SerializeNetAnchor() публичный статический Метод

public static SerializeNetAnchor ( WorldUIAnchor anch ) : int>.Tuple
anch WorldUIAnchor
Результат int>.Tuple
Пример #1
0
        public static int NewBubble(int emoticon, WorldUIAnchor bubbleAnchor, int time)
        {
            EmoteBubble emoteBubble = new EmoteBubble(emoticon, bubbleAnchor, time);

            emoteBubble.ID = EmoteBubble.AssignNewID();
            EmoteBubble.byID[emoteBubble.ID] = emoteBubble;
            if (Main.netMode == 2)
            {
                Tuple <int, int> tuple = EmoteBubble.SerializeNetAnchor(bubbleAnchor);
                NetMessage.SendData(91, -1, -1, (NetworkText)null, emoteBubble.ID, (float)tuple.Item1, (float)tuple.Item2, (float)time, emoticon, 0, 0);
            }
            return(emoteBubble.ID);
        }
Пример #2
0
        public static int NewBubbleNPC(WorldUIAnchor bubbleAnchor, int time, WorldUIAnchor other = null)
        {
            EmoteBubble emoteBubble = new EmoteBubble(0, bubbleAnchor, time);

            emoteBubble.ID = EmoteBubble.AssignNewID();
            EmoteBubble.byID[emoteBubble.ID] = emoteBubble;
            emoteBubble.PickNPCEmote(other);
            if (Main.netMode == 2)
            {
                Tuple <int, int> tuple = EmoteBubble.SerializeNetAnchor(bubbleAnchor);
                NetMessage.SendData(91, -1, -1, (NetworkText)null, emoteBubble.ID, (float)tuple.Item1, (float)tuple.Item2, (float)time, emoteBubble.emote, emoteBubble.metadata, 0);
            }
            return(emoteBubble.ID);
        }