Пример #1
0
        static public void scaleSelection(float amt, bool addOrPercent)
        {
            int totalNumVerts = TerrainGlobals.getTerrain().getNumXVerts();

            float fact = 0;

            for (int x = 0; x < totalNumVerts; x++)
            {
                for (int z = 0; z < totalNumVerts; z++)
                {
                    if (Masking.isPointSelected(x, z, ref fact))
                    {
                        if (addOrPercent)
                        {
                            fact = BMathLib.Clamp(fact + amt, 0, 1);
                        }
                        else
                        {
                            fact = BMathLib.Clamp(fact * amt, 0, 1);
                        }
                        Masking.addSelectedVert(x, z, fact);
                    }
                }
            }
            rebuildVisualsAfterSelection();
        }
Пример #2
0
        static public void addSelectedVert(int x, int z, float selAmt)
        {
            int i = x * TerrainGlobals.getTerrain().getNumXVerts() + z;

            float factor = 1.0f;

            if (checkBaseWritePermission(x, z, out factor))
            {
                selAmt = Masking.combineValueWithBaseMask(factor, selAmt);
                extendCurrSelectionMask(x, z);
                mCurrSelectionMask.SetMaskWeight((int)i, selAmt);
            }
        }
Пример #3
0
        static public void addSelectedVert(long id, float selAmt)
        {
            float factor = 1.0f;

            if (checkBaseWritePermission(id, out factor))
            {
                selAmt = Masking.combineValueWithBaseMask(factor, selAmt);
                int stride = TerrainGlobals.getTerrain().getNumZVerts();
                int x      = (int)(id / stride);
                int z      = (int)(id - x * stride);
                extendCurrSelectionMask(x, z);
                mCurrSelectionMask.SetMaskWeight(id, selAmt);
            }
        }
Пример #4
0
        static public void contractSelection(int numVerts)
        {
            Masking.invertSelectionMask();
            ConvMatrix filter = new ConvMatrix(1, 1, 1, 1, 0, 1, 1, 1, 1);

            filter.mFactor = 1;
            filter.mOffset = 0;

            for (int i = 0; i < numVerts; i++)
            {
                applyConvMatrix(filter);
            }


            Masking.invertSelectionMask();
        }
Пример #5
0
        public void Load()
        {
            OpenFileDialog d = new OpenFileDialog();

            d.Filter = "Image (*.bmp)|*.bmp";
            if (d.ShowDialog() == DialogResult.OK)
            {
                Image loadedImage = Masking.GetScaledImageFromFile(d.FileName, TerrainGlobals.getTerrain().getNumXVerts(), TerrainGlobals.getTerrain().getNumZVerts());

                IMask mask = Masking.CreateMask(loadedImage);

                //MasklImage newImage = new MasklImage();
                this.SetMask(mask, TerrainGlobals.getTerrain().getNumXVerts(), TerrainGlobals.getTerrain().getNumZVerts());


                //TerrainGlobals.getEditor().mCurrentAbstractImage = newImage;
            }
        }
Пример #6
0
        //----------------------------------------------
        unsafe static public bool setMaskAlphaToTextureBlending(BTerrainQuadNode node, uint dstImgWidth, uint dstImgHeight,
                                                                UInt32 *mskImg, uint mskImgWidth, uint mskImgHeight, float intensity,
                                                                int xpos, int ypos, bool alternate)
        {
            BTerrainQuadNodeDesc desc = node.getDesc();

            bool changed = false;

            //create our position in the dst img, adjust for boundries
            int mskMaxX = (int)mskImgWidth;

            if (mskImgWidth + xpos >= dstImgWidth)
            {
                mskMaxX -= ((int)mskImgWidth) + xpos - ((int)dstImgWidth);
            }

            int mskMaxY = (int)mskImgHeight;

            if (mskImgHeight + ypos >= dstImgHeight)
            {
                mskMaxY -= ((int)mskImgHeight) + ypos - ((int)dstImgHeight);
            }

            int mskMinX = 0;
            int mskMinY = 0;

            if (xpos < 0)
            {
                mskMinX = -xpos;
            }
            if (ypos < 0)
            {
                mskMinY = -ypos;
            }

            //validate extents...
            if (mskMinX > mskImgWidth || mskMinY > mskImgHeight)
            {
                return(false);
            }


            int minX = (int)(desc.m_min.X / TerrainGlobals.getTerrain().getTileScale());
            int maxX = (int)(desc.m_max.X / TerrainGlobals.getTerrain().getTileScale());
            int minZ = (int)(desc.m_min.Z / TerrainGlobals.getTerrain().getTileScale());
            int maxZ = (int)(desc.m_max.Z / TerrainGlobals.getTerrain().getTileScale());

            for (int x = minX; x <= maxX; x++)
            {
                for (int z = minZ; z <= maxZ; z++)
                {
                    int maskX = x - minX + mskMinX;
                    int maskY = z - minZ + mskMinY;

                    int  mIP   = maskX * ((int)mskImgWidth) + maskY;
                    char alpha = (char)(((mskImg[mIP] & 0xFF000000) >> 24));

                    float factor = alpha / 255.0f * intensity;;

                    int   vertIndex = (int)(x * TerrainGlobals.getTerrain().getNumZVerts() + z);
                    float curWeight = Masking.getCurrSelectionMaskWeights().GetMaskWeight(vertIndex);
                    float newWeight;

                    if (!alternate)
                    {
                        newWeight = (curWeight > factor) ? curWeight : factor;
                    }
                    else//CLM Changes to erasing..
                    {
                        newWeight = BMathLib.Clamp(curWeight - factor, 0, 1);
                    }
                    Masking.addSelectedVert(x, z, newWeight);
                    changed = true;
                }
            }

            return(changed);
        }
Пример #7
0
        //----------------------------------------------
        unsafe static public bool setIndexToMaskedArea(BTerrainQuadNode node, int minxvert, int minzvert, int maxxvert, int maxzvert, char index)
        {
            bool  changed            = false;
            uint  dstImgWidth        = BTerrainTexturing.getAlphaTextureWidth();
            uint  dstImgHeight       = BTerrainTexturing.getAlphaTextureWidth();
            float vertsToPixelsRatio = BTerrainTexturing.getAlphaTextureWidth() / (float)BTerrainQuadNode.getMaxNodeWidth();

            BTerrainLayerContainer layers = node.mLayerContainer;
            int layerIndex = layers.giveLayerIndex(index, BTerrainTexturingLayer.eLayerType.cLayer_Splat);

            if (TerrainGlobals.getEditor().mEraseTextureInstead&& layerIndex == 0)
            {
                return(false);
            }

            //layers.removeRedundantLayers();//CLM is this still needed?!??!

            if (layerIndex == -1)
            {
                if (TerrainGlobals.getEditor().mEraseTextureInstead) //we're erasing, and the texture doesn't exist..
                {
                    return(false);
                }

                //i don't exist yet.
                newSplatLayerEverywhere(index);
                layerIndex = layers.giveLayerIndex(index, BTerrainTexturingLayer.eLayerType.cLayer_Splat);
                BTerrainTexturingLayer tLayer = layers.giveLayer(layerIndex);

                for (int x = 0; x < BTerrainTexturing.getAlphaTextureWidth(); x++)
                {
                    for (int z = 0; z < BTerrainTexturing.getAlphaTextureWidth(); z++)
                    {
                        //find the closest vert
                        int cX = (int)((x * vertsToPixelsRatio) + minxvert);
                        int cZ = (int)((z * vertsToPixelsRatio) + minzvert);

                        int vertIndex = (int)(cX * TerrainGlobals.getTerrain().getNumZVerts() + cZ);

                        float curWeight = 1.0f;
                        if (Masking.isPointSelected(vertIndex, ref curWeight))
                        {
                            curWeight = BMathLib.Clamp(curWeight, 0, 1);


                            int dIP = x + ((int)BTerrainTexturing.getAlphaTextureHeight()) * z;

                            byte val = (byte)(curWeight * byte.MaxValue);
                            tLayer.mAlphaLayer[dIP] = val;
                        }
                    }
                }
                changed = true;
            }
            else
            {
                BTerrainTexturingLayer tLayer = layers.giveLayer(layerIndex);
                //this layer already exists.
                //If a pixel exists above me, subtract me from it, rather than adding to me.
                for (int x = 0; x < BTerrainTexturing.getAlphaTextureWidth(); x++)
                {
                    for (int z = 0; z < BTerrainTexturing.getAlphaTextureWidth(); z++)
                    {
                        //find the closest vert
                        int cX = (int)((x * vertsToPixelsRatio) + minxvert);
                        int cZ = (int)((z * vertsToPixelsRatio) + minzvert);

                        int vertIndex = (int)(cX * TerrainGlobals.getTerrain().getNumZVerts() + cZ);

                        float curWeight = 1.0f;
                        if (Masking.isPointSelected(vertIndex, ref curWeight))
                        {
                            changed = true;
                            int dIP = x + ((int)BTerrainTexturing.getAlphaTextureHeight()) * z;
                            curWeight = BMathLib.Clamp(curWeight, 0, 1);


                            byte val = (byte)(curWeight * byte.MaxValue);

                            valToLayerColumn(layers, tLayer, dIP, val, layerIndex);
                        }
                    }
                }
            }

            layers.removeBlankLayers();

            return(changed);
        }
Пример #8
0
        public void applySimRepBrush(bool alternate)
        {
            if (TerrainGlobals.getEditor().getStrokeInputType() == BTerrainEditor.eEditorStrokeInput.cStrokeInputMouse)
            {
                //raycast and get our intersection
                Vector3 orig = TerrainGlobals.getEditor().getRayPosFromMouseCoords(false);
                Vector3 dir  = TerrainGlobals.getEditor().getRayPosFromMouseCoords(true) - orig;
                dir = BMathLib.Normalize(dir);

                //get our intersect point
                if (!getClosestIntersectionPoint(new float3(orig), new float3(dir), out mLastMoustIntPt))
                {
                    return;
                }

                //If we're in tile mode, shift our center over to better match what our cursor is doing...
                if (TerrainGlobals.getEditor().getMode() == BTerrainEditor.eEditorMode.cModeSimBuildibility ||
                    TerrainGlobals.getEditor().getMode() == BTerrainEditor.eEditorMode.cModeSimPassibility ||
                    TerrainGlobals.getEditor().getMode() == BTerrainEditor.eEditorMode.cModeSimFloodPassibility ||
                    TerrainGlobals.getEditor().getMode() == BTerrainEditor.eEditorMode.cModeSimScarabPassibility)
                {
                    mLastMoustIntPt.X += mTileScale;
                    mLastMoustIntPt.Z += mTileScale;
                }

                // Undo info
                // addVertexUndoNodes(nodes, false);

                // Find affected points
                List <int> points = new List <int>();
                getPointsIntersectingSphere(points, mLastMoustIntPt, TerrainGlobals.getEditor().mBrushInfo.mRadius);

                Vector3   intPoint  = mLastMoustIntPt.toVec3();
                Vector3   intNormal = BMathLib.unitY;
                BrushInfo bi        = TerrainGlobals.getEditor().getCurrentBrushInfo();
                ((BTerrainSimBrush)TerrainGlobals.getEditor().getCurrentBrush()).applyOnBrush(points, ref intPoint, ref intNormal,
                                                                                              ref bi,
                                                                                              alternate);

                // addVertexUndoNodes(nodes, true);
            }
            else if (TerrainGlobals.getEditor().getStrokeInputType() == BTerrainEditor.eEditorStrokeInput.cStrokeInputKeyboard)
            {
                BrushInfo bi = TerrainGlobals.getEditor().getCurrentBrushInfo();
                ((BTerrainSimBrush)TerrainGlobals.getEditor().getCurrentBrush()).applyOnSelection(Masking.getCurrSelectionMaskWeights(), bi.mIntensity, alternate);
            }
        }