public static SupportedTilesAreFine ( Vector2 portalCenter, float portalAngle ) : bool | ||
portalCenter | Vector2 | |
portalAngle | float | |
Результат | bool |
private static int AddPortal(Vector2 position, float angle, int form, int direction) { if (!PortalHelper.SupportedTilesAreFine(position, angle)) return -1; PortalHelper.RemoveMyOldPortal(form); PortalHelper.RemoveIntersectingPortals(position, angle); int index = Projectile.NewProjectile(position.X, position.Y, 0.0f, 0.0f, 602, 0, 0.0f, Main.myPlayer, angle, (float) form); Main.projectile[index].direction = direction; Main.projectile[index].netUpdate = true; return index; }