public void Read (TProtocol iprot)
 {
   TField field;
   iprot.ReadStructBegin();
   while (true)
   {
     field = iprot.ReadFieldBegin();
     if (field.Type == TType.Stop) { 
       break;
     }
     switch (field.ID)
     {
       case 10:
         if (field.Type == TType.I32) {
           StageType = iprot.ReadI32();
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       case 11:
         if (field.Type == TType.I32) {
           TerrainDataType = iprot.ReadI32();
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       case 20:
         if (field.Type == TType.Struct) {
           PlayerTransformInfo = new ThriftTransformData();
           PlayerTransformInfo.Read(iprot);
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       case 30:
         if (field.Type == TType.Bool) {
           IsResumeScene = iprot.ReadBool();
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       case 40:
         if (field.Type == TType.I32) {
           ActionId = iprot.ReadI32();
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       case 50:
         if (field.Type == TType.I32) {
           ExitSceneFuncId = iprot.ReadI32();
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       case 51:
         if (field.Type == TType.I32) {
           ExitSceneStep2FuncId = iprot.ReadI32();
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       case 60:
         if (field.Type == TType.Map) {
           {
             NpcTransformInfoList = new Dictionary<int, ThriftTransformData>();
             TMap _map12 = iprot.ReadMapBegin();
             for( int _i13 = 0; _i13 < _map12.Count; ++_i13)
             {
               int _key14;
               ThriftTransformData _val15;
               _key14 = iprot.ReadI32();
               _val15 = new ThriftTransformData();
               _val15.Read(iprot);
               NpcTransformInfoList[_key14] = _val15;
             }
             iprot.ReadMapEnd();
           }
         } else { 
           TProtocolUtil.Skip(iprot, field.Type);
         }
         break;
       default: 
         TProtocolUtil.Skip(iprot, field.Type);
         break;
     }
     iprot.ReadFieldEnd();
   }
   iprot.ReadStructEnd();
 }
Пример #2
0
        public void Read(TProtocol iprot)
        {
            TField field;

            iprot.ReadStructBegin();
            while (true)
            {
                field = iprot.ReadFieldBegin();
                if (field.Type == TType.Stop)
                {
                    break;
                }
                switch (field.ID)
                {
                case 10:
                    if (field.Type == TType.I32)
                    {
                        StageType = iprot.ReadI32();
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 11:
                    if (field.Type == TType.I32)
                    {
                        TerrainDataType = iprot.ReadI32();
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 20:
                    if (field.Type == TType.Struct)
                    {
                        PlayerTransformInfo = new ThriftTransformData();
                        PlayerTransformInfo.Read(iprot);
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 30:
                    if (field.Type == TType.Bool)
                    {
                        IsResumeScene = iprot.ReadBool();
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 40:
                    if (field.Type == TType.I32)
                    {
                        ActionId = iprot.ReadI32();
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 50:
                    if (field.Type == TType.I32)
                    {
                        ExitSceneFuncId = iprot.ReadI32();
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 51:
                    if (field.Type == TType.I32)
                    {
                        ExitSceneStep2FuncId = iprot.ReadI32();
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                case 60:
                    if (field.Type == TType.Map)
                    {
                        {
                            NpcTransformInfoList = new Dictionary <int, ThriftTransformData>();
                            TMap _map12 = iprot.ReadMapBegin();
                            for (int _i13 = 0; _i13 < _map12.Count; ++_i13)
                            {
                                int _key14;
                                ThriftTransformData _val15;
                                _key14 = iprot.ReadI32();
                                _val15 = new ThriftTransformData();
                                _val15.Read(iprot);
                                NpcTransformInfoList[_key14] = _val15;
                            }
                            iprot.ReadMapEnd();
                        }
                    }
                    else
                    {
                        TProtocolUtil.Skip(iprot, field.Type);
                    }
                    break;

                default:
                    TProtocolUtil.Skip(iprot, field.Type);
                    break;
                }
                iprot.ReadFieldEnd();
            }
            iprot.ReadStructEnd();
        }