Пример #1
0
        public TerrainDemoGame()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            IsMouseVisible = true;

#if WINDOWS_PHONE
            graphics.PreferredBackBufferWidth  = 800;
            graphics.PreferredBackBufferHeight = 480;

            TargetElapsedTime = TimeSpan.FromTicks(333333);

            graphics.IsFullScreen = true;
#else
            graphics.PreferredBackBufferWidth  = 1024;
            graphics.PreferredBackBufferHeight = 768;
#endif

            // Create the chase camera
            camera = new ChaseCamera();
            Services.AddService(typeof(ICameraService), camera);

            // Set the camera offsets
            //camera.DesiredPositionOffset = new Vector3(0.0f, 2000.0f, 3500.0f);
            //camera.LookAtOffset = new Vector3(0.0f, 150.0f, 0.0f);
            camera.DesiredPositionOffset = new Vector3(0.0f, 20.0f, 35.0f);
            camera.LookAtOffset          = new Vector3(0.0f, 1.5f, 0.0f);

            // Set camera perspective
            camera.NearPlaneDistance = 1.0f;
            camera.FarPlaneDistance  = 10000.0f;

            //TODO: Set any other camera invariants here such as field of view

            terrain = new TerrainComponent(this, @"Terrain\HeightMap");
        }
Пример #2
0
        public TerrainDemoGame()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            IsMouseVisible = true;

            #if WINDOWS_PHONE
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 480;

            TargetElapsedTime = TimeSpan.FromTicks(333333);

            graphics.IsFullScreen = true;
            #else
            graphics.PreferredBackBufferWidth = 1024;
            graphics.PreferredBackBufferHeight = 768;
            #endif

            // Create the chase camera
            camera = new ChaseCamera();
            Services.AddService(typeof (ICameraService), camera);

            // Set the camera offsets
            //camera.DesiredPositionOffset = new Vector3(0.0f, 2000.0f, 3500.0f);
            //camera.LookAtOffset = new Vector3(0.0f, 150.0f, 0.0f);
            camera.DesiredPositionOffset = new Vector3(0.0f, 20.0f, 35.0f);
            camera.LookAtOffset = new Vector3(0.0f, 1.5f, 0.0f);

            // Set camera perspective
            camera.NearPlaneDistance = 1.0f;
            camera.FarPlaneDistance = 10000.0f;

            //TODO: Set any other camera invariants here such as field of view

            terrain = new TerrainComponent(this, @"Terrain\HeightMap");
        }