Пример #1
0
        private void Awake()
        {
            instance = this;

            ResetTerrain();
            if (config.unloadChunkDistance <= config.loadChunkDistance)
            {
                throw new Exception("Unload chunk distance must be greater than load distance!");
            }

            PrepareChunkCache();

            StartCoroutine(ChunksUpdate());
        }
Пример #2
0
        internal void Apply(string body, TerrainMaterial terrainMaterial, OceanMaterial oceanMaterial)
        {
            celestialBody = Tools.GetCelestialBody(body);
            PQS pqs = null;

            if (celestialBody != null && celestialBody.pqsController != null)
            {
                pqs = celestialBody.pqsController;
                pqsSurfaceMaterial = GetPQSSurfaceMaterial(pqs);
            }
            else
            {
                pqs = PQSManagerClass.GetPQS(body);
            }

            Transform transform = Tools.GetScaledTransform(body);

            if (pqs != null)
            {
                this.sphere           = pqs;
                this.transform.parent = pqs.transform;
                this.requirements     = PQS.ModiferRequirements.Default;
                this.modEnabled       = true;
                this.order           += 10;

                this.transform.localPosition = Vector3.zero;
                this.transform.localRotation = Quaternion.identity;
                this.transform.localScale    = Vector3.one;

                //Scaled space
                Renderer r = (Renderer)transform.GetComponent(typeof(Renderer));
                if (r != null)
                {
                    terrainMaterial.SaveTextures(r.material);
                    originalPlanetShader = r.material.shader;

                    TerrainManager.Log("planet shader: " + r.material.shader);
                    r.sharedMaterial.shader = TerrainManager.PlanetShader;
                    terrainMaterial.ApplyMaterialProperties(r.sharedMaterial);
                    // terrainMaterial doesn't work anyway [1/3]
                    if (pqs.ChildSpheres.Length != 0)
                    {
                        r.sharedMaterial.EnableKeyword("OCEAN_ON");
                    }
                    else
                    {
                        r.sharedMaterial.DisableKeyword("OCEAN_ON");
                    }
                }

                // terrainMaterial doesn't work anyway [2/3]
                //terrainMaterial = null;
                //originalTerrainShader = null;

                terrainMaterial.SaveTextures(pqsSurfaceMaterial);
                originalTerrainShader = pqsSurfaceMaterial.shader;
                TerrainManager.Log("Terrain Shader Name: " + originalTerrainShader.name);
                String[] keywords = pqsSurfaceMaterial.shaderKeywords;
                pqsSurfaceMaterial.shader = TerrainManager.TerrainShader;
                //    foreach (String keyword in keywords)
                //    {
                //        pqs.surfaceMaterial.EnableKeyword(keyword);
                //    }
                terrainMaterial.ApplyMaterialProperties(pqsSurfaceMaterial);

                if (oceanMaterial != null && pqs.ChildSpheres.Length > 0)
                {
                    PQS ocean = pqs.ChildSpheres[0];
                    OceanSurfaceMaterial = GetPQSSurfaceMaterial(ocean);

                    pqsSurfaceMaterial.EnableKeyword("OCEAN_ON");
                    r.sharedMaterial.EnableKeyword("OCEAN_ON");

                    keywords            = OceanSurfaceMaterial.shaderKeywords;
                    originalOceanShader = OceanSurfaceMaterial.shader;
                    TerrainManager.Log("Ocean Shader Name: " + originalOceanShader.name);
                    OceanSurfaceMaterial.shader = TerrainManager.OceanShader;
                    //    foreach (String keyword in keywords)
                    //    {
                    //        OceanSurfaceMaterial.EnableKeyword(keyword);
                    //    }

                    terrainMaterial.ApplyMaterialProperties(OceanSurfaceMaterial);
                    oceanMaterial.ApplyMaterialProperties(OceanSurfaceMaterial);

                    PQSLandControl landControl = (PQSLandControl)pqs.transform.GetComponentInChildren(typeof(PQSLandControl));
                    if (landControl != null)
                    {
                        PQSLandControl.LandClass[] landClasses = landControl.landClasses;
                        if (landClasses != null)
                        {
                            PQSLandControl.LandClass lcBeach = landClasses.FirstOrDefault(lc => lc.landClassName == "BaseBeach");
                            PQSLandControl.LandClass lcOcean = landClasses.FirstOrDefault(lc => lc.landClassName == "Ocean Bottom");
                            if (lcBeach != null || lcOcean != null)
                            {
                                lcOcean.color = lcBeach.color;
                            }
                        }


                        //    PQS ocean =
                        //    sphere.ChildSpheres[0];
                        //    GameObject go = new GameObject();
                        //    FakeOceanPQS fakeOcean = go.AddComponent<FakeOceanPQS>();
                        //    fakeOcean.Apply(ocean);
                    }

                    SimpleCube hp = new SimpleCube(2000, ref OceanBackingMaterial, TerrainManager.OceanBackingShader);
                    OceanBacking = hp.GameObject;

                    OceanBacking.transform.parent        = FlightCamera.fetch.transform;
                    OceanBacking.transform.localPosition = Vector3.zero;
                    OceanBacking.transform.localScale    = Vector3.one;
                    OceanBacking.layer = (int)Tools.Layer.Local;
                    OceanBackingMaterial.SetFloat("_OceanRadius", (float)celestialBody.Radius);
                    terrainMaterial.ApplyMaterialProperties(OceanBackingMaterial);
                }
                else
                {
                    pqsSurfaceMaterial.DisableKeyword("OCEAN_ON");
                    //r.sharedMaterial.DisableKeyword("OCEAN_ON"); // terrainMaterial doesn't work anyway [3/3]
                }


                PQSMod_CelestialBodyTransform cbt = (PQSMod_CelestialBodyTransform)pqs.transform.GetComponentInChildren(typeof(PQSMod_CelestialBodyTransform));
                if (cbt != null)
                {
                    pqsSurfaceMaterial.SetFloat("_MainTexHandoverDist", (float)(1f / cbt.deactivateAltitude));
                    if (oceanMaterial != null && pqs.ChildSpheres.Length > 0)
                    {
                        PQS ocean = pqs.ChildSpheres[0];
                        OceanSurfaceMaterial.SetFloat("_MainTexHandoverDist", (float)(1f / cbt.deactivateAltitude));
                    }
                    pqsSurfaceMaterial.SetFloat("_OceanRadius", (float)celestialBody.Radius);
                }
            }


            this.OnSetup();
            pqs.EnableSphere();
        }