MemoryTracking.Finish();

            if (Main.dedServ)
            {
                ModNet.AssignNetIDs();
            }

            Main.player[255] = new Player(false);             // setup inventory is unnecessary

            RefreshModLanguage(Language.ActiveCulture);
            MapLoader.SetupModMap();
            RarityLoader.Initialize();

            ContentSamples.Initialize();
            PlayerInput.reinitialize = true;
            SetupBestiary(token);
            SetupRecipes(token);
            ContentSamples.RebuildItemCreativeSortingIDsAfterRecipesAreSetUp();
            ItemSorting.SetupWhiteLists();

            MenuLoader.GotoSavedModMenu();
            BossBarLoader.GotoSavedStyle();
        }
Пример #4
0
        internal static List <Mod> InstantiateMods(List <LocalMod> modsToLoad)
        {
            var modList = new List <LoadedMod>();

            foreach (var loading in modsToLoad)
            {
                if (!loadedMods.TryGetValue(loading.Name, out LoadedMod mod))
                {
                    mod = loadedMods[loading.Name] = new LoadedMod();
                }

                mod.SetMod(loading);
                modList.Add(mod);
            }

            RecalculateReferences();

#if !MONO       //as far as we know, mono doesn't support edit and continue anyway
            if (Debugger.IsAttached)
            {
                ModCompile.DeveloperMode = true;
                foreach (var mod in modList.Where(mod => mod.properties.editAndContinue && mod.CanEaC))
                {
                    mod.EnableEaC();
                }
            }
#endif

            try {
                //load all the assemblies in parallel.
                Interface.loadMods.SetLoadStage("tModLoader.MSSandboxing", modsToLoad.Count);
                int i = 0;
                Parallel.ForEach(modList, mod => {
                    Interface.loadMods.SetCurrentMod(i++, mod.Name);
                    mod.LoadAssemblies();
                });

                //Assemblies must be loaded before any instantiation occurs to satisfy dependencies
                Interface.loadMods.SetLoadStage("tModLoader.MSInstantiating");
                MemoryTracking.Checkpoint();
                return(modList.Select(Instantiate).ToList());
            }
            catch (AggregateException ae) {
                ae.Data["mods"] = ae.InnerExceptions.Select(e => (string)e.Data["mod"]).ToArray();
                throw;
            }
        }
Пример #5
0
        internal static void Load()
        {
            CacheVanillaState();

            Interface.loadMods.SetLoadStage("tModLoader.MSIntializing", ModLoader.Mods.Length);
            MemoryTracking.Start();
            LoadModContent(mod => {
                mod.AutoloadConfig();
                mod.loading = true;
                mod.LoadResources();
                mod.Autoload();
                mod.Load();
                mod.loading = false;
                MemoryTracking.Load(mod);
            });

            Interface.loadMods.SetLoadStage("tModLoader.MSSettingUp");
            ResizeArrays();
            RecipeGroupHelper.FixRecipeGroupLookups();

            MemoryTracking.MidReset();
            Interface.loadMods.SetLoadStage("tModLoader.MSLoading", ModLoader.Mods.Length);
            LoadModContent(mod => {
                mod.SetupContent();
                mod.PostSetupContent();
                MemoryTracking.Finish(mod);
            });

            if (Main.dedServ)
            {
                ModNet.AssignNetIDs();
            }

            Main.player[255] = new Player(false);             // setup inventory is unnecessary

            RefreshModLanguage(Language.ActiveCulture);
            MapLoader.SetupModMap();
            ItemSorting.SetupWhiteLists();
            PlayerInput.ReInitialize();
            SetupRecipes();
        }
Пример #6
0
        private static void LoadModContent(Action <Mod> loadAction)
        {
            MemoryTracking.Checkpoint();
            int num = 0;

            foreach (var mod in ModLoader.Mods)
            {
                Interface.loadMods.SetCurrentMod(num++, mod.Name);
                try {
                    LoadingMod = mod;
                    loadAction(mod);
                }
                catch (Exception e) {
                    e.Data["mod"] = mod.Name;
                    throw;
                }
                finally {
                    LoadingMod = null;
                    MemoryTracking.Update(mod.Name);
                }
            }
        }
Пример #7
0
        private static void LoadModContent(CancellationToken token, Action <Mod> loadAction)
        {
            MemoryTracking.Checkpoint();
            int num = 0;

            foreach (var mod in ModLoader.Mods)
            {
                token.ThrowIfCancellationRequested();
                Interface.loadMods.SetCurrentMod(num++, $"{mod.Name} v{mod.Version}");
                try {
                    LoadingMod = mod;
                    loadAction(mod);
                }
                catch (Exception e) {
                    e.Data["mod"] = mod.Name;
                    throw;
                }
                finally {
                    LoadingMod = null;
                    MemoryTracking.Update(mod.Name);
                }
            }
        }