Пример #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            this.terrain = new TerrainEngine.Terrain(2048, 2048);
            this.terrain.SetupTestTerrain();
            this.terrain.LoadTiles();

            graphics.PreferredBackBufferWidth  = 1600;
            graphics.PreferredBackBufferHeight = 1000;
            graphics.IsFullScreen = false;
            //graphics.PreferredBackBufferFormat = SurfaceFormat.
            graphics.ApplyChanges();



            Window.Title = "Terrain Test 1";

            fc.Start();

            base.Initialize();
        }
Пример #2
0
        public void SetDataFromCells(Terrain.Cell[] cells, int xofs, int yofs, int stride)
        {
            int si=0, di=0;

            for (int y = 0; y < this.Height; y++)
            {
                si = (yofs + y) * stride + xofs;
                for (int x = 0; x < this.Width; x++)
                {
                    this.Data[di++] = cells[si++].h;
                }
            }
        }